STAR FLEET BATTLES
TWIRLING ACES GAME 'ACES7'
SEGMENT RESULTS
-----------------------
Turn: 2
Segment: 4
Side: EVERY
Notes:
[w/range to nearest visible enemies after all moves that impulse]
mode 'tN' = turn mode not currently satisfied, N movements since turn
mode 's' = slip mode not currently satisfied
-----------------------
Updated Jan 7, 2001:
* On imp 30, ship G turns right, not left. Imp 32 location updated.
* While cloaked, PF's ECCM is lost.
Updated Jan 30, 2001:
* Ship B fires phasers at X2 on imp 25.
=======================
Starting Positions & Modes
=======================
A-KLI-C9K : 3029/C t2s [12:K,K1]
A1-KLI-DRN : 3029/C s [12:K,K1]
B-BRI-DN : 2115/A s [8:X2][10:X1]
C-ROM-CH : 1203/F t2s [2:O][4:Y]
C1-ROM-STHM: 0230/F s [24:G,M]
C2-ROM-STHM: 0230/F s [24:G,M]
F-FED-BCF : 1802/E [5:O][6:C,X1]
F6-FED-SH : 3407/C [3:I][8:L,X2]
G-ROM-KHK : 0910/D t1 [7:O,X1]
I-ISC-CC : 3609/B [3:F6][7:X2]
K-KLI-C7 : 4227/B t2s [12:A,A1]
K1-KLI-DRN : 4227/B s [12:A,A1]
L-LYR-DN : 3801/F [8:F6][9:I]
M-ROM-MGH : 0107/A [6:T1,T2,Y2]
O-ROM-SPD : 1305/E [2:C][4:X1]
S-ROM-SPJ : 0301/B t3 [3:Y2][4:T1,T2,U]
T1-TBOMB : 0603/A [1:Y2][3:U,Y]
T2-TBOMB : 0603/A [1:Y2][3:U,Y]
U-ROM-SUPK : 0701/B [1:Y][3:T1,T2,Y2]
X1 : 1607/F [4:O][6:C,F]
X2 : 2913/B [7:I][8:B,F6]
Y-LYR-DN : 0801/D [1:U][3:T1,T2]
Y2-LYR-SH : 0503/E [1:T1,T2]
=======================
Speeds & Movement Functions (all changes shown here)
=======================
A-KLI-C9K : spd 18
A1-KLI-DRN : spd 18
B-BRI-DN : spd 16
C-ROM-CH : spd 10
C1-ROM-STHM: spd 10
C2-ROM-STHM: spd 10
F-FED-BCF : spd 09
F6-FED-SH : spd 06
G-ROM-KHK : spd 14
I-ISC-CC : spd 11
K-KLI-C7 : spd 00
K1-KLI-DRN : spd 00
L-LYR-DN : spd 12
M-ROM-MGH : spd 30
O-ROM-SPD : spd 24
S-ROM-SPJ : spd 24
S-ROM-SPJ : change to spd 16 on impulse 27
S-ROM-SPJ : change to spd 04 on impulse 31
T1-TBOMB : spd 00
T2-TBOMB : spd 00
U-ROM-SUPK : spd 12
X1 : spd 08
X2 : spd 08
Y-LYR-DN : spd 00
Y2-LYR-SH : spd 06
=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 24
=======================
A-KLI-C9K : AFC, full shlds
A1-KLI-DRN : FC, no shlds, ECM:0+STM
B-BRI-DN : AFC, full shlds, ECM:1
C-ROM-CH : PFC, full shlds, Rng*2+5 (cloaked)
C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:0+STM, ECCM:2 (cloaked)
C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:0+STM, ECCM:2 (cloaked)
F-FED-BCF : AFC, full shlds, ECM:4, ECCM:2
F6-FED-SH : FC, no shlds, ECM:0+STM
G-ROM-KHK : AFC, full shlds, ECM:2, ECCM:4
I-ISC-CC : AFC, full shlds, ECM:1
K-KLI-C7 : AFC, full shlds, ECM:4, ECCM:3
K1-KLI-DRN : FC, no shlds, ECM:3+STM
L-LYR-DN : AFC, full shlds
M-ROM-MGH : AFC, full shlds, ECCM:3
O-ROM-SPD : AFC, full shlds, ECM:1
S-ROM-SPJ : AFC, full shlds, ECM:3, ECCM:4
T1-TBOMB : FC, no shlds
T2-TBOMB : FC, no shlds
U-ROM-SUPK : AFC, full shlds
X1 : FC, no shlds
X2 : FC, no shlds
Y-LYR-DN : AFC, full shlds, ECM:2, ECCM:2
Y2-LYR-SH : FC, no shlds, ECM:0+STM
=======================
Impulse 25
=======================
Ship Movement:
F-FED-BCF (spd 09) TL 1803/D [5:O,X1]
A-KLI-C9K (spd 18) FD 3130/C [11:K,K1]
M-ROM-MGH (spd 30) SR 0206/A [5:T1,T2,Y2]
Seeking Weapon Movement:
A1-KLI-DRN (spd 18) FD 3130/C [11:K,K1]
Direct Fire Weapons:
B-BRI-DN Fires 9*PH1 (#1,2,3,12,13,14,15,16,17) @ X2,...
B-BRI-DN R8, dice {4,4,6,4,6,6,4,5,6} (wow!) = 2+2+0...
B-BRI-DN +2+0+0+2+1+0 = 9 damage
K-KLI-C7 Fires 4*DISR @ I, R22, 3 ECCM v. 1 ECM, w/UIM,...
K-KLI-C7 1-4 to hit, dice {1,4,4,6} = 3 hits for 6 damage
K-KLI-C7 Fires 4*PH1(#1-4) @ I, R22, 3 ECCM v. 1 ECM,...
K-KLI-C7 dice {3,3,4,3} = 0 damage
S-ROM-SPJ Fires PH1#7 @ Y2-LYR-SH, R3, die 4, 4 damage
S-ROM-SPJ Fires 2*PH3(#4,6) @ Y2-LYR-SH, R3, dice {6,1}...
S-ROM-SPJ = 0+3 = 3 damage
U-ROM-SUPK Fires PH3#8 @ Y, R1, v. 2 ECM, -1 shift,...
U-ROM-SUPK die 4 = 3 damage
X1 Breathes plasma @ F, R5, die 2, 25 damage
Damage Taken:
F-FED-BCF 25 damage to SH#1: 25 internals...
F-FED-BCF 10 ph1#1, 9 lab, 6 sensor, 8 scanner, 7 ph1#2,...
F-FED-BCF 3 ph1#3, 7 ph1#4, 9 prb, 8 phot#b, 7 phot#c,...
F-FED-BCF 6 phot#d, 9 exdam, 8 exdam, 7 exdam, 7 exdam,...
F-FED-BCF 4 exdam, 9 exdam, 8 exdam, 8 emer, 6 explosion!
I-ISC-CC 6 damage to SH#3: 6 shield boxes
X2 9 damage from B, str now 268
Y-LYR-DN 3 damage to SH#3: 3 internals...
Y-LYR-DN 7 cwarp, 8 scanner, 5 disr#c
Y2-LYR-SH 9 damage from S-ROM-SPJ: destroyed
Events:
F-FED-BCF destroyed: explosion does not reach anything
K-KLI-C7 UIM burns out on 1-2: die 3, OK
Y2-LYR-SH destroyed
=======================
Impulse 26
=======================
Ship Movement:
C-ROM-CH (spd 10) FD 1103/F [3:O,Y]
G-ROM-KHK (spd 14) FD 0911/D [7:O,X1]
B-BRI-DN (spd 16) FD 2114/A [8:X2][9:X1]
O-ROM-SPD (spd 24) FD 1205/E [3:C][4:X1]
S-ROM-SPJ (spd 24) SR 0401/B [3:T1,T2,U]
M-ROM-MGH (spd 30) FD 0205/A [4:T1,T2]
S-ROM-SPJ announces change to spd 16
Nimble Ship Movement:
C1-ROM-STHM (spd 10) FD 0130/F [23:G][25:M,M3]
C2-ROM-STHM (spd 10) FD 0130/F [23:G][25:M,M3]
Launches/Landings:
M3-ROM-PL launched: str 50, launcher A, dir B, spd 32
=======================
Impulse 27
=======================
Ship Movement:
I-ISC-CC (spd 11) FD 3709/B [2:F6][8:L,X2]
L-LYR-DN (spd 12) FD 3701/F [8:F6,I]
U-ROM-SUPK (spd 12) SR 0801/B [0:Y][3:C,T1,T2]
A-KLI-C9K (spd 18) SL 3229/C [10:K,K1]
O-ROM-SPD (spd 24) SL 1206/E [4:C,X1]
M-ROM-MGH (spd 30) SL 0105/A [5:S,T1,T2]
Shuttle Movement:
F6-FED-SH (spd 06) FD 3508/C [2:I][8:L,X2]
Seeking Weapon Movement:
A1-KLI-DRN (spd 18) SL 3229/C [10:K,K1]
M3-ROM-PL (spd 32) FD 0305/B [3:T1,T2]
Direct Fire Weapons:
M-ROM-MGH Fires PH1#9 @ Y, R7, 3 ECCM v. 2 ECM, die 1,...
M-ROM-MGH = 4 damage
M-ROM-MGH Fires PH3#8 @ Y, R7, 3 ECCM v. 2 ECM, die 6, miss
Damage Taken:
Y-LYR-DN 4 damage to SH#2: 4 internals:...
Y-LYR-DN 9 trac, 7 cwarp, 5 disr#d, 7 cwarp
=======================
Impulse 28
=======================
Monster Movement:
X1 (spd 08) SL 1508/F [4:O][7:C,G]
X2 (spd 08) FD 3012/B [7:F6,I]
Ship Movement:
G-ROM-KHK (spd 14) FD 0912/D [6:O][7:X1]
B-BRI-DN (spd 16) SR 2213/A [8:X2][9:X1]
S-ROM-SPJ (spd 16) FD 0501/B [3:T1,T2,U,Y]
O-ROM-SPD (spd 24) FD 1107/E [4:C,X1]
M-ROM-MGH (spd 30) FD 0104/A [5:S,T1,T2]
Seeking Weapon Movement:
M3-ROM-PL (spd 32) FD 0404/B [2:T1,T2]
Movement Events:
X2 Triggers tbomb in hex 3112, explodes for 10 damage
Direct Fire Weapons:
L-LYR-DN Fires 2*DISR(#C,D) @ X2, R15, 1-4 to hit,...
L-LYR-DN dice {6,3} = 1 hit for 3 damage
Damage Taken:
X2 10 damage from tbomb explosion: 10 points for I
X2 3 damage from L, scoring 3 points
Events:
S-ROM-SPJ Broadcasts: "Hmmm. This looks familiar. Oh yeah...
S-ROM-SPJ It looks like poetic justice."
=======================
Impulse 29
=======================
Ship Movement:
C-ROM-CH (spd 10) SL 1003/F [3:U,Y]
A-KLI-C9K (spd 18) FD 3330/C [9:K,K1]
M-ROM-MGH (spd 30) FD 0103/A [4:S][5:T1,T2]
Nimble Ship Movement:
C1-ROM-STHM (spd 10) TR 0129/A [21:G][26:B,M]
C2-ROM-STHM (spd 10) TR 0129/A [21:G][26:B,M]
Seeking Weapon Movement:
A1-KLI-DRN (spd 18) FD 3330/C [9:K,K1]
M3-ROM-PL (spd 32) FD 0504/B [1:T1,T2]
=======================
Impulse 30
=======================
Ship Movement:
I-ISC-CC (spd 11) FD 3808/B [3:F6][8:L,X2]
L-LYR-DN (spd 12) TL 3601/E [7:F6][8:I]
U-ROM-SUPK (spd 12) FD 0901/B [1:Y][3:C,S]
G-ROM-KHK (spd 14) TR 0812/E [6:O][8:X1]
B-BRI-DN (spd 16) FD 2212/A [8:X1,X2]
S-ROM-SPJ (spd 16) TR 0601/C [2:M3,T1,T2,Y]
O-ROM-SPD (spd 24) FD 1007/E [4:C][5:X1]
M-ROM-MGH (spd 30) TR 0202/B [4:S,T1,T2]
S-ROM-SPJ announces change to spd 04
Seeking Weapon Movement:
M3-ROM-PL (spd 32) FD 0603/B [0:T1,T2]
Tractors:
S-ROM-SPJ begin tractor link: range 2, 2 energy
Y-LYR-DN begin tractor link: held by S
Direct Fire Weapons:
S-ROM-SPJ Fires PH3#3 @ Y, R2, 4 ECCM v. 2 ECM, die 4,...
S-ROM-SPJ 3 damage to SH#2
U-ROM-SUPK Fires 2*PH3(#3,7) @ Y, R1, v. 2 ECM = -1 shift,...
U-ROM-SUPK dice {6,3} = 1+4 = 5 damage
Y-LYR-DN Fires 3*PH1(#1,2,9) @ U, R1, dice {4,6,6}...
Y-LYR-DN = 4+4+4 = 12 damage
Y-LYR-DN Fires 2*PH3(#7,8) @ U, R1, dice {6,3}...
Y-LYR-DN = 3+4 = 7 damage
Damage Taken:
U-ROM-SUPK 19 damage to SH#4: 19 boxes
Y-LYR-DN 3 damage to SH#2: 3 internals:
Y-LYR-DN 4 tran, 4 prb#1, 8 scanner, 6 sensor
Y-LYR-DN 5 damage to SH#5: 5 boxes
Events:
S-ROM-SPJ effective movement cost is 13/6 = 2.17, spd ...
S-ROM-SPJ 10.33 energy / 2.17 = 4
Y-LYR-DN effective movement cost is 13/6 = 2.17, spd 0
=======================
Impulse 31
=======================
Ship Movement:
A-KLI-C9K (spd 18) TL 3429/B [8:K,K1]
O-ROM-SPD (spd 24) FD 0908/E [5:C,G]
M-ROM-MGH (spd 30) SR 0303/B [3:S,T1,T2]
Seeking Weapon Movement:
A1-KLI-DRN (spd 18) TL 3429/B [8:K,K1]
M3-ROM-PL (spd 32) SL 0602/B [1:S,T1,T2]
=======================
Impulse 32
=======================
Monster Movement:
X1 (spd 08) TL 1408/E [6:O][7:C]
X2 (spd 08) FD 3112/B [6:F6][8:B,I]
Ship Movement:
Y-LYR-DN (spd ---) -D 0802/D [1:M3][2:C,S,T1,T2,U]
S-ROM-SPJ (spd 04) SR 0602/C [1:M3,T1,T2]
C-ROM-CH (spd 10) TL 0904/E [2:Y][3:M3,S,T1,T2,U]
I-ISC-CC (spd 11) FD 3908/B [3:F6][8:X2]
L-LYR-DN (spd 12) SR 3501/E [8:F6][9:I]
U-ROM-SUPK (spd 12) SR 1001/B [2:Y][3:C,M3]
G-ROM-KHK (spd 14) FD 0713/E [5:O][8:X1]
B-BRI-DN (spd 16) SR 2312/A [8:X2][9:X1]
A-KLI-C9K (spd 18) SL 3428/B [8:K,K1]
O-ROM-SPD (spd 24) FD 0808/E [5:C,G]
M-ROM-MGH (spd 30) FD 0402/B [2:S,T1,T2]
Nimble Ship Movement:
C1-ROM-STHM (spd 10) FD 0128/A [18:G][23:O]
C2-ROM-STHM (spd 10) FD 0128/A [18:G][23:O]
Shuttle Movement:
F6-FED-SH (spd 06) FD 3608/C [3:I][6:X2]
Seeking Weapon Movement:
A1-KLI-DRN (spd 18) SL 3428/B [8:K,K1]
M3-ROM-PL (spd 32) FD 0702/B [1:S,Y]
Movement Events:
S-ROM-SPJ does not trigger tbomb#2 in 0603
Launches/Landings:
M4-ROM-PL launched: dir B, str 60, launcher B, spd 32
Direct Fire Weapons:
S-ROM-SPJ Bolts PL#A,C,E @ X1, R10, +1 to hit for LWO,...
S-ROM-SPJ 1-4 to hit, dice {1,3,3} = 10+10+7 =27 damage...
S-ROM-SPJ (yes, that's not 15+15+7)
Damage Taken:
X1 27 damage from S
=======================
Ending Positions & Modes
=======================
A-KLI-C9K : 3428/B t2s [8:K,K1]
A1-KLI-DRN : 3428/B s [8:K,K1]
B-BRI-DN : 2312/A s [8:X2][9:X1]
C-ROM-CH : 0904/E t1 [2:Y][3:M3,S,T1,T2,U]
C1-ROM-STHM: 0128/A [18:G][23:O]
C2-ROM-STHM: 0128/A [18:G][23:O]
F6-FED-SH : 3608/C [3:I][6:X2]
G-ROM-KHK : 0713/E t2 [5:O][8:X1]
I-ISC-CC : 3908/B [3:F6][8:X2]
K-KLI-C7 : 4227/B t2s [8:A,A1]
K1-KLI-DRN : 4227/B s [8:A,A1]
L-LYR-DN : 3501/E t2s [8:F6][9:I]
M-ROM-MGH : 0402/B t3 [2:S,T1,T2]
M3-ROM-PL : 0702/B [1:S,Y]
M4-ROM-PL : 0402/B [2:S,T1,T2]
O-ROM-SPD : 0808/E [5:C,G]
S-ROM-SPJ : 0602/C t2s [1:M3,T1,T2]
T1-TBOMB : 0603/A [1:S][2:M,M3,M4,Y]
T2-TBOMB : 0603/A [1:S][2:M,M3,M4,Y]
U-ROM-SUPK : 1001/B s [2:Y][3:C,M3]
X1 : 1408/E [6:O][7:C]
X2 : 3112/B [6:F6][8:B,I]
Y-LYR-DN : 0802/D [1:M3][2:C,S,T1,T2,U]
=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 32
=======================
A-KLI-C9K : AFC, full shlds
A1-KLI-DRN : FC, no shlds, ECM:0+STM
B-BRI-DN : AFC, full shlds, ECM:1
C-ROM-CH : PFC, full shlds, Rng*2+5 (cloaked)
C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:0+STM, ECCM:2 (cloaked)
C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:0+STM, ECCM:2 (cloaked)
F6-FED-SH : FC, no shlds, ECM:0+STM
G-ROM-KHK : AFC, full shlds, ECM:2, ECCM:4
I-ISC-CC : AFC, full shlds, ECM:1
K-KLI-C7 : AFC, full shlds, ECM:4, ECCM:3
K1-KLI-DRN : FC, no shlds, ECM:3+STM
L-LYR-DN : AFC, full shlds
M-ROM-MGH : AFC, full shlds, ECCM:3
M3-ROM-PL : FC, no shlds
M4-ROM-PL : FC, no shlds
O-ROM-SPD : AFC, full shlds, ECM:1
S-ROM-SPJ : AFC, full shlds, ECM:3, ECCM:4 (in tractor link)
T1-TBOMB : FC, no shlds
T2-TBOMB : FC, no shlds
U-ROM-SUPK : AFC, full shlds
X1 : FC, no shlds
X2 : FC, no shlds
Y-LYR-DN : AFC, full shlds, ECM:2, ECCM:2 (in tractor link)
=======================
End of Turn Activity
=======================
Events:
A-KLI-C9K score is 27
B-BRI-DN score is 47
I-ISC-CC score is 145
I-ISC-CC repairs 2 boxes of SH#2
L-LYR-DN score is 3
L-LYR-DN repairs 3 boxes of SH#2
S-ROM-SPJ score is 28
S-ROM-SPJ repairs 2 boxes of SH#3
X1 loses 25 str due to hunger, str now 420
X2 loses 25 str due to hunger, str now 230
Y-LYR-DN repairs 3 boxes of SH#3, 1 impulse
Y-LYR-DN marks off damcon#4 for emer damage repair, 3...
Y-LYR-DN attempts on ESG#1: dice {5,2,X} = successful
=======================
Notes & Comments
=======================
t3 EA due SAT Jan 20 (8:00 PM US-Central).
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