INFINITY COMBOS!!!
CODE FOR THANOS, DOCTOR DOOM AND ANITA FOR PLAYSTATION VERSION!!

Captain America

Gem: Power
        Captain America will have shadows behind his moves.  If he does a Shield Slash, it will be followed by shadows, allowing it to hit three times.  He will do three Stars and Stripes in a row instead of one.

Moves:

QCF + punch                                     Shield Slash (A/C)

        Captain America throws his shield at you.  If you block, his shield will bounce back into him for another throw.  If dodge it completely, his shield will richocet off the back wall and fall to the
middle of the screen.  He must then repick up the shield if he plans to shoot again.

dragon punch motion + punch                                     Stars and Stripes

        Captain America lunges forward in an upward motion and...well...

BCF + kick                                      Charging Stars

        Captain America rushes at you quickly. Immune against projectiles except Spidey's web ball.

FCB + punch                                     Cartwheel

        Captain America does a cartwheel.  It goes through opponents and projectiles.
 

Infinity Power (Super)

QCF + 3P                                Final Justice

        Captain America does Charging Stars with a shadow behind it. If he connects, he will continue with an automatic combo. Good for 12 hits. Quite impressive.
 

Misc:
        Captain America can double jump by tapping the joystick up after you've jumped up


Iron Man

Gem: Soul
        Whenever he hits someone after he usesthe Soul Gem, he fries the enemy with electricity.  The enemy stays blue for a while and they have little lightning streaks go around them.  This drains energy off their infinity bar.

Moves:

DCF + punch                             Uni Beam (A)

        A wide beam attack with HUGE delay times.  Alot like Sentinel's standing fierce.  Hmm...

Same strength punch+kick                             Smart Bomb (A)

        Two small, little bombs that fall out of Iron Man's shoulders.

QCB + punch                             Repulsor Array

        Iron Man holds his hand up and energy shoots all over.

QCB + 3K (in air)                      Fly (M)

        Iron Man goes, "don't you wish the super jump was better" as he drops smart bombs like mad.  Repeating the moves makes him land. When you land, your legs stick out.  This can do damage.

Infinity Power

HCF + 3P                               Proton Cannon

        Iron Man's calls for a huge gun to appears.  Then he blasts the whole screen.  It is similar to Cyclop's Super Optic Blast.

Misc:

        Iron Man can shoot a missile by pulling down and pushing fierce.  A jumping fierce will also allow him to shoot a short range hand beam.  It can be aimed forward, diagonal up, and diagonal down. Pushing down and medium kick will make Iron man slide.  Pushing down and medium kick in the air does a rapidly descending knee thrust at a forty five degree angle.


Wolverine

Gem: Power

        Wolverine uses the ultra-fast, aftershadows, power-up that he had in X-Men:CoTA.  Also each of the aftershadows hit.

Moves:

same strength punch+kick                             Drill Claw (A/C)

        The direction is controlled by the joystick.  It can no longer go backwards.

dragon punch motion + punch                             Tornado Claw

        You forgot to slam on that button there...

QCF + punch (+ punch + punch... etc.)   Berserker Barrage

        This is the full blown Berseker Barrage from X-Men:CoTA except you can do it anytime now without losing Super Power.  As I said earlier, the animation is much smoother here.  You must tap the punch buttons repeated to score the extra hits.

Infinity Power

QCF + 3P                               Super Berserker Barrage

        Plently of hits. Can be juggled later at corners. See infinity combos.

dragon punch motion + 2P                               Weapon X

        Wolverine rushes you.  If you don't block, you get plently o' hits.  It is similiar to Captain America's Final Justice.

Misc:

        Wolverine's healing is ALWAYS on.  When he takes damage, 1/2 of that damage will slowly heal back.  So technically, Wolverine only takes 1/2 damage.


Psylocke
 
Gem: Power
        Psy gets three shadows similar to her power-up in X-Men:CoTA. Also, all the shadows can hit.  Only the middle one can BE hit.

Moves:

QCF + punch                             Psi-Blast (A/C)
 
         Strength controls direction. Good for combo enders.

QCF + kick                              Psi-Spin (A)

          To combo all 3 Psi spins together, you only need to do the quarter circle motion only for the first one, then just push the appropriate kick buttons for the next two.  The only limitation is that you cannot hit the same level kick button two times in a row.  So you can do...short, forward, roundhouse...short, forward ,short...short, roundhouse, forward... etc.  And they don't have to hit the opponent to chain together like that.

QCB + any button                        Ninjitsu (A/C)

        Teleports Psylock to any of the four corners of the screen. The button determines where.
        jab                   top left
        strong              same spot
        fierce               top right
        short                bottom left
        foward             behind opponent
        roundhouse      bottom right

Inifinity Power

QCF + 2P                               Psi-Thrust (A/C)

         The direction of her Psi thrust is determined in the split second before the move actually comes out, hence the delay animation. Hold the stick in the direction you want to thrust.

QCF + 2K                               Psi-Maelstrom

QCB + 2K                               Kochou Gakure

Misc:

          Psylocke's taunt hits opponents.  If the opponent is close enough it will knock a gem out of them like when you use a gem. "Psylocke can *TRIPLE* jump, not Just double jump.  Just tap
up again at any point during you super jump or normal jump to jump up again.  This makes for excellent control while trying to jump kick you enemy, because you can position yourself right over them, then wiggle the joystick back and forth so that they don't know which side to block on.  The triple jump is also useful for avoiding certain infinity moves such as Dr. Doom's Molecular Shield, Thanos' Space, Power, and Reality Gems, and Iron Man's Proton Cannon.  Just jump past them and do a combo when you land on the other side. Pushing towards and <y> will make Psylocke lunge forward and do an overhead kick that hits couching opponents.  Pushing back and fierce will make Psylocke slide backwards then forwards [to her original position] and do a kick.  Pushing towards and roundhouse will make Psylocke slide forwards and do a kick.  This move can go under fireballs, and if you're close enough, you'll actually end up behind you're opponent when the move finishes.  Good for surprise attacks."
 


Spiderman
 
Gem: Power
        Power gem makes a mirror image of Spiderman attack you from the other side.  It does double damage and can easily confuse you.

Moves:

SCB + punch                             Web-Throw (C)

        He shoots a stream of web at you.  If he hits, you swings you over his head like a tether ball and, if you are close enough, throws you to the other side.  It is alot like Omega Red's attack.  If you
are wonder, "How can Spiderman throw Blackheart?"  I have a comic card that says Spiderman has the proportional strength of a spider and can lift about 10 times his body weight.  Okay, so even I can't remember that last time he did that, but that's what the card says.

QCF + punch                             Web-Ball (A)

        Spiderman shoots a ball of web at you.  If you are hit, you become encased in webbing and can't move.  If Spiderman is close enough, he can do a nice little combo.

QCB + kick                              Web-Swing (A)

        Spiderman shoots a web up and then swing at you. Massive delay time afterwards.

dragon punch motion + punch (punch)                   Spider Sting

        Now Spiderman can Dragon Punch too.  It doesn't go very high. At the top of the Spider Sting, Spiderman can punch his opponent back down to the ground for an easy 2-hit combo.

Infinity Power

QCF + abc                               Maximum Spider (C)

        Spiderman goes really fast and shadows trail him.  If you don't block, Spiderman knocks you up and down the screen in an automatic combo.  It is very similiar to Nightcrawler's X-Power from
Konami's X-Men game.

Misc:

        Spiderman can jump off the wall like Chun Li.   Both Spiderman's Web-Throw does not work on Juggernaut; they will break.  Juggy still takes some damage though.


Hulk

Gem: Time

        Hulk's fierce/roundhouse moves are as fast as his jab/short moves.

Moves:

BF + kick or DU + kick                  Gamma Rush

        Gamma Rush can be started by BF *or* by DU.  It works like Psylocke's Psychic thrust...direction can be changed (once) in the middle of the rush by holding in a direction and tapping a button. This makes for *awesome* control.

DD + 3P                                Gamma Throw

        Hulk grabs a piece of the ground.  He then holds the ground over his head until you hit punch again for him to throw it.  This has huge delays.

HCF + punch

        Just like the Gamma Throw, but he doesn't hold the ground; he throws immediately.

HCB + punch                             Gamma Grab

        Hulk grabs you.  It can be blocked.  If he misses he just reaches out and grabs nothing.  If he
connects, he swings you around with one hand and throws you to the other side.  Alot like T. Hawk's throw without the jump. Gamma grab range is his whole outstretched arm.  Thus, if
someone lands on his elbow, ya still got him. Also, this can be Tech Hitted!!!

Infinity Power

QCF + 3P                               Gamma Crush

        Hulk grabs a piece of ground, jumps up, and lands on your head.  It is alot like Collusus's X-Power and just as hard to connect with. Gamma Crush can be comboed, if you combo the first hit.  The first hit of the infinity bounces the person, so they will always be hit by the falling rock.


Magneto

Gem: Space

        Magneto gets his infamous force field around him.  He takes no damage but cannot throw except in that air and non-blocking opponents.

Moves:

HCF + punch                             E-M Disruptor (A)

        Typical beam attack

HCB + kick                              Hyper Gravitation (A)

        Four black sphere slowly float towards you.  If they connect, they suck you into Magneto.  Do combo here...

UDF + punch                             Magnetic Wave (M)

        Magneto shoots two red wave attack at you from the air.

QCB + 3K                               Fly

        Have fun...  Repeating it will make it him land.

Infinity Power

QCF + 3P                               Magnetic Shockwave

        Magneto causes collumns of energy to rise from the ground and hit you.  It is similiar to Pyron's Super except the collums follow in succession, one after the other, until the edge of the screen.  If you are hit by one, you will be hit each one following.  Thus you will be hit by more collumns to the closer you are to Magneto.

QCF + 3K                               Magnetic Tempest (A)

        Magneto creates several chunks of metal that float for a second then fly at the target.  Usually pretty fast and nice for nailing quick opponents.

Misc:

        "When throwing (ground or air) with the foward button, he can control where the opponent goes.  After he grabs, if you hold the joystick down and continue to tap the 'b' button, he throws straight down. If you hold the joystick up, he throws up in the air and away."


Juggernaut

        Very slow.  Every move lags with huge delays.  Less damaging than in X-Men.  If Juggernaut does his normal Power Up and get's a Power Gem, he does about triple damage.  One standing fierce can almost take off half.  But don't worry, it is relatively easy to avoid Juggernaut for the short time has for the power up. Also, Juggernaut dkoes NOT stun except for combos and dizzies.
If you hit  Juggernaut with a fierce, he can counter with at least ajab or strong (sometimes even a fierce) BEFORE you can recover from your fierce.  I think this is to compensate for the delays that he has the last longer than some character's special moves.

Gem: Space

        Juggy turns gray and takes little or no damage. No damage from regular moves.  While he was protected with the Space Gem, Final Justice (and probably other moves) don't continue the combo!

Moves:

QCF + punch                             Juggernaut Punch

        Juggernaut rushes you and punches you into the ground.  If he connects he does about 1/6 of your life, and you go fly across the screen.  It has good priority, but a huge recovery time. He can use this move as a sacrafice move.  If he is close enough, he can start the Juggernaut Punch right as some characters start thier special moves ie. Ironman's Uni Beam. Juggernaut will get hit by the Uni Beam, but it will only slow down the rush.  He will finish the move when the Uni Beam ends and pound Ironman who is recovering from his own move.  This usually a good idea if Juggernaut
has enough life and just powered up.

QCB + punch                             Earthquake

        Juggernaut hits the ground as he does in X-Men.  It about 1/5 as damaging in this game, and things don't fall from the sky.  This move is usually NOT a good damage trade off.

dragon punch motion + three punches                     Citorak Power Up

        This can be done anytime.  It almost doubles Juggernaut's damage for about 3 secs.  It also makes Juggernaut stand still for about 1 sec when he's powering up.

HCF + kick                              Juggernaut Splash

        Juggernaut does a low dive at you.

Infinity Power

QCF + 3P                   Juggernaut Headcrush

        Juggernaut rushes you with a headbutt that hits many times and does plenty of damage if it connects.

Misc:

        "Speaking of Juggernaut, you'll notice on certain boards that there are additional objects laying around (most noticeable are the backbone and the boulder).  To pick an object up, move on top of the thing and tap down twice and all three punches.  (Like the Hulk move.) Object can be destroyed while you hold it, and the range isn't that great... but if you hit with it, *ouch*!"
 


Shuma Gorath

Gem: Time

        Shuma can turn people into stone. "Hits turn them into stone but revert them back if hit again
while stoned.  Thus, after turning them into stone once, you can hit them with all 6 hits from the Roundhouse attack and they will still be stoned (first hit frees them, second stones them, third hit frees them, fourth stones, fifth hit frees them, and sixth stones them again.  Do it repeatedly until the Gem runs out."

Moves:

BF + punch                              Mystic Stare

        Shuma shoots a ring of eyes at you.

BF + kick                               Mystic Bounce (A/C)

        Shuma does an overhead Blanka Ball with a trail of shadows. Decent damage.

HCB + kick                              Grab

        Shuma's special grab.  Shuma picks you up, drops you, and smashes you.

Infinity Power

HCF + 3P                               Chaos Demension

        Shuma will glow for a few second.  Hit the opponent with almost any regular move and Shuma will surround you, lift you, and drop you.  It is similiar to Spiral's Super and just as easy to avoid.
"Just activating Shuma's Infinity move, QCF+all punch, will actually hit and stun the enemy if you're close enough, just as sometimes happens when you use an infinity gem near an enemy.  You can
exploit this by backing you opponent into the corner, activating the infinity move to stun them, and immediately grabbing them right after for a Chaos Dimension."

Misc:

        Shuma can shoot a short beam with a standing fierce.  In the air, Up + Forward Kick gives you the "Shuma Copter", while Down + Forward Kick gives you the "Stone Drop" (can petrify).  With a
Roundhouse normal grab, Shuma will drain your life and give it to himself.


Blackheart

        The "keep-away" character who does relatively little damage, but has awesome range. Blackheart can produce a vast array of projectile with just one button.

Gem: Reality

        Turn Blackheart invisible.  Wish it lasted longer.

Moves:

HCF + punch                             Dark Thunder (C)

        Blackheart shoots lighting.

HCB + punch                             Thunder Slam

        Blackheart shoots a ball at the ground.  Jab is close and fierce is across the screen.  When the ball hits the ground, it explodes into a collumn of lighting.  If you use this move after your little demons stun a player, it is one of Blackheart's most damaging moves. "If you use Fierce and tap the button again before it explodes, you get a column of fire.  If you use Strong and tap the button again, you get a column of Ice.  Jab can only produce lightning.  If player is closer than max range of where columns appear, the Fierce and Strong columns try to track the enemy and will appear under them."

Infinity Moves

QCF + 3P                             Armageddon

        This causes a hail of meteors to fall from the sky.  It has bad lag on the set up, and most of the time is blocked by anybody who's awake.  Decent damage if you can hit though.

QCF + 3K                               Heart of Darkness

        This causes a pit to form under your opponent which demons fly out of. If the demons hit, they keep hitting you up into the air, then a beam of some sort shoots out of the pit and the character drops to the ground. Usually blocked, also if Blackheart is hit during this move it never finishes.  Great damage tho.  You can use ths move after a Thunder Slam connects for a quick and damaging combo.

Misc:

        Both fierce and roundhouse will cause Blackheart to shoot demons which can done in the air.
Dashing is invulnerable, and can be faked.  (Just rush, then hold back).  He can also dash in the air.


Bosses

Dr. Doom

        Funny that Magneto doesn't just crush him.

        "It looks as though Dr. Doom is harder than Thanos.  Dr. Doom uses alot of beam weapon attacks.  He can also summon a bunch of rocks from the ground which create a shield about him.  He then tosses them at you.  Watch yourself, his attacks are painful."
 
       "Word of warning: Dr. Doom's Infinity attack (the Photon Array) is one of those that uses up just one level of Infinity power; I've seen him do it 3X in a row..."


Thanos

        "Thanos uses a bunch of magical attacks: tossing rocks, flames, or bubbles.  Advice block alot.  His moves are mostly set in combos.  He uses the Infinity Gems for his Infinity Moves.  The gems can be joggled from him; it just takes hard work, and normal attacks won't do it.  You have to use your Infinity Moves to have him drop a gem.

Reality - This causes 2 stone pillars to rise from the ground which surround you.  Decent damage if you block.  TONS of damage if you don't.

Soul - An electrical blue beam shoots from his head; if unblocked it picks you up, and tosses you around while Thanos drains your life.

Mind - This causes the background to change to a space scene.  The directions on the joystick are reversed ie. foward goes backward."

Power - He shoots a HUGE fireball at you that will almost always leave you dead.

"Time Gem - Thanos throws a glowing box at you, if you're hit, you begin glowing and are temporarily slowed down.

Space Gem- Thanos opens a vortex in front of him that sucks up rocks from the ground.  Then another vortex will open over your character,and dump the rocks back on you."


INFINITY COMBOS
Key: 1 = jab                4 = short
        2 = strong           5 = foward
        3 = fierce            6 = roundhouse


Wolverine

    Launch opponent into the air with 6 while in corner. Super jump after and hit 1, 4, 2, down + 5, 3, 6. Jump again at a 45 degrees angle towards the corner. Hit 1, 4, 2, 3, 6. The timing must be quite accurate here. There are loads more combinations, so keep experimenting!! Jump again to repeat the combo. If the victim gets to low hit 6 again to launch the opponent back up, then continue with the combo.


Spider-man

    Launch opponent in the air with 2. Super jump after and hit 4, 2, 5, 3. The fierce punch should create the "flying screen", and thus when the opponent hits the ground he can't roll away. Then, carefully aim the 6 at the opponent when Spidey is falling down. When succeded, quickly hit 2, or 6 to launch the opponent back to the air again. Super jump again, and press 4, 2, 5, chaining the last hit into a web ball. The victim should now be trapped in Spidey's web. QUICKLY hit 1, pause for a split second, and press 5. Spidey should reach the ground first. Jump (not super jump) vertically up and hit 1, 4, 2, 5. Fall down, recover, and now jump 45 degrees towards the enemy and hit 1, 4, 2. Now, jump vertically up and hit 1, 4, 2, 5. Repeat this for Spidey's infinity combo.


Captain America

    Launch enemy into the air with Cap's launcher. Super jump and hit 4, 2, 5, 3, 6. While opponent is at the corner in the air, hit 6 another time. Then jump 45 degrees towards the enemy and hit 4, 2, 5, 6. Repeat this combo forever!!!

*Note: This combo only works on the bigger sized characters such as Hulk, and Juggernaut.*

CODES FOR THE HOME VERSIONS

NOTE: In order to make these codes work, you must have previously completed the game. Saving  the game into the memory card would be a good idea.



 
1) To use Doctor Doom:

        Press down, and press down and hold it this time at the cursor on Captain America. Now press 4, while hold it press 5, and while holding 4 and 5 press 6. This should be done quite fast. The announcer will say out Cap's name, but Doctor Doom's face will appear on the screen.


2) To use Thanos

        Press up, and press up and hold it this time at the cursor on Spider-man. Now press 3, while hold it press 2, and while holding 3 and 2 press 1. This should be done quite fast. The announcer will say out Spidey's name, but Thano's face will appear on the screen.
 
        His specials are done by double QCB + any button.


3) To use Anita

        Place the cursor on Spider-man. Press up, right, down, left, up, right, down, left, and hold up this time. Now press 1, while hold it press 2, and while holding 1 and 2 press 3. This should be done quite fast. The announcer will say out Spidey's name, but Anita will appear on the screen.


CREDITS
 

Credits for normal moves: Richard Cheung
All infinity combos and codes were done by myself.