STAR FLEET BATTLES
TWIRLING ACES GAME 'ACES7'
SEGMENT RESULTS
-----------------------
Turn: 3
Segment: 3
Side: EVERY
Notes:
[w/range to nearest visible enemies after all moves that impulse]
mode 'tN' = turn mode not currently satisfied, N movements since turn
mode 's' = slip mode not currently satisfied
-----------------------
=======================
Starting Positions & Modes
=======================
A-KLI-C9K : 3322/F t1 [10:K,K1]
A1-KLI-DRN : 3322/F [10:K,K1]
B-BRI-DN : 2506/F t1 [7:L][9:U]
C-ROM-CH : 0506/E s [2:S][3:T1,T2]
C1-ROM-STHM: 0329/D t1 [14:O][18:G]
C2-ROM-STHM: 0329/D t1 [14:O][18:G]
G-ROM-KHK : 0311/F [6:C,S]
I-ISC-CC : 3709/E [5:L][12:B]
K-KLI-C7 : 4227/B s [10:A,A1]
K1-KLI-DRN : 4227/B s [10:A,A1]
L-LYR-DN : 3209/D s [5:I][7:B]
M-ROM-MGH : 1102/C [5:T1,T2,U]
O-ROM-SPD : 0616/D [7:G][8:X1]
S-ROM-SPJ : 0707/D t2s [2:C][4:T1,T2]
T1-TBOMB : 0603/A [3:C][4:S]
T2-TBOMB : 0603/A [3:C][4:S]
U-ROM-SUPK : 1603/C [5:M][9:B,S]
X1 : 1111/E [6:S][8:C,G,O]
=======================
Speeds & Movement Functions (all changes shown here)
=======================
A-KLI-C9K : spd 18
A1-KLI-DRN : spd 18
B-BRI-DN : spd 17
B-BRI-DN : change to spd 10 on impulse 18
C-ROM-CH : spd 10
C1-ROM-STHM: spd 10
C2-ROM-STHM: spd 10
G-ROM-KHK : spd 08
I-ISC-CC : spd 00
K-KLI-C7 : spd 00
K1-KLI-DRN : spd 00
L-LYR-DN : spd 24
M-ROM-MGH : spd 16
O-ROM-SPD : spd 18
S-ROM-SPJ : spd 17
T1-TBOMB : spd 00
T2-TBOMB : spd 00
U-ROM-SUPK : spd 14
U-ROM-SUPK : change to spd 22 on impulse 22
X1 : spd 08
=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 16
=======================
A-KLI-C9K : AFC, full shlds, ECM:3, ECCM:1
A1-KLI-DRN : FC, no shlds, ECM:3+STM
B-BRI-DN : AFC, full shlds, ECM:1
C-ROM-CH : PFC, full shlds, Rng*2+5 (cloaked)
C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked)
C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked)
G-ROM-KHK : PFC, full shlds, Rng*2+5 (cloaked)
I-ISC-CC : AFC, full shlds
K-KLI-C7 : AFC, full shlds, ECM:4, ECCM:3
K1-KLI-DRN : FC, no shlds, ECM:3+STM
L-LYR-DN : AFC, full shlds, ECM:1
M-ROM-MGH : AFC, full shlds, ECM:3
O-ROM-SPD : AFC, full shlds, ECM:4
S-ROM-SPJ : PFC, full shlds, Rng*2+5, ECCM:1 (cloaked)
T1-TBOMB : FC, no shlds
T2-TBOMB : FC, no shlds
U-ROM-SUPK : AFC, full shlds
X1 : FC, no shlds
=======================
Impulse 17
=======================
Ship Movement:
B-BRI-DN (spd 17) SL 2406/F [8:L,U]
S-ROM-SPJ (spd 17) FD 0708/D [3:C][5:G,T1,T2,X1]
K-KLI-C7 (spd ---) IL 4227/A [10:A,A1]
B-BRI-DN announces change to spd 10
Seeking Weapon Movement:
K1-KLI-DRN (spd ---) HF 4227/F [10:A,A1]
Movement Events:
I-ISC-CC announces emer decel
S-ROM-SPJ Triggers NSM in hex 0808, explodes for 35 damage
Systems:
L-LYR-DN raises 1 more ECM
Damage Taken:
S-ROM-SPJ 35 damage to SH#6: 24 boxes, 11 internals:...
S-ROM-SPJ 2 brdg, 8 ahull, 6 fhull, 6 fhull, 10 ph3#5,...
S-ROM-SPJ 3 ph3#3, 9 lwarp, 9 fhull, 8 ahull, 10 trac,...
S-ROM-SPJ 5 rwarp
=======================
Impulse 18
=======================
Ship Movement:
M-ROM-MGH (spd 16) TR 1103/D [5:T1,T2,U]
A-KLI-C9K (spd 18) SL 3222/F [10:K,K1]
O-ROM-SPD (spd 18) FD 0617/D [8:G][9:X1]
L-LYR-DN (spd 24) FD 3210/D [5:I][8:B]
K-KLI-C7 (spd ---) WL 4227/F [10:A,A1]
Seeking Weapon Movement:
A1-KLI-DRN (spd 18) SL 3222/F [10:K,K1]
=======================
Impulse 19
=======================
Ship Movement:
U-ROM-SUPK (spd 14) TR 1604/D [5:M][8:B]
S-ROM-SPJ (spd 17) TR 0608/E [3:C][4:G]
L-LYR-DN (spd 24) SL 3311/D [4:I][9:B]
=======================
Impulse 20
=======================
Monster Movement:
X1 (spd ---) HA 1111/A [5:S][7:M]
X1 (spd 08) [5:S][7:M]
Ship Movement:
G-ROM-KHK (spd 08) TR 0310/A [3:S][5:C]
C-ROM-CH (spd 10) TR 0405/F [3:T1,T2]
B-BRI-DN (spd 10) TL 2307/E [7:U][10:L]
M-ROM-MGH (spd 16) FD 1104/D [5:T1,T2,U]
A-KLI-C9K (spd 18) FD 3122/F [11:K,K1,L]
O-ROM-SPD (spd 18) FD 0618/D [10:G,S,X1]
L-LYR-DN (spd 24) FD 3312/D [5:I][10:B]
I-ISC-CC (spd ---) WR 3709/F [5:L][14:B]
Nimble Ship Movement:
C1-ROM-STHM (spd 10) SR 0229/D [13:O][20:G]
C2-ROM-STHM (spd 10) SR 0229/D [13:O][20:G]
Seeking Weapon Movement:
A1-KLI-DRN (spd 18) FD 3122/F [11:K,K1,L]
Movement Events:
X1 changes target to ship M
=======================
Impulse 21
=======================
Ship Movement:
U-ROM-SUPK (spd 14) FD 1605/D [5:M][7:B]
S-ROM-SPJ (spd 17) FD 0509/E [2:G][4:C]
U-ROM-SUPK announces change to spd 22
=======================
Impulse 22
=======================
Ship Movement:
M-ROM-MGH (spd 16) SL 1204/D [4:U][6:T1,T2]
A-KLI-C9K (spd 18) SL 3022/F [12:K,K1,L]
O-ROM-SPD (spd 18) FD 0619/D [11:G,S,X1]
U-ROM-SUPK (spd 22) FD 1606/D [4:M][7:B,X1]
L-LYR-DN (spd 24) SL 3412/D [5:I][11:B]
Seeking Weapon Movement:
A1-KLI-DRN (spd 18) SL 3022/F [12:K,K1,L]
=======================
Impulse 23
=======================
Ship Movement:
C-ROM-CH (spd 10) SR 0404/F [2:T1,T2]
B-BRI-DN (spd 10) SL 2308/E [7:U][11:L,M]
S-ROM-SPJ (spd 17) SL 0510/E [2:G][6:C,X1]
L-LYR-DN (spd 24) FD 3413/D [6:I][11:A,A1,B]
Nimble Ship Movement:
C1-ROM-STHM (spd 10) TR 0130/E [13:O][21:G]
C2-ROM-STHM (spd 10) TR 0130/E [13:O][21:G]
=======================
Impulse 24
=======================
Monster Movement:
X1 (spd 08) FD 1110/A [5:M,U]
Ship Movement:
G-ROM-KHK (spd 08) FD 0309/A [2:S][5:C]
M-ROM-MGH (spd 16) FD 1205/D [4:U][5:X1]
A-KLI-C9K (spd 18) FD 2922/F [11:L][13:K,K1]
O-ROM-SPD (spd 18) FD 0620/D [11:S][12:C1,C2]
U-ROM-SUPK (spd 22) FD 1607/D [4:M][5:X1]
L-LYR-DN (spd 24) TL 3514/C [6:I][11:A,A1]
Seeking Weapon Movement:
A1-KLI-DRN (spd 18) FD 2922/F [11:L][13:K,K1]
Direct Fire Weapons:
X1 Breathes plasma @ M, R5, die 2, 25 damage
X1 Breathes plasma @ U, R5, die 3, 20 damage
Damage Taken:
M-ROM-MGH 25 damage to SH#1: 25 boxes
U-ROM-SUPK 20 damage to SH#2: 8 reinf, 12 boxes
=======================
Ending Positions & Modes
=======================
A-KLI-C9K : 2922/F [11:L][13:K,K1]
A1-KLI-DRN : 2922/F [11:L][13:K,K1]
B-BRI-DN : 2308/E s [7:U][11:M]
C-ROM-CH : 0404/F t2s [2:T1,T2]
C1-ROM-STHM: 0130/E t1 [12:O][22:G,S]
C2-ROM-STHM: 0130/E t1 [12:O][22:G,S]
G-ROM-KHK : 0309/A [2:S][5:C]
I-ISC-CC : 3709/F [6:L][14:B]
K-KLI-C7 : 4227/F [13:A,A1]
K1-KLI-DRN : 4227/F t0 [13:A,A1]
L-LYR-DN : 3514/C t1 [6:I][11:A,A1]
M-ROM-MGH : 1205/D [4:U][5:X1]
O-ROM-SPD : 0620/D [11:S][12:C1,C2]
S-ROM-SPJ : 0510/E s [2:G][6:C,X1]
T1-TBOMB : 0603/A [2:C][6:M]
T2-TBOMB : 0603/A [2:C][6:M]
U-ROM-SUPK : 1607/D t4 [4:M][5:X1]
X1 : 1110/A [5:M,U]
=======================
Fire Control, Shields, Electronic Warfare, Etc.
As of impulse 24
=======================
A-KLI-C9K : AFC, full shlds, ECM:3, ECCM:1
A1-KLI-DRN : FC, no shlds, ECM:3+STM
B-BRI-DN : AFC, full shlds, ECM:1
C-ROM-CH : PFC, full shlds, Rng*2+5 (cloaked)
C1-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked)
C2-ROM-STHM: PFC, full shlds, Rng*2+5, ECM:2+STM (cloaked)
G-ROM-KHK : PFC, full shlds, Rng*2+5 (cloaked)
I-ISC-CC : AFC, full shlds
K-KLI-C7 : AFC, full shlds, ECM:4, ECCM:3
K1-KLI-DRN : FC, no shlds, ECM:3+STM
L-LYR-DN : AFC, full shlds, ECM:1
M-ROM-MGH : AFC, full shlds, ECM:3
O-ROM-SPD : AFC, full shlds, ECM:4
S-ROM-SPJ : PFC, full shlds, Rng*2+5, ECCM:1 (cloaked)
T1-TBOMB : FC, no shlds
T2-TBOMB : FC, no shlds
U-ROM-SUPK : AFC, full shlds
X1 : FC, no shlds
=======================
Notes & Comments
=======================
t3s4 orders due Sat Feb 17 (6:00 PM US-Central).
Updated Feb 10, 2001:
* 5 damage to ship K on turn 3 imp 10 all absorbed by shield reinforcement.
> A sun serpent HET's to a random direction if it is already in the same hex
> as its current target, and it then chomps on the target...
> ...
> The normal definition of "range" when not otherwise specified is
> effective range. So a cloaked target will be treated as being
> farther away than true range for direct fire triggers, etc.
>
Monsters do not ignore cloaking effects, as far as I can see. Therefore,
a serpent can never get to any range closer than 5 to a cloaked ship, and
it cannot chomp such as target, though it can breathe plasma on it at
effective range 5 by being in the same hex.
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