Here are some of the top notch e3 critics have to say about Zelda64, to get more info goto E3news.com!
1.
The Basics
You've probably read on and on about Zelda 64
and what it's supposed to have. No more. The
most anticipated N64 game of all time is here at
the show, and here's what the game actually
controls like.
The controls are relatively simple: The A button
controls Link's sword, and once you find the
Ocarina (read: piccolo), pressing it will emit a
small sound from the instrument. The top C button
switches to an overhead view, changing your
perspective to include a broader visual range.
The left C, bottom C, and right C buttons allow you to manage the
objects you pick up and use throughout the game, such as Pachinko
balls, hammers, bombs, and boomerangs. However, the B button
has alternate functions. If you encounter another character, for
example, you will use B to talk to that person. But if no one is nearby,
the B button will be your action or search mechanism. The R Trigger
button will be your shield. The most interesting control, however, is
the Z Trigger, known as the "attention" button. With Z, you will be able
to take a closer look at whatever item or apparatus is in closest
proximity to you, enabling you to move around that object or
character's 3D space without losing sight of it. This utility takes the
fighting engine one step further in that the character's perspective
moves independently of his actions, imitating real life, so that you'll
no longer have to keep refocusing every time you change directions.
You'll have the ability to lock the camera on to a specific target or
enemy, giving you the freedom to simply fight the enemy instead of
fighting the enemy and the camera at the same time. With the
camera locked you can attack and dodge enemy attacks, truly
implementing battle techniques like never before.
Look for Zelda to
hit store shelves before November 23.
2.
After all of the hype, after seeing all of the
amazing screenshots, was Zelda really as good
as Nintendo has been saying? In a word, yes.
You
feel as though you are completely free to do
anything and go anywhere because you can.
Personally I have been so excited to play Zelda,
and I really thought my expectations were so high
that there would be no way the game could
actually live up to them. But once I got the
controller in my hand and started to play, I played
for an hour and finally had to be dragged away.
The amazing feeling of being on an adventure in a
vast world is really what the game is all about. Link's world of Hyrule
is so vast and so detailed that it seems like a real place. The veil of
fog that is typical in N64 games is barely noticeable; you can actually
see really far.
The game is seen from a variety of camera angles, some fixed,
some panning, but most of the time a behind-the-back view. At any
time though, the view can be changed to a first-person view for
examining objects or aiming the slingshot or bow and arrow. The
intelligent camera really gives the game a cinematic look and feel.
Different weapons and items can be assigned to three of the four
camera buttons. The A and B buttons are used for sword play and
interacting with objects in Links world. At the top right of the screen a
word such as speak or open will appear to let you know that you can
perform those tasks at that particular moment. The trigger button is
used to select targets, if you hold it down the camera stays locked
onto that particular enemy, giving players the ability to attack their
opponents from all angles. And if you want to turn and run away, all
you have to do is let go of the trigger button and you regain regular
control of Link.
At first I didn't know how I would like the automatic jumping. But since
the game is really an adventure game and not a platform game it
doesn't seem to matter that much. Besides, it's superfun to use
Link's grappling hook. It's really cool, almost all Spiderman style,
swinging from rooftop to rooftop.
Zelda 64 has big giant scary bosses that make you take a deep
breath when they appear onscreen. All of the bosses I saw were
incredible and each had a weakness that you had to find and exploit.
One boss was a giant fire-breathing creature, and you had to throw a
bomb down its throat. Then you had to wait until the bomb exploded
inside of it until it was safe to attack.
Riding on horseback while shooting your bow and arrow, being able
to push and shove nearly everything possible, finding secrets hidden
under tombstones, the familiar sounds and music from past Zelda
games - everything about the game is great. I can't wait to go play it
some more.
3.
Having played Zelda 64 extensively already back
in November (I'm not bragging, really), I don't have
as much to say about the E3 version of the game.
Yes, there are quite a few areas that weren't in the
last version, but there's not all that much that I
didn't mention already last time. I will say that the
Hook Shot is totally awesome (zipping around
from rooftop to rooftop in 3D is incredible), and I
found it interesting that in one of the Boss scenes,
the adult Link had blue clothing on instead of
green (the Blue Ring perhaps?). Some of the new
Bosses are really nice too, though I still think
they're a bit on the easy side (once you figure out
that you have to whack the fire dragon Boss with a
hammer to stun him, for example, you'll be able to put him away
rather quickly).
Some of the key story scenes are done exceptionally well. For
example, there's this one area in Hyrule Castle's courtyard where you
have to sneak past a bunch of guards (if you get caught, you go back
to the entrance). Once you get through, you meet up with Princess
Zelda (this is apparently very early in the game), who explains the
story of the Triforce and the three sacred stones and all that good
stuff. She also explains how she doesn't trust Ganondorf, one of her
father's servants, and while she's doing this, you can see him
(Ganon) through a window, kneeling before the king. As Link and
Zelda peer in the window, Ganon suddenly turns his eye toward Link,
as if he somehow knew that he was there all along. It's an exciting
tidbit (imagine the fear in young Link), and the choreography of the
whole scene is just perfect. I can't wait to see what else they've got in
store...
Anyway, that's all for now. Expect to see a lot more on Zelda in the
coming months both here on videogames.com and in the pages of
EGM.
4.
After waiting in line for what seemed like hours, I
finally made my way through the mob scene
surrounding Zelda. The control scheme is very
simple to use, and the Z-button lock-on targeting
is a very useful tool. Once you're locked onto an
enemy, Link will constantly face him, sidestepping
around the target and directing all his attacks at
that location. It typically picks the closest enemy,
so if another one is sneaking up behind you,
letting go and pressing Z again will acquire the
new target and spin Link around to face him
instead. The left, right, and bottom C buttons are
used for different weapons, such as the slingshot.
The first-person slingshot view can be quite
disorienting, but once I got the hang of it, I was shooting a giant
spider's eye out with deadly accuracy. The graphics are really quite
incredible, especially the animation. Even opening up a simple
treasure chest looks pretty breathtaking. The dungeons are faithful to
the original Zelda game, as sometimes destroying all the enemies in
a room will open a door, or cause an item to appear. All in all, I was
pretty amazed with the game.