STAR FLEET BATTLES
TWIRLING ACES GAME 'ACES7'
SEGMENT RESULTS

-----------------------
Turn:     2
Segment:  4
Side:     EVERY
Notes:
   [w/range to nearest visible enemies after all moves that impulse]
   mode 'tN' = turn mode not currently satisfied, N movements since turn
   mode 's' = slip mode not currently satisfied
-----------------------

Updated Jan 7, 2001:
* On imp 30, ship G turns right, not left.  Imp 32 location updated.
* While cloaked, PF's ECCM is lost.

Updated Jan 30, 2001:
* Ship B fires phasers at X2 on imp 25.

=======================
Starting Positions & Modes
=======================
  A-KLI-C9K  : 3029/C t2s  [12:K,K1]
  A1-KLI-DRN : 3029/C s    [12:K,K1]
  B-BRI-DN   : 2115/A s    [8:X2][10:X1]
  C-ROM-CH   : 1203/F t2s  [2:O][4:Y]
  C1-ROM-STHM: 0230/F s    [24:G,M]
  C2-ROM-STHM: 0230/F s    [24:G,M]
  F-FED-BCF  : 1802/E      [5:O][6:C,X1]
  F6-FED-SH  : 3407/C      [3:I][8:L,X2]
  G-ROM-KHK  : 0910/D t1   [7:O,X1]
  I-ISC-CC   : 3609/B      [3:F6][7:X2]
  K-KLI-C7   : 4227/B t2s  [12:A,A1]
  K1-KLI-DRN : 4227/B s    [12:A,A1]
  L-LYR-DN   : 3801/F      [8:F6][9:I]
  M-ROM-MGH  : 0107/A      [6:T1,T2,Y2]
  O-ROM-SPD  : 1305/E      [2:C][4:X1]
  S-ROM-SPJ  : 0301/B t3   [3:Y2][4:T1,T2,U]
  T1-TBOMB   : 0603/A      [1:Y2][3:U,Y]
  T2-TBOMB   : 0603/A      [1:Y2][3:U,Y]
  U-ROM-SUPK : 0701/B      [1:Y][3:T1,T2,Y2]
  X1         : 1607/F      [4:O][6:C,F]
  X2         : 2913/B      [7:I][8:B,F6]
  Y-LYR-DN   : 0801/D      [1:U][3:T1,T2]
  Y2-LYR-SH  : 0503/E      [1:T1,T2]

=======================
Speeds & Movement Functions (all changes shown here)
=======================
  A-KLI-C9K  : spd 18
  A1-KLI-DRN : spd 18
  B-BRI-DN   : spd 16
  C-ROM-CH   : spd 10
  C1-ROM-STHM: spd 10
  C2-ROM-STHM: spd 10
  F-FED-BCF  : spd 09
  F6-FED-SH  : spd 06
  G-ROM-KHK  : spd 14
  I-ISC-CC   : spd 11
  K-KLI-C7   : spd 00
  K1-KLI-DRN : spd 00
  L-LYR-DN   : spd 12
  M-ROM-MGH  : spd 30
  O-ROM-SPD  : spd 24
  S-ROM-SPJ  : spd 24
  S-ROM-SPJ  : change to spd 16 on impulse 27
  S-ROM-SPJ  : change to spd 04 on impulse 31
  T1-TBOMB   : spd 00
  T2-TBOMB   : spd 00
  U-ROM-SUPK : spd 12
  X1         : spd 08
  X2         : spd 08
  Y-LYR-DN   : spd 00
  Y2-LYR-SH  : spd 06

=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 24
=======================
  A-KLI-C9K  : AFC, full shlds
  A1-KLI-DRN : FC, no shlds, ECM:0+STM
  B-BRI-DN   : AFC, full shlds, ECM:1
  C-ROM-CH   : PFC, full shlds, Rng*2+5 (cloaked)
  C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:0+STM, ECCM:2 (cloaked)
  C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:0+STM, ECCM:2 (cloaked)
  F-FED-BCF  : AFC, full shlds, ECM:4, ECCM:2
  F6-FED-SH  : FC, no shlds, ECM:0+STM
  G-ROM-KHK  : AFC, full shlds, ECM:2, ECCM:4
  I-ISC-CC   : AFC, full shlds, ECM:1
  K-KLI-C7   : AFC, full shlds, ECM:4, ECCM:3
  K1-KLI-DRN : FC, no shlds, ECM:3+STM
  L-LYR-DN   : AFC, full shlds
  M-ROM-MGH  : AFC, full shlds, ECCM:3
  O-ROM-SPD  : AFC, full shlds, ECM:1
  S-ROM-SPJ  : AFC, full shlds, ECM:3, ECCM:4
  T1-TBOMB   : FC, no shlds
  T2-TBOMB   : FC, no shlds
  U-ROM-SUPK : AFC, full shlds
  X1         : FC, no shlds
  X2         : FC, no shlds
  Y-LYR-DN   : AFC, full shlds, ECM:2, ECCM:2
  Y2-LYR-SH  : FC, no shlds, ECM:0+STM

=======================
Impulse 25
=======================
Ship Movement:
  F-FED-BCF   (spd  09) TL 1803/D    [5:O,X1]
  A-KLI-C9K   (spd  18) FD 3130/C    [11:K,K1]
  M-ROM-MGH   (spd  30) SR 0206/A    [5:T1,T2,Y2]
Seeking Weapon Movement:
  A1-KLI-DRN  (spd  18) FD 3130/C    [11:K,K1]
Direct Fire Weapons:
  B-BRI-DN    Fires 9*PH1 (#1,2,3,12,13,14,15,16,17) @ X2,...
  B-BRI-DN    R8, dice {4,4,6,4,6,6,4,5,6} (wow!) = 2+2+0...
  B-BRI-DN    +2+0+0+2+1+0 = 9 damage
  K-KLI-C7    Fires 4*DISR @ I, R22, 3 ECCM v. 1 ECM, w/UIM,...
  K-KLI-C7    1-4 to hit, dice {1,4,4,6} = 3 hits for 6 damage
  K-KLI-C7    Fires 4*PH1(#1-4) @ I, R22, 3 ECCM v. 1 ECM,...
  K-KLI-C7    dice {3,3,4,3} = 0 damage
  S-ROM-SPJ   Fires PH1#7 @ Y2-LYR-SH, R3, die 4, 4 damage
  S-ROM-SPJ   Fires 2*PH3(#4,6) @ Y2-LYR-SH, R3, dice {6,1}...
  S-ROM-SPJ   = 0+3 = 3 damage
  U-ROM-SUPK  Fires PH3#8 @ Y, R1, v. 2 ECM, -1 shift,...
  U-ROM-SUPK  die 4 = 3 damage
  X1          Breathes plasma @ F, R5, die 2, 25 damage
Damage Taken:
  F-FED-BCF   25 damage to SH#1: 25 internals...
  F-FED-BCF   10 ph1#1, 9 lab, 6 sensor, 8 scanner, 7 ph1#2,...
  F-FED-BCF   3 ph1#3, 7 ph1#4, 9 prb, 8 phot#b, 7 phot#c,...
  F-FED-BCF   6 phot#d, 9 exdam, 8 exdam, 7 exdam, 7 exdam,...
  F-FED-BCF   4 exdam, 9 exdam, 8 exdam, 8 emer, 6 explosion!
  I-ISC-CC    6 damage to SH#3: 6 shield boxes
  X2          9 damage from B, str now 268
  Y-LYR-DN    3 damage to SH#3: 3 internals...
  Y-LYR-DN    7 cwarp, 8 scanner, 5 disr#c
  Y2-LYR-SH   9 damage from S-ROM-SPJ: destroyed
Events:
  F-FED-BCF   destroyed: explosion does not reach anything
  K-KLI-C7    UIM burns out on 1-2: die 3, OK
  Y2-LYR-SH   destroyed

=======================
Impulse 26
=======================
Ship Movement:
  C-ROM-CH    (spd  10) FD 1103/F    [3:O,Y]
  G-ROM-KHK   (spd  14) FD 0911/D    [7:O,X1]
  B-BRI-DN    (spd  16) FD 2114/A    [8:X2][9:X1]
  O-ROM-SPD   (spd  24) FD 1205/E    [3:C][4:X1]
  S-ROM-SPJ   (spd  24) SR 0401/B    [3:T1,T2,U]
  M-ROM-MGH   (spd  30) FD 0205/A    [4:T1,T2]
  S-ROM-SPJ   announces change to spd 16
Nimble Ship Movement:
  C1-ROM-STHM (spd  10) FD 0130/F    [23:G][25:M,M3]
  C2-ROM-STHM (spd  10) FD 0130/F    [23:G][25:M,M3]
Launches/Landings:
  M3-ROM-PL   launched: str 50, launcher A, dir B, spd 32

=======================
Impulse 27
=======================
Ship Movement:
  I-ISC-CC    (spd  11) FD 3709/B    [2:F6][8:L,X2]
  L-LYR-DN    (spd  12) FD 3701/F    [8:F6,I]
  U-ROM-SUPK  (spd  12) SR 0801/B    [0:Y][3:C,T1,T2]
  A-KLI-C9K   (spd  18) SL 3229/C    [10:K,K1]
  O-ROM-SPD   (spd  24) SL 1206/E    [4:C,X1]
  M-ROM-MGH   (spd  30) SL 0105/A    [5:S,T1,T2]
Shuttle Movement:
  F6-FED-SH   (spd  06) FD 3508/C    [2:I][8:L,X2]
Seeking Weapon Movement:
  A1-KLI-DRN  (spd  18) SL 3229/C    [10:K,K1]
  M3-ROM-PL   (spd  32) FD 0305/B    [3:T1,T2]
Direct Fire Weapons:
  M-ROM-MGH   Fires PH1#9 @ Y, R7, 3 ECCM v. 2 ECM, die 1,...
  M-ROM-MGH   = 4 damage
  M-ROM-MGH   Fires PH3#8 @ Y, R7, 3 ECCM v. 2 ECM, die 6, miss
Damage Taken:
  Y-LYR-DN    4 damage to SH#2: 4 internals:...
  Y-LYR-DN    9 trac, 7 cwarp, 5 disr#d, 7 cwarp

=======================
Impulse 28
=======================
Monster Movement:
  X1          (spd  08) SL 1508/F    [4:O][7:C,G]
  X2          (spd  08) FD 3012/B    [7:F6,I]
Ship Movement:
  G-ROM-KHK   (spd  14) FD 0912/D    [6:O][7:X1]
  B-BRI-DN    (spd  16) SR 2213/A    [8:X2][9:X1]
  S-ROM-SPJ   (spd  16) FD 0501/B    [3:T1,T2,U,Y]
  O-ROM-SPD   (spd  24) FD 1107/E    [4:C,X1]
  M-ROM-MGH   (spd  30) FD 0104/A    [5:S,T1,T2]
Seeking Weapon Movement:
  M3-ROM-PL   (spd  32) FD 0404/B    [2:T1,T2]
Movement Events:
  X2          Triggers tbomb in hex 3112, explodes for 10 damage
Direct Fire Weapons:
  L-LYR-DN    Fires 2*DISR(#C,D) @ X2, R15, 1-4 to hit,...
  L-LYR-DN    dice {6,3} = 1 hit for 3 damage
Damage Taken:
  X2          10 damage from tbomb explosion: 10 points for I
  X2          3 damage from L, scoring 3 points
Events:
  S-ROM-SPJ   Broadcasts: "Hmmm. This looks familiar. Oh yeah...
  S-ROM-SPJ   It looks like poetic justice."

=======================
Impulse 29
=======================
Ship Movement:
  C-ROM-CH    (spd  10) SL 1003/F    [3:U,Y]
  A-KLI-C9K   (spd  18) FD 3330/C    [9:K,K1]
  M-ROM-MGH   (spd  30) FD 0103/A    [4:S][5:T1,T2]
Nimble Ship Movement:
  C1-ROM-STHM (spd  10) TR 0129/A    [21:G][26:B,M]
  C2-ROM-STHM (spd  10) TR 0129/A    [21:G][26:B,M]
Seeking Weapon Movement:
  A1-KLI-DRN  (spd  18) FD 3330/C    [9:K,K1]
  M3-ROM-PL   (spd  32) FD 0504/B    [1:T1,T2]

=======================
Impulse 30
=======================
Ship Movement:
  I-ISC-CC    (spd  11) FD 3808/B    [3:F6][8:L,X2]
  L-LYR-DN    (spd  12) TL 3601/E    [7:F6][8:I]
  U-ROM-SUPK  (spd  12) FD 0901/B    [1:Y][3:C,S]
  G-ROM-KHK   (spd  14) TR 0812/E    [6:O][8:X1]
  B-BRI-DN    (spd  16) FD 2212/A    [8:X1,X2]
  S-ROM-SPJ   (spd  16) TR 0601/C    [2:M3,T1,T2,Y]
  O-ROM-SPD   (spd  24) FD 1007/E    [4:C][5:X1]
  M-ROM-MGH   (spd  30) TR 0202/B    [4:S,T1,T2]
  S-ROM-SPJ   announces change to spd 04
Seeking Weapon Movement:
  M3-ROM-PL   (spd  32) FD 0603/B    [0:T1,T2]
Tractors:
  S-ROM-SPJ   begin tractor link: range 2, 2 energy
  Y-LYR-DN    begin tractor link: held by S
Direct Fire Weapons:
  S-ROM-SPJ   Fires PH3#3 @ Y, R2, 4 ECCM v. 2 ECM, die 4,...
  S-ROM-SPJ   3 damage to SH#2
  U-ROM-SUPK  Fires 2*PH3(#3,7) @ Y, R1, v. 2 ECM = -1 shift,...
  U-ROM-SUPK  dice {6,3} = 1+4 = 5 damage
  Y-LYR-DN    Fires 3*PH1(#1,2,9) @ U, R1, dice {4,6,6}...
  Y-LYR-DN    = 4+4+4 = 12 damage
  Y-LYR-DN    Fires 2*PH3(#7,8) @ U, R1, dice {6,3}...
  Y-LYR-DN    = 3+4 = 7 damage
Damage Taken:
  U-ROM-SUPK  19 damage to SH#4: 19 boxes
  Y-LYR-DN    3 damage to SH#2: 3 internals:
  Y-LYR-DN    4 tran, 4 prb#1, 8 scanner, 6 sensor
  Y-LYR-DN    5 damage to SH#5: 5 boxes
Events:
  S-ROM-SPJ   effective movement cost is 13/6 = 2.17, spd ...
  S-ROM-SPJ   10.33 energy / 2.17 = 4
  Y-LYR-DN    effective movement cost is 13/6 = 2.17, spd 0

=======================
Impulse 31
=======================
Ship Movement:
  A-KLI-C9K   (spd  18) TL 3429/B    [8:K,K1]
  O-ROM-SPD   (spd  24) FD 0908/E    [5:C,G]
  M-ROM-MGH   (spd  30) SR 0303/B    [3:S,T1,T2]
Seeking Weapon Movement:
  A1-KLI-DRN  (spd  18) TL 3429/B    [8:K,K1]
  M3-ROM-PL   (spd  32) SL 0602/B    [1:S,T1,T2]

=======================
Impulse 32
=======================
Monster Movement:
  X1          (spd  08) TL 1408/E    [6:O][7:C]
  X2          (spd  08) FD 3112/B    [6:F6][8:B,I]
Ship Movement:
  Y-LYR-DN    (spd ---) -D 0802/D    [1:M3][2:C,S,T1,T2,U]
  S-ROM-SPJ   (spd  04) SR 0602/C    [1:M3,T1,T2]
  C-ROM-CH    (spd  10) TL 0904/E    [2:Y][3:M3,S,T1,T2,U]
  I-ISC-CC    (spd  11) FD 3908/B    [3:F6][8:X2]
  L-LYR-DN    (spd  12) SR 3501/E    [8:F6][9:I]
  U-ROM-SUPK  (spd  12) SR 1001/B    [2:Y][3:C,M3]
  G-ROM-KHK   (spd  14) FD 0713/E    [5:O][8:X1]
  B-BRI-DN    (spd  16) SR 2312/A    [8:X2][9:X1]
  A-KLI-C9K   (spd  18) SL 3428/B    [8:K,K1]
  O-ROM-SPD   (spd  24) FD 0808/E    [5:C,G]
  M-ROM-MGH   (spd  30) FD 0402/B    [2:S,T1,T2]
Nimble Ship Movement:
  C1-ROM-STHM (spd  10) FD 0128/A    [18:G][23:O]
  C2-ROM-STHM (spd  10) FD 0128/A    [18:G][23:O]
Shuttle Movement:
  F6-FED-SH   (spd  06) FD 3608/C    [3:I][6:X2]
Seeking Weapon Movement:
  A1-KLI-DRN  (spd  18) SL 3428/B    [8:K,K1]
  M3-ROM-PL   (spd  32) FD 0702/B    [1:S,Y]
Movement Events:
  S-ROM-SPJ   does not trigger tbomb#2 in 0603
Launches/Landings:
  M4-ROM-PL   launched: dir B, str 60, launcher B, spd 32
Direct Fire Weapons:
  S-ROM-SPJ   Bolts PL#A,C,E @ X1, R10, +1 to hit for LWO,...
  S-ROM-SPJ   1-4 to hit, dice {1,3,3} = 10+10+7 =27 damage...
  S-ROM-SPJ   (yes, that's not 15+15+7)
Damage Taken:
  X1          27 damage from S

=======================
Ending Positions & Modes
=======================
  A-KLI-C9K  : 3428/B t2s  [8:K,K1]
  A1-KLI-DRN : 3428/B s    [8:K,K1]
  B-BRI-DN   : 2312/A s    [8:X2][9:X1]
  C-ROM-CH   : 0904/E t1   [2:Y][3:M3,S,T1,T2,U]
  C1-ROM-STHM: 0128/A      [18:G][23:O]
  C2-ROM-STHM: 0128/A      [18:G][23:O]
  F6-FED-SH  : 3608/C      [3:I][6:X2]
  G-ROM-KHK  : 0713/E t2   [5:O][8:X1]
  I-ISC-CC   : 3908/B      [3:F6][8:X2]
  K-KLI-C7   : 4227/B t2s  [8:A,A1]
  K1-KLI-DRN : 4227/B s    [8:A,A1]
  L-LYR-DN   : 3501/E t2s  [8:F6][9:I]
  M-ROM-MGH  : 0402/B t3   [2:S,T1,T2]
  M3-ROM-PL  : 0702/B      [1:S,Y]
  M4-ROM-PL  : 0402/B      [2:S,T1,T2]
  O-ROM-SPD  : 0808/E      [5:C,G]
  S-ROM-SPJ  : 0602/C t2s  [1:M3,T1,T2]
  T1-TBOMB   : 0603/A      [1:S][2:M,M3,M4,Y]
  T2-TBOMB   : 0603/A      [1:S][2:M,M3,M4,Y]
  U-ROM-SUPK : 1001/B s    [2:Y][3:C,M3]
  X1         : 1408/E      [6:O][7:C]
  X2         : 3112/B      [6:F6][8:B,I]
  Y-LYR-DN   : 0802/D      [1:M3][2:C,S,T1,T2,U]

=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 32
=======================
  A-KLI-C9K  : AFC, full shlds
  A1-KLI-DRN : FC, no shlds, ECM:0+STM
  B-BRI-DN   : AFC, full shlds, ECM:1
  C-ROM-CH   : PFC, full shlds, Rng*2+5 (cloaked)
  C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:0+STM, ECCM:2 (cloaked)
  C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:0+STM, ECCM:2 (cloaked)
  F6-FED-SH  : FC, no shlds, ECM:0+STM
  G-ROM-KHK  : AFC, full shlds, ECM:2, ECCM:4
  I-ISC-CC   : AFC, full shlds, ECM:1
  K-KLI-C7   : AFC, full shlds, ECM:4, ECCM:3
  K1-KLI-DRN : FC, no shlds, ECM:3+STM
  L-LYR-DN   : AFC, full shlds
  M-ROM-MGH  : AFC, full shlds, ECCM:3
  M3-ROM-PL  : FC, no shlds
  M4-ROM-PL  : FC, no shlds
  O-ROM-SPD  : AFC, full shlds, ECM:1
  S-ROM-SPJ  : AFC, full shlds, ECM:3, ECCM:4 (in tractor link)
  T1-TBOMB   : FC, no shlds
  T2-TBOMB   : FC, no shlds
  U-ROM-SUPK : AFC, full shlds
  X1         : FC, no shlds
  X2         : FC, no shlds
  Y-LYR-DN   : AFC, full shlds, ECM:2, ECCM:2 (in tractor link)

=======================
End of Turn Activity
=======================
Events:
  A-KLI-C9K   score is 27
  B-BRI-DN    score is 47
  I-ISC-CC    score is 145
  I-ISC-CC    repairs 2 boxes of SH#2
  L-LYR-DN    score is 3
  L-LYR-DN    repairs 3 boxes of SH#2
  S-ROM-SPJ   score is 28
  S-ROM-SPJ   repairs 2 boxes of SH#3
  X1          loses 25 str due to hunger, str now 420
  X2          loses 25 str due to hunger, str now 230
  Y-LYR-DN    repairs 3 boxes of SH#3, 1 impulse
  Y-LYR-DN    marks off damcon#4 for emer damage repair, 3...
  Y-LYR-DN    attempts on ESG#1: dice {5,2,X} = successful

=======================
Notes & Comments
=======================
t3 EA due SAT Jan 20 (8:00 PM US-Central).

    Source: geocities.com/TimesSquare/Battlefield/2558/aces7

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