The Wiccam Wanderers
 Set in the World of Lastaria using the Advanced Dungeons and Dragons 2nd Edition Rules

The Realm of Lastaria is a World I designed based on Myth and Legend as well as our own world history yet set in a fantasy Realm with many of my own ideas mixed in.
You can find more about Lastaria by pressing on the following link  The Realm of Lastaria  or going to the following address http://www.oocities.org/TimesSqaure/Ring/2665/.

Dungeonmaster: Christopher Thorpe (Email Lastaria@AOL.Com)

Type of Game: A game where young adventurers have come together seeking to right wrongs and make a name for themselves.

The Characters:

Name
James of Wiccam
Class
Sorcerer of the Garaleyern School of Magic
Personality
Inquisitive, Curious, Thoughtful, secretly caring about companions.

Name
Bethany of Wiccam
Class
Theif (though she never seems to steal anything)/ Now Priestess of Arawn
Personality
Caring, Playful, Vain, Cheerful.

Name
Domonic of Wiccam
Class
Cleric of the Holy Order of the Oak
Personality
Forward, Protective, Wise, Reckless, Patient.

Name
Shadowfire
Class
Bard (Gypsy)
Personality
Strong Sense of Humour, Superstisious, Loyal to people.

Name
Cedric of Madley
Class
Fighter/Priest
Personality
Simple, Straightforward, Wise, Very honest, slow thinking.

Name
Ulf Grimheldsen "Blessed of Odin"
Class
Beserker
Personality
Overconfident (brash), Greedy.

Name
Alexis
Class
Fighter (Revenant)
Personality
Grim, Quiet, Loyal, Sensible.

Name
Alundra
Class
Fighter (Amazon)
Personality
Quiet, Overbearing at times, Sense of equal rights.

The Non Player Characters:

Name
Krenon
Class
Fighter/Mage/Theif.
Personality
Thoughtful, Imposing, Scheming, Secretive.

Name
Xanthus
Class
Warrior
Personality
Quiet, Imposing, Wry sense of Humor.

Name
The Kalak
Class
Unknown
Personality
Unknown

Name
Sarah Burns
Class
Seeker (Ranger)
Personality
Brave, Wise, Warm Hearted, Protective.

Details about the campaign
The Beginning
The campaign started in the village of Wiccam where the young friends returned to after spending several years away training in their vocation. They where soon able to put their talents to use for the village had had several raids and livestock and possessions had been taken. There suspicions were aroused to the theory that it was the work of Giants for they had several large foot prints around the area. The party soon discovered that the real culprits were bandits who faked the footprints to put them of the trail and scare them off. The party eventually managed to track them down to a nearby woods and put a stop to them.
Cult in the City
News of what they had accomplished soon got out and they were approached by a strange young man who represented a Group Known as the Redcloaks.
He had a proposal for the group. His organization was seeking to put a stop to a warped cult of Arawn which had kidnapped several women in the city of Salloway. He also had an interest in the group as potential allies so he wanted to see how well they did.
The  party soon traced the cult and there activities. They managed to find their base of operations and quickly raided it. After combating several of the guardians which included Undead the broke through to they main chamber  and put a stop to a ritual which was going on there and saved the kidnapped women.
Lair of the Goblins
The group were traveling back to Wiccam. They had left the city after another small adventure involving an eccentric noble who called himself the Jester.
They had camped for the night when they were suddenly attacked. Arrows flew into the camp causing chaos. The attack was so swift the group had little chance to form a defense and they were defeated. However there attackers left with what they had come for, several items of treasure and several captives.
The group were determined to get back what had been taken. They realized they had been attacked by Goblins due to slaying several of them and catching glimpses of them in the moonlight.
Using their Ranger they tracked the Goblins back to their lair and discovered it was an ancient tomb that belonged to Royalty of many centuries ago. They fought there way in, avoiding many dangerous traps along the way and eventually managed to rout the rest of the Goblins and save their companions.
Realm of the Fey
Time went on.
The party had undergone several more adventures. They had lost and gained several members over the time.
The party now found themselves investigating the disappearance of several children on the Isle of Caragar. Whilst investigating they were flung through a portal and found themselves in a strange land. What's more they all bore the bodies of the Fey. Some of them had changed quite dramatically.  They realized they were in the Fairy realm traveling awhile they found themselves in the Land of the Seelie and at the Court of the Sidhe (shi'ee) ruled by King Oberon and Queen Titania.
The Sidhe allowed the group access to their court and told them they had heard news of mortal children within the Fey realm under the capture of Redcaps an Evil race of fey associated with the Unseelie Court. Spurred on the group set off after the Redcaps. The tracked them for several days. Along the way they met an Elven man by the name of Feaden who like them was from the mortal realm. He told them where they might find the Redcaps and the time that they were at their weakest. The party found the Redcaps lair and raided it. But alas they picked the wrong hour and although several Redcaps lay dead the party were defeated. Yet not all was lost for the children were rescued and Feaden returned them to the mortal realm.
The party returned to where they appeared and stepped into the portal that would return them home.
Strangers in a strange Land
The party appeared back on the mortal plane. Though it was not a familiar one. In fact it was a completely different part of the world.
They journeyed for several miles before they came upon a large cottage. They discovered its inhabitants were an Earlishman like themselves called Krenon and a strange large creature with the body similar to a mans and the head of a beast known in this land as a Minataur called Xanthus.
Krenon was himself seeking a way to return back to Erland and decided to enlist the groups aid. He had saved Xanthus's life so Xanthus decided to journey with him also so that he might return the favor.
They journeyed for several days at one point causing a war between a tribe of Amazons and Centaurs manipulated by a strange war god called Ares. Eventually they found themselves in a city. Through Xanthus and Krenon they discovered a portal that could return them home though it lay in the temple of a hostile Priesthood. They battled through and after journeying through a maze guided by Xanthus they came upon the portal. Through it was blocked by the High Priestess. Krenon battled her and both used foul trickery against each other. Krenon was eventually the victor though he was gravely injured. The party headed through the portal where they found themselves home once more and Krenon and Xanthus departed their company.
The Haunting
After resting for several weeks the party investigated a strange house which was reported haunted. The reports were true and they ghost which haunted the place and was only ever heard never seen took a liking for Bethany for she looked like the mistress of the house long ago. The party went through several tense days until it became too much. They took Bethany away from the building for she had changed wishing to stay, renouncing her friends. The group discovered the source as the nursery and destroyed the cot. Ending the haunting of the building. (Or had they.)
Temple of Balor
The time was tense for the Wanderers. James had been expelled by the school for sharing spells with non School members and banned from using his magic.
After looking into the disappearance of travellers the party found a old Temple of Balor in a deep valley. Formorions lived here and took humans for slaves. After several encounters with Formorions they found their way into the old temple and had to tackle one of Balor's Steeds. A giant worm. The battle was grim but eventually they overcame the creature. Beyond it they found nine mirrors. Each showed a strange scene. The first showed past heroes, Sir Hagor Barrafield, Lucinda Conway, Feaden, Carathway Verningdale among others. The second showed Jacob and the Hooded Men, the third showed themselves, the fourth Sir Erlmarc, Lady Teleri and Evina and the rest were cloudy. After experimenting the discovered that these mirrors were portals to the past present and future and all these groups were tied in some way. The party decided to leave them and called on the church of the Oak to deal with the rest of the Formorions.
The Civil War
War had erupted in Erland and Domonic was determined to try to do something about it. He spent some time trying to find out what side would be best for the country should they win. And eventually he took the side of the King.
During this time he discovered events in the future after a meeting with Arawn. He found out his yet unborn daughter would die by the Shadowriders blade and vowed to find a way to stop it. Arawn told him her death was her destiny and that could not be changed.
Meanwhile the rest of the Wiccam Wanderers continued with their adventures. At one stage they travelled to a lost island that only appears every ten years and then disappeared once again. They came across several strange Celtic and Norse tribes whilst there and discovered a lost pirate ship deep under the island. They gained many treasures and left the island before it disappeared once again.
By now Domonic had met with and fallen in love with Sarah Burns and both knew their destiny was together. Not long after they fell in love Sarah found herself pregnant with Domanic's child.
Meeting up with Dominic again the party continued to adventure. All the while Domonic tried to persuade them to join him in aiding the King. The party did several more tasks. They explored a old Celtic Tomb and were shown off by a Celtic Warrior, they travelled to Ronayer to gain some scrolls and they tackled a Vampire, Wraith and Deathnight in a old castle ruin.
Finally the party joined in helping the King.
Domonic quested to the Gods to be able to help his daughter and using the mirrors in the old Temple of Balor he journeyed to the future to speak with Sir Erlmarc about Evina. Sir Erlmarc was angry with Domonic for travelling through time as he saw it as the cause of many troubles but he could not deter Domonic from his mission to save his daughter.
Domonic journeyed back to his own time and waited for a sign for when he would need to travel once more to the future. He did not wait long and arrived at the very moment of Evina's death. Working with the Sir Erlmarc and Lady Teleri they managed to revive her. She had fulfilled her destiny and died but they had brought her back. From that time Domonic's relationship with Arawn soured. He journeyed back to his own time.
The group continued in their tasks. In which time Domonic found himself questioned by the Inquisition, attacked by Vampires seeking to wipe out his influence on his daughter who would be their bane in the future and he further fell out with Arawn further and Arawn withdrew his influence from Domonic.
Finally the party took an active part in the civil war seeking information for the King, acting as diplomats trying to sway rulers to the Kings cause and battling on the Kings side. Over that month much was achieved and eventually the King won the war.
The Apostle
It was a year after the civil war and in that time the King had died and the land found itself without ruler.
The party were approached by the church and discovered the Apostle lay in a coma. They discovered his soul had been separated from his body by a half demon know as Emeril working with Kalsidiens. To return the Apostle they needed to contact the soul of a dead person of note who had been touched by a immortals hand. They decided upon Rhudolf Keane.
After being pointed in the villains direction by a herne they battled with Emeril and the Kalsidiens and eventually overcame them with Hernes Silver arrow.
Finding the tomes needed to guide Rhudolf the performed the ritual and the Apostle was returned. A by product was Rhudolf returned to life and they renown bard made his impact on the world once more.