STAR FLEET BATTLES
TWIRLING ACES GAME 'ACES7'
SEGMENT RESULTS

-----------------------
Turn:     1
Segment:  2
Side:     EVERY
Notes:
   [w/range to nearest visible enemies after all moves that impulse]
   mode 'tN' = turn mode not currently satisfied, N movements since turn
   mode 's' = slip mode not currently satisfied
-----------------------

Updated Nov 22, 2000:
* A1-KLI-DRN starts lending 3 ECM to self and to ship A on impulse 12

Updated Nov 22, 2000 that have no direct bearing on play:
* Added "A1-KLI-DRN : change to spd 18 on impulse 09"
* Moved monster movements into their own category
* Corrected the ranges to unit K4-KLI-DRN on multiple impulses

=======================
Starting Positions & Modes
=======================
  A-KLI-C9K  : 3812/E      [7:K2,K3,K4]
  A1-KLI-DRN : 3812/E      [7:K2,K3,K4]
  B-BRI-DN   : 3328/F      [8:I][9:K,K1]
  C-ROM-CH   : 1623/A      [9:G,I]
  C1-ROM-STHM: 1623/A      [9:G,I]
  C2-ROM-STHM: 1623/A      [9:G,I]
  F-FED-BCF  : 2903/E      [4:L][11:O]
  G-ROM-KHK  : 0719/B      [9:C,C1,C2,U,U1,U2,U3]
  I-ISC-CC   : 2528/A      [8:B][9:C,C1,C2]
  K-KLI-C7   : 3922/F s    [9:B][10:A,A1]
  K1-KLI-DRN : 3922/F s    [9:B][10:A,A1]
  K2-KLI-DRN : 3417/F      [7:A,A1]
  K3-KLI-DRN : 3417/F      [7:A,A1]
  K4-KLI-DRN : 3417/F      [7:A,A1]
  L-LYR-DN   : 2501/C s    [4:F][15:O,X1,X2]
  M-ROM-MGH  : 0930/B      [10:C,C1,C2]
  O-ROM-SPD  : 4001/E      [11:F][12:A,A1]
  S-ROM-SPJ  : 1211/D      [8:U,U1,U2,U3]
  T1-TBOMB   : 0603/A      [2:Y][9:U,U1,U2,U3]
  T2-TBOMB   : 0603/A      [2:Y][9:U,U1,U2,U3]
  U-ROM-SUPK : 0411/B      [8:S][9:G,T1,T2]
  U1-ROM-GII : 0411/B      [8:S][9:G,T1,T2]
  U2-ROM-GII : 0411/B      [8:S][9:G,T1,T2]
  U3-ROM-GII : 0411/B      [8:S][9:G,T1,T2]
  X1         : 2214/F t0   [10:S][12:C,C1,C2,K2,K3,K4]
  X2         : 2315/E t0   [11:K2,K3,K4,S]
  Y-LYR-DN   : 0601/C      [2:T1,T2]

=======================
Speeds & Movement Functions (all changes shown here)
=======================
  A-KLI-C9K  : spd 18
  A1-KLI-DRN : spd 00
  A1-KLI-DRN : change to spd 18 on impulse 09
  B-BRI-DN   : spd 16
  C-ROM-CH   : spd 29
  C1-ROM-STHM: spd 31
  C2-ROM-STHM: spd 31
  F-FED-BCF  : spd 14
  F-FED-BCF  : start EM on impulse 10
  G-ROM-KHK  : spd 24
  G-ROM-KHK  : change to spd 14 on impulse 10
  I-ISC-CC   : spd 15
  I-ISC-CC   : change to spd 23 on impulse 09
  K-KLI-C7   : spd 15
  K1-KLI-DRN : spd 15
  K2-KLI-DRN : spd 32
  K3-KLI-DRN : spd 32
  K4-KLI-DRN : spd 32
  L-LYR-DN   : spd 17
  M-ROM-MGH  : spd 20
  O-ROM-SPD  : spd 13
  S-ROM-SPJ  : spd 28
  S-ROM-SPJ  : change to spd 21 on impulse 10
  T1-TBOMB   : spd 00
  T2-TBOMB   : spd 00
  U-ROM-SUPK : spd 12
  U1-ROM-GII : spd 12
  U2-ROM-GII : spd 12
  U3-ROM-GII : spd 12
  X1         : spd 08
  X2         : spd 08
  Y-LYR-DN   : spd 00
  Y-LYR-DN   : start EM on impulse 10

=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 08
=======================
  A-KLI-C9K  : AFC, full shlds, ECM:6
  A1-KLI-DRN : FC, no shlds, ECM:0+STM
  B-BRI-DN   : AFC, full shlds, ECM:1
  C-ROM-CH   : AFC, full shlds
  C1-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2
  C2-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2
  F-FED-BCF  : AFC, full shlds, ECM:6
  G-ROM-KHK  : AFC, full shlds, ECM:4
  I-ISC-CC   : AFC, full shlds
  K-KLI-C7   : AFC, full shlds, ECM:3
  K1-KLI-DRN : FC, no shlds, ECM:3+STM
  K2-KLI-DRN : FC, no shlds, ECM:0+STM
  K3-KLI-DRN : FC, no shlds, ECM:0+STM
  K4-KLI-DRN : FC, no shlds, ECM:0+STM
  L-LYR-DN   : AFC, full shlds, ECM:6
  M-ROM-MGH  : AFC, full shlds, ECM:6
  O-ROM-SPD  : PFC, full shlds, Rng*2+5 (cloaked)
  S-ROM-SPJ  : AFC, full shlds, ECM:7
  T1-TBOMB   : FC, no shlds
  T2-TBOMB   : FC, no shlds
  U-ROM-SUPK : AFC, full shlds, ECM:5
  U1-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
  U2-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
  U3-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
  X1         : FC, no shlds
  X2         : FC, no shlds
  Y-LYR-DN   : AFC, full shlds, ECCM:6

=======================
Impulse 09
=======================
Ship Movement:
  K-KLI-C7    (spd  15) FD 3821/F    [9:A,A1,B]
  A-KLI-C9K   (spd  18) FD 3713/E    [7:K2,K3,K4]
  I-ISC-CC    (spd  23) FD 2527/A    [8:B][9:C,C1,C2]
  C-ROM-CH    (spd  29) FD 1622/A    [9:G,I]
  G-ROM-KHK   announces change to spd 14
  S-ROM-SPJ   announces change to spd 21
  F-FED-BCF   announces it is starting EM
  Y-LYR-DN    announces it is starting EM
Nimble Ship Movement:
  C1-ROM-STHM (spd  31) FD 1622/A    [9:G,I]
  C2-ROM-STHM (spd  31) FD 1622/A    [9:G,I]
Seeking Weapon Movement:
  K1-KLI-DRN  (spd  15) FD 3821/F    [9:A,A1,B]
  A1-KLI-DRN  (spd  18) FD 3713/E    [7:K2,K3,K4]
  K2-KLI-DRN  (spd  32) SL 3318/F    [7:A,A1]
  K3-KLI-DRN  (spd  32) SL 3318/F    [7:A,A1]
  K4-KLI-DRN  (spd  32) SL 3318/F    [7:A,A1]
Direct Fire Weapons:
  B-BRI-DN    Fires DISR-B (OL) @ I, R8, w/UIM, to hit 1-5...
  B-BRI-DN    die 6 = miss
Events:
  S-ROM-SPJ   Broadcasts: 6 OLDR's, 9 P1's, & only 1 internal...
  S-ROM-SPJ   Good Job Furball  : P
  X1          Reminder: X1 target is S, X2 target is C

=======================
Impulse 10
=======================
Ship Movement:
  O-ROM-SPD   (spd  13) FD 3902/E    [10:F][12:A,A1]
  F-FED-BCF   (spd  14) TL 2904/D    [4:L][10:O]
  G-ROM-KHK   (spd  14) TL 0718/A    [8:C,C1,C2,S,U,U1,U2,U3]
  B-BRI-DN    (spd  16) FD 3227/F    [8:I][9:K,K1]
  L-LYR-DN    (spd  17) FD 2601/C    [4:F][13:O]
  M-ROM-MGH   (spd  20) TL 0929/A    [10:C,C1,C2]
  S-ROM-SPJ   (spd  21) FD 1212/D    [8:G,U,U1,U2,U3]
  I-ISC-CC    (spd  23) SL 2426/A    [8:B][9:C,C1,C2]
  C-ROM-CH    (spd  29) SL 1522/A    [8:G][9:I]
Nimble Ship Movement:
  C1-ROM-STHM (spd  31) SL 1522/A    [8:G][9:I]
  C2-ROM-STHM (spd  31) SL 1522/A    [8:G][9:I]
Seeking Weapon Movement:
  K2-KLI-DRN  (spd  32) FD 3217/F    [7:A,A1]
  K3-KLI-DRN  (spd  32) FD 3217/F    [7:A,A1]
  K4-KLI-DRN  (spd  32) FD 3217/F    [7:A,A1]
Systems:
  L-LYR-DN    Cancels ESG#2 warm-up
Direct Fire Weapons:
  B-BRI-DN    Fires DISR-C (OL) @ I, R8, w/UIM, to hit 1-5...
  B-BRI-DN    die 1, hits for 6 damage to SH#3
Damage Taken:
  I-ISC-CC    6 damage to SH#3: 6 shield boxes

=======================
Impulse 11
=======================
Ship Movement:
  U-ROM-SUPK  (spd  12) FD 0511/B    [7:S][8:G,T1,T2]
  K-KLI-C7    (spd  15) SR 3820/F    [8:A,A1]
  A-KLI-C9K   (spd  18) FD 3613/E    [7:K2,K3,K4]
  S-ROM-SPJ   (spd  21) FD 1213/D    [7:G,U,U1,U2,U3]
Nimble Ship Movement:
  C1-ROM-STHM (spd  31) FD 1521/A    [8:G][9:S]
  C2-ROM-STHM (spd  31) FD 1521/A    [8:G][9:S]
Shuttle Movement:
  U1-ROM-GII  (spd  12) FD 0511/B    [7:S][8:G,T1,T2]
  U2-ROM-GII  (spd  12) FD 0511/B    [7:S][8:G,T1,T2]
  U3-ROM-GII  (spd  12) FD 0511/B    [7:S][8:G,T1,T2]
Seeking Weapon Movement:
  K1-KLI-DRN  (spd  15) SR 3820/F    [8:A,A1]
  A1-KLI-DRN  (spd  18) FD 3613/E    [7:K2,K3,K4]
  K2-KLI-DRN  (spd  32) SL 3118/F    [7:A,A1]
  K3-KLI-DRN  (spd  32) SL 3118/F    [7:A,A1]
  K4-KLI-DRN  (spd  32) SL 3118/F    [7:A,A1]
Systems:
  L-LYR-DN    Cancels ESG#1 warm-up
Direct Fire Weapons:
  B-BRI-DN    Fires DISR-D (STD) @ I, R8, to hit 1-4...
  B-BRI-DN    die 2, hits for 3 damage to SH#3
Damage Taken:
  I-ISC-CC    3 damage to SH#3: 3 shield boxes

=======================
Impulse 12
=======================
Monster Movement:
  X1          (spd  08) SL 2115/F    [8:C1,C2]
  X2          (spd  08) FD 2215/E    [8:C1,C2,K2,K3,K4]
Ship Movement:
  F-FED-BCF   (spd  14) FD 2905/D    [4:L][10:O]
  G-ROM-KHK   (spd  14) FD 0717/A    [6:S][7:U,U1,U2,U3]
  B-BRI-DN    (spd  16) SL 3128/F    [7:I][11:K,K1,K2,K3,K4]
  L-LYR-DN    (spd  17) SR 2602/C    [4:F][13:O]
  M-ROM-MGH   (spd  20) FD 0928/A    [10:C][11:C1,C2]
  I-ISC-CC    (spd  23) FD 2425/A    [7:B][9:C,C1,C2]
  C-ROM-CH    (spd  29) FD 1521/A    [8:G][9:I,S,X1,X2]
Nimble Ship Movement:
  C1-ROM-STHM (spd  31) SR 1620/A    [8:X1,X2]
  C2-ROM-STHM (spd  31) SR 1620/A    [8:X1,X2]
Seeking Weapon Movement:
  K2-KLI-DRN  (spd  32) FD 3017/F    [7:A,A1]
  K3-KLI-DRN  (spd  32) FD 3017/F    [7:A,A1]
  K4-KLI-DRN  (spd  32) FD 3017/F    [7:A,A1]
Systems:
  A1-KLI-DRN  Starts lending 3 ECM to self and to ship A
  L-LYR-DN    Starts warming up ESG#3 & ESG#4
Direct Fire Weapons:
  B-BRI-DN    Fires DISR-E (STD) @ I, R7, to hit 1-4...
  B-BRI-DN    die 4, hits for 3 damage to SH#3
Damage Taken:
  I-ISC-CC    3 damage to SH#3: 3 shield boxes

=======================
Impulse 13
=======================
Ship Movement:
  O-ROM-SPD   (spd  13) FD 3802/E    [9:F][12:L]
  K-KLI-C7    (spd  15) FD 3720/F    [7:A,A1]
  A-KLI-C9K   (spd  18) FD 3514/E    [7:K,K1,K2,K3,K4]
  M-ROM-MGH   (spd  20) FD 0927/A    [10:C][11:C1,C2,G]
  S-ROM-SPJ   (spd  21) TR 1114/E    [5:G][6:U,U1,U2,U3]
  I-ISC-CC    (spd  23) SL 2325/A    [8:B,C]
  C-ROM-CH    (spd  29) SR 1620/A    [8:I,X1,X2]
Nimble Ship Movement:
  C1-ROM-STHM (spd  31) FD 1619/A    [7:X1,X2]
  C2-ROM-STHM (spd  31) FD 1619/A    [7:X1,X2]
Seeking Weapon Movement:
  K1-KLI-DRN  (spd  15) FD 3720/F    [7:A,A1]
  A1-KLI-DRN  (spd  18) FD 3514/E    [7:K,K1,K2,K3,K4]
  K2-KLI-DRN  (spd  32) SL 2918/F    [7:A,A1,X2]
  K3-KLI-DRN  (spd  32) SL 2918/F    [7:A,A1,X2]
  K4-KLI-DRN  (spd  32) SL 2918/F    [7:A,A1,X2]
Direct Fire Weapons:
  B-BRI-DN    Fires DISR-F (STD) @ I, R8, to hit 1-4...
  B-BRI-DN    die 5 = misses

=======================
Impulse 14
=======================
Ship Movement:
  U-ROM-SUPK  (spd  12) TL 0510/A    [7:G,S,T1,T2]
  F-FED-BCF   (spd  14) FD 2906/D    [4:L][9:O]
  G-ROM-KHK   (spd  14) FD 0716/A    [3:S][7:U,U1,U2,U3]
  B-BRI-DN    (spd  16) FD 3027/F    [7:I][11:K,K1,K2,K3,K4]
  L-LYR-DN    (spd  17) FD 2703/C    [4:F][11:O]
  S-ROM-SPJ   (spd  21) FD 1014/E    [3:G][7:C1,C2,U,U1,U2,U3]
  I-ISC-CC    (spd  23) FD 2324/A    [7:B][8:C]
  C-ROM-CH    (spd  29) TL 1520/F    [8:G,I,S,X1,X2]
Nimble Ship Movement:
  C1-ROM-STHM (spd  31) TL 1519/F    [7:S,X1,X2]
  C2-ROM-STHM (spd  31) TL 1519/F    [7:S,X1,X2]
Shuttle Movement:
  U1-ROM-GII  (spd  12) TL 0510/A    [7:G,S,T1,T2]
  U2-ROM-GII  (spd  12) TL 0510/A    [7:G,S,T1,T2]
  U3-ROM-GII  (spd  12) TL 0510/A    [7:G,S,T1,T2]
Seeking Weapon Movement:
  K2-KLI-DRN  (spd  32) FD 2817/F    [6:X2][7:A,A1,X1]
  K3-KLI-DRN  (spd  32) FD 2817/F    [6:X2][7:A,A1,X1]
  K4-KLI-DRN  (spd  32) FD 2817/F    [6:X2][7:A,A1,X1]

=======================
Impulse 15
=======================
Ship Movement:
  O-ROM-SPD   (spd  13) FD 3703/E    [8:F][10:L]
  K-KLI-C7    (spd  15) SR 3719/F    [6:A,A1]
  A-KLI-C9K   (spd  18) FD 3414/E    [6:K,K1]
  M-ROM-MGH   (spd  20) FD 0926/A    [8:C][9:C1,C2]
  C-ROM-CH    (spd  29) SL 1420/F    [8:G,M,S]
Nimble Ship Movement:
  C1-ROM-STHM (spd  31) SL 1419/F    [7:G,S]
  C2-ROM-STHM (spd  31) SL 1419/F    [7:G,S]
Seeking Weapon Movement:
  K1-KLI-DRN  (spd  15) SR 3719/F    [6:A,A1]
  A1-KLI-DRN  (spd  18) FD 3414/E    [6:K,K1]
  K2-KLI-DRN  (spd  32) SL 2718/F    [5:X2][6:X1]
  K3-KLI-DRN  (spd  32) SL 2718/F    [5:X2][6:X1]
  K4-KLI-DRN  (spd  32) SL 2718/F    [5:X2][6:X1]

=======================
Impulse 16
=======================
Monster Movement:
  X1          (spd  08) TL 2015/E    [6:K2,K3,K4]
  X2          (spd  08) FD 2116/E    [5:K2,K3,K4]
Ship Movement:
  U-ROM-SUPK  (spd  12) SL 0409/A    [7:G,T1,T2]
  F-FED-BCF   (spd  14) FD 2907/D    [4:L][8:O]
  G-ROM-KHK   (spd  14) FD 0715/A    [2:S][7:C1,C2,U,U1,U2,U3]
  B-BRI-DN    (spd  16) SL 2928/F    [8:I][12:K2,K3,K4]
  L-LYR-DN    (spd  17) SR 2704/C    [4:F][10:O]
  A-KLI-C9K   (spd  18) FD 3315/E    [6:K,K1]
  M-ROM-MGH   (spd  20) FD 0925/A    [7:C][8:C1,C2]
  S-ROM-SPJ   (spd  21) FD 0915/E    [2:G][6:C1,C2]
  I-ISC-CC    (spd  23) FD 2323/A    [7:K2,K3,K4]
  C-ROM-CH    (spd  29) FD 1320/F    [7:M,S]
Nimble Ship Movement:
  C1-ROM-STHM (spd  31) FD 1319/F    [6:S][7:G,X1]
  C2-ROM-STHM (spd  31) FD 1319/F    [6:S][7:G,X1]
Shuttle Movement:
  U1-ROM-GII  (spd  12) FD 0509/A    [6:T1,T2]
  U2-ROM-GII  (spd  12) FD 0509/A    [6:T1,T2]
  U3-ROM-GII  (spd  12) FD 0509/A    [6:T1,T2]
Seeking Weapon Movement:
  A1-KLI-DRN  (spd  18) FD 3315/E    [6:K,K1]
  K2-KLI-DRN  (spd  32) FD 2617/F    [5:X2][6:X1]
  K3-KLI-DRN  (spd  32) FD 2617/F    [5:X2][6:X1]
  K4-KLI-DRN  (spd  32) FD 2617/F    [5:X2][6:X1]
Systems:
  L-LYR-DN    ESG#3 and ESG#4 form spheres each rad 3 str 15
Direct Fire Weapons:
  I-ISC-CC    Fires PPD-A and PPD-B @ X2, R8, to hit 9...
  I-ISC-CC    dice {9, 6}, both hit and lock on, 6 damage each
Damage Taken:
  X2          12 damage, strength now 482
Events:
  I-ISC-CC    Takes the scenario lead (12 to 8 to 0*11)

=======================
Ending Positions & Modes
=======================
  A-KLI-C9K  : 3315/E      [6:K,K1]
  A1-KLI-DRN : 3315/E      [6:K,K1]
  B-BRI-DN   : 2928/F s    [8:I][12:K2,K3,K4]
  C-ROM-CH   : 1320/F t3   [7:M,S]
  C1-ROM-STHM: 1319/F t3   [6:S][7:G,X1]
  C2-ROM-STHM: 1319/F t3   [6:S][7:G,X1]
  F-FED-BCF  : 2907/D      [4:L][8:O]
  G-ROM-KHK  : 0715/A t4   [2:S][7:C1,C2,U,U1,U2,U3]
  I-ISC-CC   : 2323/A      [7:K2,K3,K4]
  K-KLI-C7   : 3719/F s    [6:A,A1]
  K1-KLI-DRN : 3719/F s    [6:A,A1]
  K2-KLI-DRN : 2617/F      [5:X2][6:X1]
  K3-KLI-DRN : 2617/F      [5:X2][6:X1]
  K4-KLI-DRN : 2617/F      [5:X2][6:X1]
  L-LYR-DN   : 2704/C s    [4:F][10:O]
  M-ROM-MGH  : 0925/A      [7:C][8:C1,C2]
  O-ROM-SPD  : 3703/E      [8:F][10:L]
  S-ROM-SPJ  : 0915/E t3   [2:G][6:C1,C2]
  T1-TBOMB   : 0603/A      [2:Y][6:U1,U2,U3]
  T2-TBOMB   : 0603/A      [2:Y][6:U1,U2,U3]
  U-ROM-SUPK : 0409/A t2s  [7:G,T1,T2]
  U1-ROM-GII : 0509/A      [6:T1,T2]
  U2-ROM-GII : 0509/A      [6:T1,T2]
  U3-ROM-GII : 0509/A      [6:T1,T2]
  X1         : 2015/E      [6:K2,K3,K4]
  X2         : 2116/E      [5:K2,K3,K4]
  Y-LYR-DN   : 0601/C      [2:T1,T2]

=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 16
=======================
  A-KLI-C9K  : AFC, full shlds, ECM:9
  A1-KLI-DRN : FC, no shlds, ECM:3+STM
  B-BRI-DN   : AFC, full shlds, ECM:1
  C-ROM-CH   : AFC, full shlds
  C1-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2
  C2-ROM-STHM: AFC, full shlds, ECM:2+STM, ECCM:2
  F-FED-BCF  : AFC, full shlds, ECM:10, ECCM:-4 (EM)
  G-ROM-KHK  : AFC, full shlds, ECM:4
  I-ISC-CC   : AFC, full shlds
  K-KLI-C7   : AFC, full shlds, ECM:3
  K1-KLI-DRN : FC, no shlds, ECM:3+STM
  K2-KLI-DRN : FC, no shlds, ECM:0+STM
  K3-KLI-DRN : FC, no shlds, ECM:0+STM
  K4-KLI-DRN : FC, no shlds, ECM:0+STM
  L-LYR-DN   : AFC, full shlds, ECM:6
  M-ROM-MGH  : AFC, full shlds, ECM:6
  O-ROM-SPD  : PFC, full shlds, Rng*2+5 (cloaked)
  S-ROM-SPJ  : AFC, full shlds, ECM:7
  T1-TBOMB   : FC, no shlds
  T2-TBOMB   : FC, no shlds
  U-ROM-SUPK : AFC, full shlds, ECM:5
  U1-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
  U2-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
  U3-ROM-GII : FC, no shlds, ECM:2+STM, ECCM:2
  X1         : FC, no shlds
  X2         : FC, no shlds
  Y-LYR-DN   : AFC, full shlds, ECM:4, ECCM:2 (EM)

=======================
Notes & Comments
=======================
t1s3 orders due SAT Nov 25 (8:00 PM US-Central)

    Source: geocities.com/TimesSquare/Battlefield/2558/aces7

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