Roll injuries as normal, counting all the bonuses etc, and consult the slightly modified table below:
2D6 | Result |
2 - 7 | Stunned (*DAMN*)|
8 - 9 | Knocked Out (*COOL*) |
An Injury (*BLOOD!!!*) |
If you score 'An Injury' then roll a D6 (NO modifiers apply);
1D6 | Result |
1 - 3 | Badly Hurt |
4 - 5 | Seriously Injured |
6 | Dead, Dead, DEAD! |
This table evens out most of the logical errors that occur when bonuses for injury-rolls creep up to +2 or more. It makes the deaths a little less common.