Mario 64


Mario64 Box

Last Updated: July 17, 1997


MOVE MARIO'S NECK

Go into any course and pause it. Now go to the bottom of the menu and trun the camera settings to Lakitu-stop. Un-pause and hold down the R button. Face Mario towards you and hit C-UP. Now move the joystick around in circles. Mario's head will move around in circles.


IS MARIO DEAD?

In wet-dry world, go over to the cannon and aim for the top of the sun and shoot and you will bump the invisable wall and you should land on top of the cannon platform and fall back into the cannon. Do it one more time and you should be dead but you can still shoot mario. If you shot him into the water he will drown, if I can remember.


TOP OF THE CASTLE WITHOUT 120 STARS

Go over to the right side of the castle, over the wooden bridge, and do a high jump and the flat wall at the left then wall kick to teh left and by chance you can grab onto teh edge of the castle. It took me a while but it can be done.


RED COINS ON BLUE SWITCH

If you cannot get all the red coins when sliding down the slope in the blue switch just use the z button to crawl down or up the slide!


FAT PENGUIN

After getting 120 stars, go to the 4th stage and choose the star"Big Penguin Race". Go inside the cabin and the penguin will be real fat.


TREE OF LIFE

When you start the game and are outside, go to the left near the waterfall and climb the third tree from the waterfall. do a handstand on top of the tree and you will get a life. Go inside the castle and come back out and do the same thing to get all the free men you need.


1-UP BUTTERFLYS

This workd on coures 2, 12, and 13. When you go to these levels and see some butterflys, punch them to turn them into either 1-ups or bombs.


SECRET SLIDE PASSAGE

In course 4 on the slide their is a easy way to beat it, or should i say a shortcut. When you come to the part were the walls on the right start, follow a path of coins into the wall to not only beat the stage, but to get 1-ups. You cannot use this trick on the race. Sorry!


CONTROL THE ENDING CAMERA

After Beating Bowser, plug a controller into port 2. Use the analog control stick to manuever the amera during the ending sequence.


MYSTERY CLOCK

To use the moving clock to your advantage to conquer the stage follow these tips:
1. Minute hand on 12 and the clock will stop.
2. Minute hand on 6 and the clock starts and stops.
3. Minute hand on 3 and the clock is slow.
4. Minute hand on 9 and clock is fast.


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© 1997 slyons@ocean.st.usm.edu


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