ARMY SELECTION
Characters 50 % Up to half of the points value of the army may be chosen from the Characters section of the army list. Squads 25 % + At least a quarter of your points must be chosen from the squad section of the army list. You may spend more if you wish. Support 30 % Up to half of the points value of the army may be chosen from the support section of the army list.
CHARACTERS
Note
No Character can choose from the Armour section of the Wargear list unless otherwise noted.
Space Marine Captain
Same as Ultramarine Codex
Company Standard
Same as Ultramarine Codex
Chaplain
Same as Ultramarine Codex
Can choose from the Armour section of the Wargear list
Librarian
Same as Ultramarine Codex
Can choose from the Armour section of the Wargear list
Apothecary
Same as Ultramarine Codex
Techmarine
Same as Ultramarine Codex
Veteran Sergeants
Same as Ultramarine Codex
SQUADS
Veteran Marine Squad
Same as Ultramarine Codex
Each Battle company has TWO squads made up of Veteran Marines, one squad is armed as Assault and the other squad is armed as Tactical marines.
The entire squad may be equipped with jump packs at a cost of 50 points. (If the squad is split into two combat squads at the start of the battle, then one or both may be equipped with jump packs at a cost of 25 points per four man combat squad.)
The entire squad may be mounted in a Rhino for 50 points.
Assault Squad
Same as Ultramarine Codex
The entire squad may be mounted in a Rhino for 50 points.
Tactical Squad
Same as Ultramarine Codex
Up to two models may replace their bolters with a weapon chosen form the Heavy Weapon or Special Weapon section of the wargear list. If Heavy weapons are chosen the marine MAY NOT be equipped with jump packs.
The entire squad may be equipped with jump packs at a cost of 50 points. (If the squad is split into two combat squads at the start of the battle, then one or both may be equipped with jump packs at a cost of 25 points per four man combat squad.)
The entire squad may be mounted in a Rhino for 50 points.
Scout Squad
Same as Ultramarine Codex
The entire squad may be equipped with scout jump packs at a cost of 25 points.
Bike Squadron
Same as Ultramarine Codex
SUPPORT
ALLIES
May be allied to any of the following armies:
Any Space marine lists
Imperial Guard
Imperial Agents
Elder (may not choose an Avatar)
SPACE MARINE DREADNOUGHT 125 points + weapons
Troop type M WS BS S T W I A Ld Dreadnought 8 6 6 7 * *2 5 3 10
All Dreadnoughts have had their power units tuned and serviced to bring the maximum amount of power out of them.
WEAPONS
A Dreadnought may carry any two of the weapons, or weapons combination, indicated in the Dreadnought Weapons Wargear list at the points cost given.
OPTIONS
The Dreadnought may be fitted with auto-launchers with frag or blind grenades at an additional cost of +5 points.
SPACE MARINE ATTACK BIKE 45 points
Troop type M WS BS S T W I A Ld Space marine 4 4 4 4 4 1 4 1 8
CREW
One space marine driver and one Space Marine gunner
WEAPON
Twin linked bolters and one heavy weapon, both with targetters. In addition, both crew are armed with bolt pistols. Either crew may be given additional weapons from Assault Weapons or Special Weapons sections of the Wargear list. The Attack Bike may be fitted with a set of auto-launchers carrying frag or krak at an additional cost of +5 points.
Multi-melta 65 points
Heavy bolter 15 points
Heavy Plasma 40 points
Lascannon 45 points
ARMOUR
All crew ware power armour (3+ save)
SPACE MARINE LAND RAIDER
Same as Ultramarine Codex
SPACE MARINE LAND SPEEDER
Same as Ultramarine Codex
SPACE MARINE RAZORBACK
Same as Ultramarine Codex
SPACE MARINE RHINO
Same as Ultramarine Codex
SPACE MARINE WHIRLWIND
Same as Ultramarine Codex
Organisation of the Black Hydra's
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