The ULTIMATE Equipment Files
Background
The Ultimate Equipment Files [ Panzer General (UPG), Allied General (UAG), Panzer General II (UPG2) and proposed Pacific General (UPAC)] were constructed to enhance SSI’s General Series Games (including PzGen II), by eliminating data entry errors in the original equipment files and by increasing the number/types of units available during game play.
After the release of Pacific General, I decided to make a more accurate equipment file for the original PzGen by incorporating SSI’s "improved" data from both the Allied and Pacific General games. This modified equipment file corrected many data errors and also added about twelve additional units to the game. With the release of Panzer General II, it was apparent that the new game also needed corrections. After working extensively with Steve Strayer on his equipment roster (ver 1.0 – 1.2), I decided to construct an improved and expanded version, which would be more historically accurate and include many of the "missing" weapons from the original version of Panzer General. It was now possible to update the previous General games to bring them up to Panzer General II equipment standards.
One critical element which had been missing from all previous equipment files was the impact of ballistics and ammunition types on the combat performance of different weapon systems. In constructing the ULTIMATE series of equipment files, I have made extensive use of the ballistic charts prepared by Werner Haupt in German Anti-Tank Guns and by Panzergranate Simulation, Darmstadt, Germany as well as various tables by Thomas L. Jentz and John Ellis. These two considerations (Ballistics and Ammo) were important influences on weapons performance and were used specifically to modify SSI’s original Hard Attack values.
Data Criteria
In order to maintain database integrity, I have endeavored to avoid personal interpretation of the data when at all possible. Reliance on multiple collaborating resources has allowed me to keep the use of any "voodoo factors" and "personal opinion" to an absolute minimum.
For general unit statistics, many published references where utilized, especially authoritative works by authors such as Peter Chamberlain, John Milsom, Chris Ellis and George Forty. Also, an excellent source for short, concise data is HPS Simulations’s: Encyclopedia of Land Combat, vol.1 by Scott Hamilton and Gregory Smith.
All changes were implemented on an excel spreadsheet which faithfully calculates the prestige cost of all units based on SSI’s original data formula. For the original Panzer General and Allied General games, a VBE (Virtual Basic Extension) macro was used to read the data from and back to the equipment files. No "guess factors" were used for any prestige costs and while a small general prestige change by unit type was implemented (see below), no arbitrary increase/decrease in prestige costs were applied to any units or country in the database.
Ballistic Tables and Ammunition Production Types published in German Anti-Tank guns by Werner Haupt, tables published by Panzergrante Simulations of Darmstadt, Germany and additional ballistics data by T. Jentz and J. Waters were extensively use and incorporated. Identical caliber weapons will differ in Hard Attack values when improved ammunition was introduced during the later stages of the war. Similarly, Hard Atttack numbers will reflect a slight decrease in value during periods when specific ammunition (tungsten core for Germany) was in critically short supply.
Finally, any and all errors are solely of my own making. If you have questions, or note a discrepancy in the database, please contact me via email, so that any necessary corrections can be made.
Ultimate Equipment Change History
The following information consists of changes to the PzG2 Ultimate Equipment File, which was also applied (when applicable) to the Panzer General and Allied General Ultimate Equipment files.
Version 1.0 (22Dec97)
Added 117 new units to the original PzGen II equipment file and over 300 individual corrections have been made to existing equipment. For a complete listing of all units please see the UPG2.xls Excel Spreadsheet.
Version 1.1 (24Dec97)
1. Additional Units (new total: 118) – German Ferdinand to represent the Elefant as deployed at Kursk before equipped with machine guns.
2. Joseph Stalin Class Tanks and Antitank units CD and AA adjustments.
3. Bridge Infantry standardized with Hard Attack of "2".
4. Volkssturm, US Paratrooper, US Rangers slightly modified.
5. Minor corrections: Hetzer , JadgTiger.
6. UK & Pol Paratrooper units’ Initiative rating increased to "2".
7. Major German aircraft adjustments to the He-162, Me-163 and Do-335.
8. Me-109g/k increased Soft Attack to "2".
9. Minor production rate changes (ie; rarity code adjustments) for the following:
Increased Prestige costs (12 pts):
PzIV C, StuG IIIF, KV-1B, SU-122
Decreased Prestige costs (12 pts):
Pz38(t)F, PzIIIL, JgPz IV/70, SU-85, SU-100
A special thanks goes to Chris Haltiner and Gerhard Haeusler for their helpful recommendations for version 1.1 changes.
Version 1.2 (27Dec97)
German: sIG-38(t)H, StuG IIIF/8, Kugelblitz, Fusilier, Ta-152H, Skijaeger
USSR: P-63A
Poland: TK3
UK: South Africans, Czechosovak, Belgian, Nederland
USA: 75mm M19, 105mm M3
Italy: 37mm (AT)
France: AMC-35
Prestige changes due to change in rarity code value:
Increased Prestige costs: (12pts)
Me-109f
Decreased Prestige cost (12pts)
SU-76
A special thanks goes to Gerhard Haeusler and Tim Wylder for their helpful recommendations for version 1.2 changes.
Version 2.0 (02Jan98)
Version note: Beginning with release 2.0, in addition to individual unit statistical refinement, production figures were checked and adjustments made to the "rarity code" when necessary. The "rarity code" affects the unit’s total cost and (I believe) the Computer AI’s determination on which units to purchase during a scenario or campaign game. A small general cost adjustment (downward) was made to Infantry, ground transports and towed weapons (AT/ARTY) types and (upward) for armor.
UNIT TYPE |
CHANGE (in points) |
PRESTIGE Cost Adjustment |
Engineers |
+3 |
+36 |
Paratrooper |
+1 |
+12 |
Alpini |
+1 |
+12 |
Bridge |
+1 |
+12 |
Regular Inf. |
-1 |
-12 |
"sub" regular |
-2 |
-24 |
Towed AT |
-2 |
-24 |
SP Antitank |
-1 |
-12 |
SP Artillery |
+1 |
+12 |
SPAD |
+1 |
+12 * |
Tanks |
+1 |
+12 |
Ground xport |
-1 |
-12 |
* - applies to units with tank chassis only
Note: While this entailed a substantial number of changes, each individual change was rather small. The basic result was to somewhat reduce the cost of Infantry and Towed Equipment when compared to armor and self propelled weapons.
6. Me-110G changed to Fighter
7. Ammunition quantities verified and corrected where needed.
A special thanks to Chris Haltiner for his recommendations for version 2.0 of the UPG file.
Version 2.1 (11Jan98)
A special thanks to Francesco Portolano for his recommendations for Italian Army changes for version 2.1.
Version 2.2 (16Jan98)
UNIT # |
UNIT NAME |
OLD ICON |
NEW ICON |
NOTES |
480 |
SU-100 |
R08 |
R06 |
SSI incorrectly used ISU-122 icon |
483 |
SU-85 |
R08 |
R06 |
Same as above |
671 |
M3 Grant |
UK07 |
US02 |
New (previously unused) USA M3 icon |
672 |
M3A4 |
UK07 |
US02 |
Same as above |
522 |
T-34/76b |
R01 |
R17 |
New icon to distinguish from T-34/76a |
523 |
T-43 |
R01 |
R17 |
Same as above |
273 |
7TP |
UK36 |
US28A |
"larger" icon for "larger" Polish tank |
679 |
15.2 Howitzer |
R19 |
R38 |
New "short barreled" artillery icon |
723 |
75mm |
R19 |
R38 |
Same as above |
586 |
75 M17 |
G122A |
R47 |
To match other French AD unit |
626 |
Archer |
US21A |
UK96 |
New (previously unused/correct) icon |
A special thanks again to Francesco Portolano for his help with the Italian Army changes and also to Erik Tan for his SHP icon extraction program and Chris Lipski for his initial recommendations on correcting the icons in version 2.2.
Version 2.3 (07Feb98)
Version 2.4 (20Mar98)
Version 2.5 (10Jun98)
Best of Luck and Good Hunting!
Ray