Stadium Improvements


Adding these improvments will cost money that does not count towards your team rating. Many of these improvements will cause endzones to be changed at the half (much like American Football).

STADIUM IMPROVEMENTS - Cost: 150,000 gp:

AstroGranite™

+1 to armor rolls when knocked down

Wider field*

Add a row of squares on a sideline

Narrower field*

Subtract a row of squares from the sideline

Longer field

Add 2 rows of squares to the middle of the field

Shorter field

subtract 2 rows of squares from the field

Underground

No weather rolls

Mountain Top Location

Add 6 to all weather rolls

*means that it can be taken multiple times

 

OTHER FIELDS:

Rocks or trees

4 (2 one square, 1 two square and 1 four square) obstacles placed around the field but not within 2 squares of the midfield stripe. Being pushed into one is an automatic knockdown with +1 armor roll. Otherwised treated as normal players with stand firm and no tackle zone. Cost - 200,000 gp

Tilted field

Decide which end is down hill. Players moving down hill gain +1 MA but also gain +1 on their Go For It rolls (1 or 2) i.e., out of control running down a hill. (Gets more intersting with the bad turf/muddy option). Cost - 200,000 gp.

Fairy Rings

(a Chaos favorite): 6 magic fairy rings are placed randomly on the board. A seventh is always in the front of the consession line in the stands. They are numbered 1 through 6. Upon entering/being pushed in the player rolls a d6 and is moved to the coresponding ring. If you roll the same number as the one your in the player goes to the front of the consession line and rolls a die 1 = beaten and returned to the team box AFTER the game, 2-4 = beaten and tossed out on the field. Allowed to make his purchase and goes to the reserve box, and 6 = Gets beer for the fans so they let him go back on the field still standing. Every turn a d6 is rolled and on a 1 a fan is ported onto the field. The fan will attack the closest player to him and will continue to make blocks at the beginning of the turn until he is either injured or follows a player into the stands. Fans have tackle zones but can not assist or get assists with blocks. Players get SPP for causing casualties on fans!!

Fan
TypeMSTAGAV Skills
-5335 Mighty Blow for first turn (Beer Stein - broken after first blow), Frenzy after Beer Stein is broken
Cost - 300,000 gp.

Bad Turf/Muddy field

(an Orc/Dwarf favorite): Poor groundskeeping skills have made the field very dangerous for quick cuts and fancy moves. -1 to dodge rolls, +1 to Going For It (cumulative with Tilted Field), Players with the standfirm skill can be knocked down on a roll of a 1 on a d6, -1 for landing after a leap. **can't be used with AstroGranite (TM)**. Cost - 200,000 gp.

Stumps

6 stumps are placed around the field. Any player entering a square with a stump in it may make a leap just as if they had the skill. Any player with the Leap skill can jump 2 squares instead of one. Cost - 200,000 gp.

 

FAN IMPROVEMENTS:

Fan improvments that are just one shot deals i.e., you freeboot them.

Weapons day at the park!!

The first 10,000 fans get a free spikey mace with the [fill in you team name here] emblem on it. All other fans just get regular maces. Fans add +2 to injury rolls for this game. Cost - 50,000 gp/per game.

Seat Cushion day

Same as above but fans must make an armor roll to hurt players with the fine cushy butt warmers. Cost - 50,000 gp/per game.

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