THIS WAS A COPY FROM IGN64.COM
Last shown at Nintendo Space World
last year, Legend of Zelda: The
Ocarina of Time is drawing huge
crowds of spectators at Nintendo’s E3
booth. The changes from the earlier
Nintendo Space World version are
mostly limited to the number of levels
players can access and play for
themselves and the amount of items.
The innovative control system
(dynamic B-Button, C-Buttons for
secondary weapons) and the camera
lock-on control (Z-Button) are
unchanged, but Link can now acquire
three sword upgrades (regular, Master
Sword and Giant’s Dagger) and dress
in three differently-colored outfits
(green, red, blue).
Although we have previously reported
on many of the areas and levels
featured in the current version of
Zelda, Nintendo surprised us with a
number of previously unseen areas and
features. Here are some of them:
Phantom Gannon
Link enters an octagonal room with
paintings on the walls that show castle
scenery with a road leading into the
distance. As Link is trying to find an
exit from the room, a vortex opens on
one of the paintings and out leaps the
evil Gannondorf on the back of his
black steed, complete with battle armor
and helmet. After a short faceoff,
Gannondorf rides through the room
past Link and jumps through another
opening into one of the paintings.
Players watch in a awe as Gannondorf
gallops down the painted road in the
picture and emerges from another
painting. Link has to use his bow and
arrow to take out Gannondorf while he
is outside the painting.
Grappling hook
The innovative grappling hook makes a
return in Zelda 64. Picture Link
standing on a rooftop. By pressing the
corresponding button (it depends which
C-Button you assigned the grappling
hook to), the view switches to a
first-person perspective. Link can now
shoot the hook shot over to another
roof and pull himself across.
Outside Hyrule Castle
This scene introduces the stealth
elements in Zelda. Link makes his way
into Hyrule castle without being seen
by guards. The view point during these
sequences switches to a high angle
that shows the entire area in question.
Hiding behind hedges, walls and
bushes, Link quietly sneaks past the
guards and eventually meets up with
Zelda in the courtyard, who tells him
that she is worried about her father’s
new right hand man. As Link looks
through a window to catch a glimpse
of who she is talking about,
Gannondorf slowly walks into the
castle and kneels before the king.
Water Temple
One of the most impressive sequences
put into Zelda yet has Link fighting a
water-based creature, reminiscent of
the first alien encounter in the movie
The Abyss. A long arm of shimmering,
translucent water shoots out of an
inside pool and picks up Link in an
attempt to kill him.
Fire Dragon
The Fire Dragon was first shown at
Nintendo’s press conference and drew
many cheers from the audience. A
long, twirling lindworm emerges from a
sea of lava and flies through the air,
breathing fire and letting out
blood-curdling screams.
Mystery Harp Player
A mysterious, shrouded knight appears
at key moments in the game and
teaches Link magical melodies on his
harp. Link can then use his ocarina and
play back the melodies (via the A, B,
and C-Buttons). The proper suite
opens up secrets and grants Link
access to new areas.
Dynamic Time
Another new innovation is the
visible passage of time. When
running (or riding) through Zelda
64’s outdoors environments, the
sun sets realistically (complete
with lens flare), the sky turns
orange and eventually, night falls.
The sense of atmosphere and
scope is unparalleled.