Captain America
Gem: Power
Captain America will have
shadows behind his moves. If he does a Shield Slash, it will be followed
by shadows, allowing it to hit three times. He will do three Stars
and Stripes in a row instead of one.
Moves:
QCF + punch Shield Slash (A/C)
Captain America throws his
shield at you. If you block, his shield will bounce back into him
for another throw. If dodge it completely, his shield will richocet
off the back wall and fall to the
middle of the screen. He must then repick up the shield if he
plans to shoot again.
dragon punch motion + punch Stars and Stripes
Captain America lunges forward in an upward motion and...well...
BCF + kick Charging Stars
Captain America rushes at you quickly. Immune against projectiles except Spidey's web ball.
FCB + punch Cartwheel
Captain America does a cartwheel.
It goes through opponents and projectiles.
Infinity Power (Super)
QCF + 3P Final Justice
Captain America does Charging
Stars with a shadow behind it. If he connects, he will continue with an
automatic combo. Good for 12 hits. Quite impressive.
Misc:
Captain America can double
jump by tapping the joystick up after you've jumped up
Iron Man
Gem: Soul
Whenever he hits someone
after he usesthe Soul Gem, he fries the enemy with electricity. The
enemy stays blue for a while and they have little lightning streaks go
around them. This drains energy off their infinity bar.
Moves:
DCF + punch Uni Beam (A)
A wide beam attack with HUGE delay times. Alot like Sentinel's standing fierce. Hmm...
Same strength punch+kick Smart Bomb (A)
Two small, little bombs that fall out of Iron Man's shoulders.
QCB + punch Repulsor Array
Iron Man holds his hand up and energy shoots all over.
QCB + 3K (in air) Fly (M)
Iron Man goes, "don't you wish the super jump was better" as he drops smart bombs like mad. Repeating the moves makes him land. When you land, your legs stick out. This can do damage.
Infinity Power
HCF + 3P Proton Cannon
Iron Man's calls for a huge gun to appears. Then he blasts the whole screen. It is similar to Cyclop's Super Optic Blast.
Misc:
Iron Man can shoot a missile by pulling down and pushing fierce. A jumping fierce will also allow him to shoot a short range hand beam. It can be aimed forward, diagonal up, and diagonal down. Pushing down and medium kick will make Iron man slide. Pushing down and medium kick in the air does a rapidly descending knee thrust at a forty five degree angle.
Wolverine
Gem: Power
Wolverine uses the ultra-fast, aftershadows, power-up that he had in X-Men:CoTA. Also each of the aftershadows hit.
Moves:
same strength punch+kick Drill Claw (A/C)
The direction is controlled by the joystick. It can no longer go backwards.
dragon punch motion + punch Tornado Claw
You forgot to slam on that button there...
QCF + punch (+ punch + punch... etc.) Berserker Barrage
This is the full blown Berseker Barrage from X-Men:CoTA except you can do it anytime now without losing Super Power. As I said earlier, the animation is much smoother here. You must tap the punch buttons repeated to score the extra hits.
Infinity Power
QCF + 3P Super Berserker Barrage
Plently of hits. Can be juggled later at corners. See infinity combos.
dragon punch motion + 2P Weapon X
Wolverine rushes you. If you don't block, you get plently o' hits. It is similiar to Captain America's Final Justice.
Misc:
Wolverine's healing is ALWAYS on. When he takes damage, 1/2 of that damage will slowly heal back. So technically, Wolverine only takes 1/2 damage.
Psylocke
Gem: Power
Psy gets three shadows similar
to her power-up in X-Men:CoTA. Also, all the shadows can hit. Only
the middle one can BE hit.
Moves:
QCF + punch
Psi-Blast (A/C)
Strength controls
direction. Good for combo enders.
QCF + kick Psi-Spin (A)
To combo all 3 Psi spins together, you only need to do the quarter circle motion only for the first one, then just push the appropriate kick buttons for the next two. The only limitation is that you cannot hit the same level kick button two times in a row. So you can do...short, forward, roundhouse...short, forward ,short...short, roundhouse, forward... etc. And they don't have to hit the opponent to chain together like that.
QCB + any button Ninjitsu (A/C)
Teleports Psylock to any
of the four corners of the screen. The button determines where.
jab
top left
strong
same spot
fierce
top right
short
bottom left
foward
behind opponent
roundhouse
bottom right
Inifinity Power
QCF + 2P Psi-Thrust (A/C)
The direction of her Psi thrust is determined in the split second before the move actually comes out, hence the delay animation. Hold the stick in the direction you want to thrust.
QCF + 2K Psi-Maelstrom
QCB + 2K Kochou Gakure
Misc:
Psylocke's taunt
hits opponents. If the opponent is close enough it will knock a gem
out of them like when you use a gem. "Psylocke can *TRIPLE* jump, not Just
double jump. Just tap
up again at any point during you super jump or normal jump to jump
up again. This makes for excellent control while trying to jump kick
you enemy, because you can position yourself right over them, then wiggle
the joystick back and forth so that they don't know which side to block
on. The triple jump is also useful for avoiding certain infinity
moves such as Dr. Doom's Molecular Shield, Thanos' Space, Power, and Reality
Gems, and Iron Man's Proton Cannon. Just jump past them and do a
combo when you land on the other side. Pushing towards and <y> will
make Psylocke lunge forward and do an overhead kick that hits couching
opponents. Pushing back and fierce will make Psylocke slide backwards
then forwards [to her original position] and do a kick. Pushing towards
and roundhouse will make Psylocke slide forwards and do a kick. This
move can go under fireballs, and if you're close enough, you'll actually
end up behind you're opponent when the move finishes. Good for surprise
attacks."
Spiderman
Gem: Power
Power gem makes a mirror
image of Spiderman attack you from the other side. It does double
damage and can easily confuse you.
Moves:
SCB + punch Web-Throw (C)
He shoots a stream of web
at you. If he hits, you swings you over his head like a tether ball
and, if you are close enough, throws you to the other side. It is
alot like Omega Red's attack. If you
are wonder, "How can Spiderman throw Blackheart?" I have a comic
card that says Spiderman has the proportional strength of a spider and
can lift about 10 times his body weight. Okay, so even I can't remember
that last time he did that, but that's what the card says.
QCF + punch Web-Ball (A)
Spiderman shoots a ball of web at you. If you are hit, you become encased in webbing and can't move. If Spiderman is close enough, he can do a nice little combo.
QCB + kick Web-Swing (A)
Spiderman shoots a web up and then swing at you. Massive delay time afterwards.
dragon punch motion + punch (punch) Spider Sting
Now Spiderman can Dragon Punch too. It doesn't go very high. At the top of the Spider Sting, Spiderman can punch his opponent back down to the ground for an easy 2-hit combo.
Infinity Power
QCF + abc Maximum Spider (C)
Spiderman goes really fast
and shadows trail him. If you don't block, Spiderman knocks you up
and down the screen in an automatic combo. It is very similiar to
Nightcrawler's X-Power from
Konami's X-Men game.
Misc:
Spiderman can jump off the wall like Chun Li. Both Spiderman's Web-Throw does not work on Juggernaut; they will break. Juggy still takes some damage though.
Hulk
Gem: Time
Hulk's fierce/roundhouse moves are as fast as his jab/short moves.
Moves:
BF + kick or DU + kick Gamma Rush
Gamma Rush can be started by BF *or* by DU. It works like Psylocke's Psychic thrust...direction can be changed (once) in the middle of the rush by holding in a direction and tapping a button. This makes for *awesome* control.
DD + 3P Gamma Throw
Hulk grabs a piece of the ground. He then holds the ground over his head until you hit punch again for him to throw it. This has huge delays.
HCF + punch
Just like the Gamma Throw, but he doesn't hold the ground; he throws immediately.
HCB + punch Gamma Grab
Hulk grabs you. It
can be blocked. If he misses he just reaches out and grabs nothing.
If he
connects, he swings you around with one hand and throws you to the
other side. Alot like T. Hawk's throw without the jump. Gamma grab
range is his whole outstretched arm. Thus, if
someone lands on his elbow, ya still got him. Also, this can be Tech
Hitted!!!
Infinity Power
QCF + 3P Gamma Crush
Hulk grabs a piece of ground, jumps up, and lands on your head. It is alot like Collusus's X-Power and just as hard to connect with. Gamma Crush can be comboed, if you combo the first hit. The first hit of the infinity bounces the person, so they will always be hit by the falling rock.
Magneto
Gem: Space
Magneto gets his infamous force field around him. He takes no damage but cannot throw except in that air and non-blocking opponents.
Moves:
HCF + punch E-M Disruptor (A)
Typical beam attack
HCB + kick Hyper Gravitation (A)
Four black sphere slowly float towards you. If they connect, they suck you into Magneto. Do combo here...
UDF + punch Magnetic Wave (M)
Magneto shoots two red wave attack at you from the air.
QCB + 3K Fly
Have fun... Repeating it will make it him land.
Infinity Power
QCF + 3P Magnetic Shockwave
Magneto causes collumns of energy to rise from the ground and hit you. It is similiar to Pyron's Super except the collums follow in succession, one after the other, until the edge of the screen. If you are hit by one, you will be hit each one following. Thus you will be hit by more collumns to the closer you are to Magneto.
QCF + 3K Magnetic Tempest (A)
Magneto creates several chunks of metal that float for a second then fly at the target. Usually pretty fast and nice for nailing quick opponents.
Misc:
"When throwing (ground or air) with the foward button, he can control where the opponent goes. After he grabs, if you hold the joystick down and continue to tap the 'b' button, he throws straight down. If you hold the joystick up, he throws up in the air and away."
Juggernaut
Very slow. Every move
lags with huge delays. Less damaging than in X-Men. If Juggernaut
does his normal Power Up and get's a Power Gem, he does about triple damage.
One standing fierce can almost take off half. But don't worry, it
is relatively easy to avoid Juggernaut for the short time has for the power
up. Also, Juggernaut dkoes NOT stun except for combos and dizzies.
If you hit Juggernaut with a fierce, he can counter with at least
ajab or strong (sometimes even a fierce) BEFORE you can recover from your
fierce. I think this is to compensate for the delays that he has
the last longer than some character's special moves.
Gem: Space
Juggy turns gray and takes little or no damage. No damage from regular moves. While he was protected with the Space Gem, Final Justice (and probably other moves) don't continue the combo!
Moves:
QCF + punch Juggernaut Punch
Juggernaut rushes you and
punches you into the ground. If he connects he does about 1/6 of
your life, and you go fly across the screen. It has good priority,
but a huge recovery time. He can use this move as a sacrafice move.
If he is close enough, he can start the Juggernaut Punch right as some
characters start thier special moves ie. Ironman's Uni Beam. Juggernaut
will get hit by the Uni Beam, but it will only slow down the rush.
He will finish the move when the Uni Beam ends and pound Ironman who is
recovering from his own move. This usually a good idea if Juggernaut
has enough life and just powered up.
QCB + punch Earthquake
Juggernaut hits the ground as he does in X-Men. It about 1/5 as damaging in this game, and things don't fall from the sky. This move is usually NOT a good damage trade off.
dragon punch motion + three punches Citorak Power Up
This can be done anytime. It almost doubles Juggernaut's damage for about 3 secs. It also makes Juggernaut stand still for about 1 sec when he's powering up.
HCF + kick Juggernaut Splash
Juggernaut does a low dive at you.
Infinity Power
QCF + 3P Juggernaut Headcrush
Juggernaut rushes you with a headbutt that hits many times and does plenty of damage if it connects.
Misc:
"Speaking of Juggernaut,
you'll notice on certain boards that there are additional objects laying
around (most noticeable are the backbone and the boulder). To pick
an object up, move on top of the thing and tap down twice and all three
punches. (Like the Hulk move.) Object can be destroyed while you
hold it, and the range isn't that great... but if you hit with it, *ouch*!"
Shuma Gorath
Gem: Time
Shuma can turn people into
stone. "Hits turn them into stone but revert them back if hit again
while stoned. Thus, after turning them into stone once, you can
hit them with all 6 hits from the Roundhouse attack and they will still
be stoned (first hit frees them, second stones them, third hit frees them,
fourth stones, fifth hit frees them, and sixth stones them again.
Do it repeatedly until the Gem runs out."
Moves:
BF + punch Mystic Stare
Shuma shoots a ring of eyes at you.
BF + kick Mystic Bounce (A/C)
Shuma does an overhead Blanka Ball with a trail of shadows. Decent damage.
HCB + kick Grab
Shuma's special grab. Shuma picks you up, drops you, and smashes you.
Infinity Power
HCF + 3P Chaos Demension
Shuma will glow for a few
second. Hit the opponent with almost any regular move and Shuma will
surround you, lift you, and drop you. It is similiar to Spiral's
Super and just as easy to avoid.
"Just activating Shuma's Infinity move, QCF+all punch, will actually
hit and stun the enemy if you're close enough, just as sometimes happens
when you use an infinity gem near an enemy. You can
exploit this by backing you opponent into the corner, activating the
infinity move to stun them, and immediately grabbing them right after for
a Chaos Dimension."
Misc:
Shuma can shoot a short beam
with a standing fierce. In the air, Up + Forward Kick gives you the
"Shuma Copter", while Down + Forward Kick gives you the "Stone Drop" (can
petrify). With a
Roundhouse normal grab, Shuma will drain your life and give it to himself.
Blackheart
The "keep-away" character who does relatively little damage, but has awesome range. Blackheart can produce a vast array of projectile with just one button.
Gem: Reality
Turn Blackheart invisible. Wish it lasted longer.
Moves:
HCF + punch Dark Thunder (C)
Blackheart shoots lighting.
HCB + punch Thunder Slam
Blackheart shoots a ball at the ground. Jab is close and fierce is across the screen. When the ball hits the ground, it explodes into a collumn of lighting. If you use this move after your little demons stun a player, it is one of Blackheart's most damaging moves. "If you use Fierce and tap the button again before it explodes, you get a column of fire. If you use Strong and tap the button again, you get a column of Ice. Jab can only produce lightning. If player is closer than max range of where columns appear, the Fierce and Strong columns try to track the enemy and will appear under them."
Infinity Moves
QCF + 3P Armageddon
This causes a hail of meteors to fall from the sky. It has bad lag on the set up, and most of the time is blocked by anybody who's awake. Decent damage if you can hit though.
QCF + 3K Heart of Darkness
This causes a pit to form under your opponent which demons fly out of. If the demons hit, they keep hitting you up into the air, then a beam of some sort shoots out of the pit and the character drops to the ground. Usually blocked, also if Blackheart is hit during this move it never finishes. Great damage tho. You can use ths move after a Thunder Slam connects for a quick and damaging combo.
Misc:
Both fierce and roundhouse
will cause Blackheart to shoot demons which can done in the air.
Dashing is invulnerable, and can be faked. (Just rush, then hold
back). He can also dash in the air.
Dr. Doom
Funny that Magneto doesn't just crush him.
"It looks as though Dr. Doom
is harder than Thanos. Dr. Doom uses alot of beam weapon attacks.
He can also summon a bunch of rocks from the ground which create a shield
about him. He then tosses them at you. Watch yourself, his
attacks are painful."
"Word of warning: Dr. Doom's Infinity
attack (the Photon Array) is one of those that uses up just one level of
Infinity power; I've seen him do it 3X in a row..."
Thanos
"Thanos uses a bunch of magical attacks: tossing rocks, flames, or bubbles. Advice block alot. His moves are mostly set in combos. He uses the Infinity Gems for his Infinity Moves. The gems can be joggled from him; it just takes hard work, and normal attacks won't do it. You have to use your Infinity Moves to have him drop a gem.
Reality - This causes 2 stone pillars to rise from the ground which surround you. Decent damage if you block. TONS of damage if you don't.
Soul - An electrical blue beam shoots from his head; if unblocked it picks you up, and tosses you around while Thanos drains your life.
Mind - This causes the background to change to a space scene. The directions on the joystick are reversed ie. foward goes backward."
Power - He shoots a HUGE fireball at you that will almost always leave you dead.
"Time Gem - Thanos throws a glowing box at you, if you're hit, you begin glowing and are temporarily slowed down.
Space Gem- Thanos opens a vortex in front of him that sucks up rocks from the ground. Then another vortex will open over your character,and dump the rocks back on you."
Wolverine
Launch opponent into the air with 6 while in corner. Super jump after and hit 1, 4, 2, down + 5, 3, 6. Jump again at a 45 degrees angle towards the corner. Hit 1, 4, 2, 3, 6. The timing must be quite accurate here. There are loads more combinations, so keep experimenting!! Jump again to repeat the combo. If the victim gets to low hit 6 again to launch the opponent back up, then continue with the combo.
Spider-man
Launch opponent in the air with 2. Super jump after and hit 4, 2, 5, 3. The fierce punch should create the "flying screen", and thus when the opponent hits the ground he can't roll away. Then, carefully aim the 6 at the opponent when Spidey is falling down. When succeded, quickly hit 2, or 6 to launch the opponent back to the air again. Super jump again, and press 4, 2, 5, chaining the last hit into a web ball. The victim should now be trapped in Spidey's web. QUICKLY hit 1, pause for a split second, and press 5. Spidey should reach the ground first. Jump (not super jump) vertically up and hit 1, 4, 2, 5. Fall down, recover, and now jump 45 degrees towards the enemy and hit 1, 4, 2. Now, jump vertically up and hit 1, 4, 2, 5. Repeat this for Spidey's infinity combo.
Captain America
Launch enemy into the air with Cap's launcher. Super jump and hit 4, 2, 5, 3, 6. While opponent is at the corner in the air, hit 6 another time. Then jump 45 degrees towards the enemy and hit 4, 2, 5, 6. Repeat this combo forever!!!
NOTE: In order to make these codes work, you must have previously completed the game. Saving the game into the memory card would be a good idea.
Press down, and press down and hold it this time at the cursor on Captain America. Now press 4, while hold it press 5, and while holding 4 and 5 press 6. This should be done quite fast. The announcer will say out Cap's name, but Doctor Doom's face will appear on the screen.
2) To use Thanos
Press
up, and press up and hold it this time at the cursor on Spider-man. Now
press 3, while hold it press 2, and while holding 3 and 2 press 1. This
should be done quite fast. The announcer will say out Spidey's name, but
Thano's face will appear on the screen.
His specials are done by
double QCB + any button.
3) To use Anita
Place the cursor on Spider-man. Press up, right, down, left, up, right, down, left, and hold up this time. Now press 1, while hold it press 2, and while holding 1 and 2 press 3. This should be done quite fast. The announcer will say out Spidey's name, but Anita will appear on the screen.
Credits for normal moves: Richard Cheung
All infinity combos and codes were done by myself.