Magic

“Midnight Riders”

Land

18 Swamp

2 Stalking Stones (Tempest)

Artifact

1 Sol Ring (Revised)

1 Jet Medallion (Tempest)

1 Coat of Arms (Exodus)

Black

3 Dark Rituals (Main Set)

4 Cadaverous Knight (Mirage)

4 Knight of Stromgald (Ice Age)

4 Shadow Rider (Weatherlight)

4 Black Knight (Main Set)

4 Sanguine Guard (Urza’s Saga)

3 Dauthi Mercenary (Tempest)

1 Knight of Dusk (Tempest)

2 Bad Moon (Main Set)

1 Diabolic Edict (Tempest)

1 Feast of the Unicorn (Fallen Empires)

1 Syphon Soul (Classic 6th)

2 Unearth (Urza’s Legacy)

1 No Mercy (Urza’s Legacy)

1 Endless Scream (Tempest)

SideBoard

1 Stromgald Cabal (Ice Age)

1 Eastern Paladin (Urza’s Saga)

2 Western Paladin (Urza’s Saga)

1 Perish (Tempest)

1 Coercion (Tempest)

1 Unnerve (Urza’s Saga)

1 Reckless Spite (Tempest)

1 No Rest for the Wicked (Urza’s Saga)

Strategy
	This deck is the anti-thesis of the classical “White Knight” or “Knight in
Shining Armor” pretense.  The deck consists of 24 creatures, all of them being
‘Summon Knight(s).”  Of course, this deck becomes about ten or fifteen times
more effective when it plays a White deck, however it is quite effective none the
less.  
	The ultimate first turn move, at least in my opinion, is to play a swamp, a
Dark Ritual, for a Sol Ring which pays for a Jet Medallion, leaving one black
mana for a Bad Moon.  That way, next turn should one have the cards, one can
drop another swamp and play just about any other Knight in the deck, excluding
only the Shadow Riders.  However, now that second turn 2/2 First Striker or
whatever it may be comes into play +1/+1 from the Bad Moon.  After that, every
turn should allow for at least another Knight or two to be played.  
	The deck, in reality, plays very quickly and very smoothly.  The abilities
inherent to black Knights are quite useful in game situations, with numerous
Knights possessing either Flanking, First Strike, or the ability to Regenerate. 
This sort of force, coupled with a No Mercy, several Bad Moons, and the
infamous Coat of Arms, tend to lead to swift, flawless victories.  
	“Vampires aren’t all you have to worry about when Midnight strikes...”
								-Oath of the Midnight
Riders