The Realm of Lastaria is a World I designed based on Myth
and Legend as well as our own world history yet set in a fantasy Realm
with many of my own ideas mixed in.
You can find more about Lastaria by pressing on the following
link The
Realm of Lastaria or going to the following address
http://www.oocities.org/TimesSqaure/Ring/2665/.
Dungeonmaster: Christopher Thorpe (Email Lastaria@AOL.Com)
Type of Game: A game where young adventurers have come together seeking to right wrongs and make a name for themselves.
The Characters:
Name
James of Wiccam
Class
Sorcerer of the Garaleyern School of Magic
Personality
Inquisitive, Curious, Thoughtful, secretly caring about companions.
Name
Bethany of Wiccam
Class
Theif (though she never seems to steal anything)/ Now Priestess of
Arawn
Personality
Caring, Playful, Vain, Cheerful.
Name
Domonic of Wiccam
Class
Cleric of the Holy Order of the Oak
Personality
Forward, Protective, Wise, Reckless, Patient.
Name
Shadowfire
Class
Bard (Gypsy)
Personality
Strong Sense of Humour, Superstisious, Loyal to people.
Name
Cedric of Madley
Class
Fighter/Priest
Personality
Simple, Straightforward, Wise, Very honest, slow thinking.
Name
Ulf Grimheldsen "Blessed of Odin"
Class
Beserker
Personality
Overconfident (brash), Greedy.
Name
Alexis
Class
Fighter (Revenant)
Personality
Grim, Quiet, Loyal, Sensible.
Name
Alundra
Class
Fighter (Amazon)
Personality
Quiet, Overbearing at times, Sense of equal rights.
The Non Player Characters:
Name
Krenon
Class
Fighter/Mage/Theif.
Personality
Thoughtful, Imposing, Scheming, Secretive.
Name
Xanthus
Class
Warrior
Personality
Quiet, Imposing, Wry sense of Humor.
Name
The Kalak
Class
Unknown
Personality
Unknown
Name
Sarah Burns
Class
Seeker (Ranger)
Personality
Brave, Wise, Warm Hearted, Protective.
Details about the campaign
The Beginning
The campaign started in the village of Wiccam where the young friends
returned to after spending several years away training in their vocation.
They where soon able to put their talents to use for the village had had
several raids and livestock and possessions had been taken. There suspicions
were aroused to the theory that it was the work of Giants for they had
several large foot prints around the area. The party soon discovered that
the real culprits were bandits who faked the footprints to put them of
the trail and scare them off. The party eventually managed to track them
down to a nearby woods and put a stop to them.
Cult in the City
News of what they had accomplished soon got out and they were approached
by a strange young man who represented a Group Known as the Redcloaks.
He had a proposal for the group. His organization was seeking to put
a stop to a warped cult of Arawn which had kidnapped several women in the
city of Salloway. He also had an interest in the group as potential allies
so he wanted to see how well they did.
The party soon traced the cult and there activities. They managed
to find their base of operations and quickly raided it. After combating
several of the guardians which included Undead the broke through to they
main chamber and put a stop to a ritual which was going on there
and saved the kidnapped women.
Lair of the Goblins
The group were traveling back to Wiccam. They had left the city after
another small adventure involving an eccentric noble who called himself
the Jester.
They had camped for the night when they were suddenly attacked. Arrows
flew into the camp causing chaos. The attack was so swift the group had
little chance to form a defense and they were defeated. However there attackers
left with what they had come for, several items of treasure and several
captives.
The group were determined to get back what had been taken. They realized
they had been attacked by Goblins due to slaying several of them and catching
glimpses of them in the moonlight.
Using their Ranger they tracked the Goblins back to their lair and
discovered it was an ancient tomb that belonged to Royalty of many centuries
ago. They fought there way in, avoiding many dangerous traps along the
way and eventually managed to rout the rest of the Goblins and save their
companions.
Realm of the Fey
Time went on.
The party had undergone several more adventures. They had lost and
gained several members over the time.
The party now found themselves investigating the disappearance of several
children on the Isle of Caragar. Whilst investigating they were flung through
a portal and found themselves in a strange land. What's more they all bore
the bodies of the Fey. Some of them had changed quite dramatically.
They realized they were in the Fairy realm traveling awhile they found
themselves in the Land of the Seelie and at the Court of the Sidhe (shi'ee)
ruled by King Oberon and Queen Titania.
The Sidhe allowed the group access to their court and told them they
had heard news of mortal children within the Fey realm under the capture
of Redcaps an Evil race of fey associated with the Unseelie Court. Spurred
on the group set off after the Redcaps. The tracked them for several days.
Along the way they met an Elven man by the name of Feaden who like them
was from the mortal realm. He told them where they might find the Redcaps
and the time that they were at their weakest. The party found the Redcaps
lair and raided it. But alas they picked the wrong hour and although several
Redcaps lay dead the party were defeated. Yet not all was lost for the
children were rescued and Feaden returned them to the mortal realm.
The party returned to where they appeared and stepped into the portal
that would return them home.
Strangers in a strange Land
The party appeared back on the mortal plane. Though it was not a familiar
one. In fact it was a completely different part of the world.
They journeyed for several miles before they came upon a large cottage.
They discovered its inhabitants were an Earlishman like themselves called
Krenon and a strange large creature with the body similar to a mans and
the head of a beast known in this land as a Minataur called Xanthus.
Krenon was himself seeking a way to return back to Erland and decided
to enlist the groups aid. He had saved Xanthus's life so Xanthus decided
to journey with him also so that he might return the favor.
They journeyed for several days at one point causing a war between
a tribe of Amazons and Centaurs manipulated by a strange war god called
Ares. Eventually they found themselves in a city. Through Xanthus and Krenon
they discovered a portal that could return them home though it lay in the
temple of a hostile Priesthood. They battled through and after journeying
through a maze guided by Xanthus they came upon the portal. Through it
was blocked by the High Priestess. Krenon battled her and both used foul
trickery against each other. Krenon was eventually the victor though he
was gravely injured. The party headed through the portal where they found
themselves home once more and Krenon and Xanthus departed their company.
The Haunting
After resting for several weeks the party investigated a strange house
which was reported haunted. The reports were true and they ghost which
haunted the place and was only ever heard never seen took a liking for
Bethany for she looked like the mistress of the house long ago. The party
went through several tense days until it became too much. They took Bethany
away from the building for she had changed wishing to stay, renouncing
her friends. The group discovered the source as the nursery and destroyed
the cot. Ending the haunting of the building. (Or had they.)
Temple of Balor
The time was tense for the Wanderers. James had been expelled by the
school for sharing spells with non School members and banned from using
his magic.
After looking into the disappearance of travellers the party found
a old Temple of Balor in a deep valley. Formorions lived here and took
humans for slaves. After several encounters with Formorions they found
their way into the old temple and had to tackle one of Balor's Steeds.
A giant worm. The battle was grim but eventually they overcame the creature.
Beyond it they found nine mirrors. Each showed a strange scene. The first
showed past heroes, Sir Hagor Barrafield, Lucinda Conway, Feaden, Carathway
Verningdale among others. The second showed Jacob and the Hooded Men, the
third showed themselves, the fourth Sir Erlmarc, Lady Teleri and Evina
and the rest were cloudy. After experimenting the discovered that these
mirrors were portals to the past present and future and all these groups
were tied in some way. The party decided to leave them and called on the
church of the Oak to deal with the rest of the Formorions.
The Civil War
War had erupted in Erland and Domonic was determined to try to do something
about it. He spent some time trying to find out what side would be best
for the country should they win. And eventually he took the side of the
King.
During this time he discovered events in the future after a meeting
with Arawn. He found out his yet unborn daughter would die by the Shadowriders
blade and vowed to find a way to stop it. Arawn told him her death was
her destiny and that could not be changed.
Meanwhile the rest of the Wiccam Wanderers continued with their adventures.
At one stage they travelled to a lost island that only appears every ten
years and then disappeared once again. They came across several strange
Celtic and Norse tribes whilst there and discovered a lost pirate ship
deep under the island. They gained many treasures and left the island before
it disappeared once again.
By now Domonic had met with and fallen in love with Sarah Burns and
both knew their destiny was together. Not long after they fell in love
Sarah found herself pregnant with Domanic's child.
Meeting up with Dominic again the party continued to adventure. All
the while Domonic tried to persuade them to join him in aiding the King.
The party did several more tasks. They explored a old Celtic Tomb and were
shown off by a Celtic Warrior, they travelled to Ronayer to gain some scrolls
and they tackled a Vampire, Wraith and Deathnight in a old castle ruin.
Finally the party joined in helping the King.
Domonic quested to the Gods to be able to help his daughter and using
the mirrors in the old Temple of Balor he journeyed to the future to speak
with Sir Erlmarc about Evina. Sir Erlmarc was angry with Domonic for travelling
through time as he saw it as the cause of many troubles but he could not
deter Domonic from his mission to save his daughter.
Domonic journeyed back to his own time and waited for a sign for when
he would need to travel once more to the future. He did not wait long and
arrived at the very moment of Evina's death. Working with the Sir Erlmarc
and Lady Teleri they managed to revive her. She had fulfilled her destiny
and died but they had brought her back. From that time Domonic's relationship
with Arawn soured. He journeyed back to his own time.
The group continued in their tasks. In which time Domonic found himself
questioned by the Inquisition, attacked by Vampires seeking to wipe out
his influence on his daughter who would be their bane in the future and
he further fell out with Arawn further and Arawn withdrew his influence
from Domonic.
Finally the party took an active part in the civil war seeking information
for the King, acting as diplomats trying to sway rulers to the Kings cause
and battling on the Kings side. Over that month much was achieved and eventually
the King won the war.
The Apostle
It was a year after the civil war and in that time the King had died
and the land found itself without ruler.
The party were approached by the church and discovered the Apostle
lay in a coma. They discovered his soul had been separated from his body
by a half demon know as Emeril working with Kalsidiens. To return the Apostle
they needed to contact the soul of a dead person of note who had been touched
by a immortals hand. They decided upon Rhudolf Keane.
After being pointed in the villains direction by a herne they battled
with Emeril and the Kalsidiens and eventually overcame them with Hernes
Silver arrow.
Finding the tomes needed to guide Rhudolf the performed the ritual
and the Apostle was returned. A by product was Rhudolf returned to life
and they renown bard made his impact on the world once more.