Silver Special
This walkthrough starts at the point where
you meet the rebels at the camp.
Talk to the people on the far right, they'll
teach you a special move. Now pickup the
torch by the fire.
Quest for the Telescope
Head toward the caves (down and right from
the camp).
Use the torch in your backpack before entering.
2. You will fight your way until the gold
imp asks for help.
Spare his life and he will lead you to a
treasure where you will resupply, however
he will drink a potion and you will have
to fight him.
If you use the web of death on him then continue
to hit him you will get bonus points of damage.
Keep close to him.
3. Keep fighting until you reach another
save point, then take out the ice wand because
it is the best against the boss.
4. When fighting the boss.
Run behind the rock that is split in half.
Use the backwards/spinning attack to kill
the people behind you... use the ice wand
to shoot through the rocks and kill the boss.
You are safe from his attack.
Mission for Rain
Next is your mission in Rain.
Refer to your tips on how to control multiple
people.
Keep exploring the level until you find a
teddy bear (from an old lady).
Oracle Speaks -- First orb
After your mission in rain you will be sent
to the oracle.
There you will learn about Silver's plans.
You will receive a map, a horn, and a potion
if you talk to the scientist there.
After you've saved hit 'm' to go to map,
then go to Othias' tower where you will receive
your first orb, a sword, a special move,
and a silver key
(used to open the ice land).
Ice Orb (2nd orb)
After you've completed the first orb...
You should go to the 'oracle' and then exit
downwards.
This will bring you to the Iceland.
My combination for starting was Sekune with
a good sword and David with the fire orb.
Every arch in the bridge has an ice dragon
underneath it. David can take out each with
*1* hit (since fire does extra damage to
ice creatures).
After the 1st screen, David should be low
on mana, so switch him to a sword since the
next screen will have not many ice enemies.
Then before you enter the cave switch him
back to the orb, after the first cave scene,
back to the sword and keep it that way until
your about to open the door to the boss.
Secrets for killing the boss: Sekune will
most likely die first thing. Stay away from
the boss cuz he has massive close range damage.
Everytime you kill one of his guards, you'll
get a recharge orb.
Use David's specials on the guards then recharge
and use the fire on the boss. You may need
to resup with food quickly during your battle.
Quest for the 3rd orb
Hit M and go to the library entrance just
to talk and learn some info.
Now that you have decent enough weapons,
go to David's house (use the map).
Keep going right until you reach rueben's
house. Then go back and go up where you saw
your first welcoming party past David's house.
You'll meet vivian. Now run across the log
and go left.
The mayor's friends will attack you then
flee leaving you the key to Rain.
Now arm David with the ice orb and go left.
You'll fight little fire demons and since
you have David with ice you'll do extra damage,
and they'll leave magic orbs for resupplying.
After you've beat them, make sure David still
has on his ice orb and is fully resupplied.
Now continue on to fight the boss.
The trick to fighting this boss is "look
out for #1". Forget your friends, they
get full health after you beat the boss anyways
:).
The fire demon will come out from one of
the holes.
Use the rock in the center as your shield,
always staying on the opposite side of it
as the fire demon.
Keep shooting the ice orb at the boss while
he attacks your friends.
When you run out of mana, take out your ice
wand and shoot his little guard, he'll leave
a resupply orb, then continue with the ice
orb.
This boss is probably the easiest boss in
the game.
The next screen is a fire tree... you can't
'open it' but it will be used to mark a spot
on the map at this point.
Now that you've done the above, go to rain
and at the first intersection head upwards.
You'll come across the place to unlock the
key.
At the tavern you will meet Jug who is an
awesome teammate, the strongest in the game.
Trade him in for Sekune since she's only
good for long range attacks.
Talk to everyone and buy everything :). After
your done hit M and go to Othias' tower just
to save a bit of time.
At Othias' tower exit right, then exit down,
left, left, down until you reach the door
with the bell... use the code the old man
told you in the tavern (ring it 3 times,
pause, twice, pause, once).
Go in, exit to the LOWER left buy some silver,
exit DOWNWARD (to go back) then exit to the
UPPER left (this ensures your teammates will
be far from the werewolf, so each will have
their turn if you fail).
For the werewolf use an AXE and sideswipe
all the time. You'll see the magic damage
cuz you have silver with you.
You may shorten the time it takes to beat
him by using the CLEVER special move on him.
Continue past the werewolf, you'll see the
boatman.
You should have all you need to sail to the
spires.
Boss Tips: To beat the dragon you hafta use
projectiles. I suggest ice orb because it
has good aim and does the most damage.
The trick to beating this boss is to put
your teammates into the back where there's
a little dip.
Now use David with the ice orb and run toward
where the dragon is.
As soon as you come near reaching him, he
will fly to the other side... so as soon
as you make it to his head, start running
in the other direction.
Once you've made it directly under him (by
judging his flying to the other side) you
shoot his belly where
it will do the magic damage signaling that
you hit him properly.
It doesn't matter if your teammates die because
they get full resupply after you beat him.
Quest for the 4th orb (lightning)
When you beat the healing dragon, go downward,
then to the left (if you haven't already).
You'll be greeted by LOTS of enemies.
When you defeat them all, a chest will appear.
In the chest is the necklace you will use
to unlock the fire tree.
So hit M and go to the Fire Tree.
Once you unlock the fire tree, spirk will
tell you that the scientist wants to see
you.
All it means is that the scientist made some
new potions.
When you enter the fire tree area, exit lower
RIGHT not left, or you will face a boss you
may not be up to facing at the moment.
You will eventually find Cagen. Trade him
for vivienne because he is one of the best
characters in the game.
He's the 2nd best for magic and on top of
it he's very agile.
As you fight your way through the monastary
you will come to the point where you will
meet the meditating monk.
He will ask for a life question.
When this happense, hit M and go to the Library
Entrance.
You can get a life question from the scientist
that asked you for one earlier.
Then hit M and go back to the monastary.
The monk will reward you with a potion that
will transport you to a house.
There you will find Rueben's key. Hit 'M',
go to Rueben's house. You will find Chiaro.
I don't recommend him.
He's wise and has good magic, but is not
strong, does not have good AC, not good at
range skill.
So just send him to the camp. Upstairs you
will find the orb.
Quest for the 5th orb (Earth Magic)
Now that you have enough special moves.
Go back to the fire tree.
This time take a left.
My setup was: Cagen: Lightning Orb Jug: Long
Sword (Scyth)
David: Long Sword (Scyth)
Have Cagen sit back and shoot while the big
guys do the damage with the special moves.
Defeating this boss gives you a bronze key
and a lightning staff.
Now your ready to take on glass' palace.
Hit 'm' go to the "turret".
Take the highest paths, they will lead you
to Glass' palace.
When your in the palace you will eventually
have a choice of taking a left or a right.
Choose left. You will continue on and eventually
face an ice dragon.
You will get to save your game RIGHT before
you fight.
Boss Tips: Make sure you have LOTS of health
potions handy.
This boss is pretty tough. The hardest part
about this boss is the timing.
You have to hit him with the FIRE ORB as
he's CHARGING... and there are 2 types of
charging.
One is when hes recharging his health.
You will be able to tell this by the ice
glows around him.
When you shoot him while hes doing this,
he will be hurt and let a recharge orb drop.
The 2nd type of recharging is when he will
throw a level 3 ice ball at you, his belly
will be exposed during this charge.
As soon as you see him stand on his back
legs you must throw the fireball for it to
hit him properly.
The boss stamps on the ground and makes isicles
fall from the roof, this is the hardest to
dodge.
However I have a technique that you may use
to dodge the iceballs and the ice spray.
Simply hide behind frozen Jug since he is
big, he will block the ice from hitting you.
You will also be able to shoot from behind
Jug.
Things you should know about the Throne Room:
The exit at the top left is where the Earth
Magic orb is.
You can save your game there.
At the bottom RIGHT is another exit.
You must go thru there and grab some items.
From this room you will get the Barracks
key and a Diamond key.
Go back a 2 rooms to use the Diamond key.
In that room you will find the blue key and
the amulet of seeing.
Go back to the front of the palace (first
room) and you will find the blue door.
Inside the blue door is the Summoning of
Golem magical weapon and a war hammer for
your use.
Quest for the 6th orb (Acid Magic)
Go to the rebel camp and talk to everyone.
Fat Bob will tell you a password that you
will use on the tavern keeper (hit 'M' and
go to the tavern).
He will let you into the sewers. Just before
you enter, someone will teach you how to
use the 'falcon' special move.
The best combo for this level is Cagen with
EARTH MAGIC and Jug and David with swords.
EARTH MAGIC does special damage on most creatures
in this level.
It will help you clear rooms fast and efficiently
since earth magic does not take up a lot
of mana.
Be sure to let the water out before saving
your game.
If you did not let the water out and are
asked to save, go back and let the water
out and
THEN save which will save you the trouble
of re-letting the water out if you die. The
wheel for the water is found by a winding
staircase. The machine is found opposite
of the boss' lair.
When you defeat the boss, he will give you
the acid magic orb.
Quest for the 7th orb (Time Orb)
Go to Thaddeus' Tower and enter a whole on
the wall located at the upper right corner
of the screen.
When you enter the wall, head east then head
into the gate entrance on the next screen.
You will come across Khan, kill him and take
his Bastard sword and Dragon shield.
Continue on until you find a stairway and
a very large door.
Take the stairway up and you will encounter
a purple imp.
He will turn invisible and attack you. Attack
him and you will receive ring of invisibility.
Head back down and enter the large door that
you saw earlier.
You will come across Jeremiah, an old man
in a hanging cage.
He will drop his key down to bottom, you
need to shoot the lever across the room with
a projectile magic or weapon to lower the
bridge.
Kill the big lizard at the bottom and you
will receive a gold key.
Proceed down and you will find Duke in a
cell.
After you have defeated all the monsters,
Duke will talk to you.
After talking to Duke, head up and you will
enter a room with a giant fan in the floor.
Pull the lever next to toilet seat at the
lower left of the screen to turn the fan
into a stairway.
When you come into a room with a big cage
hanging in the center, equip David with the
best sword and shield, head down the stairs
and get ready to fight Fuge. During strength
and enchanted armor potions before fighting
Fuge.
During the health potion instead of eating
the food when your health is low.
Use your SP whenever you have the chance.
After defeating Fuge, you will receive Fuge's
swords and half-moon key.
Save here if you want then go into the room
at the upper left corner of the screen.
Kill the monsters and head down the stairs.
Kill the guard in there and you will receive
the cell key necessary to free Duke.
After getting the key, go into the room that
the guard was standing a moment ago.
You will meet Moss, use the Teddy Bear and
talk to him.
Head back to the cell and free Duke.
After you have had the conversation with
Glass, head back to the Rebel Camp.
Talk to the old lady, Edith and she will
give you a ring of resist magic.
Next, head toward the Harbour in Verdante.
Make sure you have at least 300 of gold in
order to board the boat to Deathgate.
Fight your way through boneyard and you will
come across the ghost of Ben's brother.
After talking to Ben, head toward the lower
right corner of your screen.
Head under the wooden wood, you will meet
the ghost of Professor O'Leary after you
have killed all the creatures.
He will give you the scroll of revelation
needed to enter The Dig.
After getting the scroll, get out from that
screen and take the other path below the
wooden bridge.
You will meet the ghost of Canitos; he'll
give you the stone key.
Now that you have all the necessary items
to get the 7th orb, use your map and go to
the Airlock in Spires.
Use your stone key and open the chest to
get Lycanthrope. Lycanthrope allows you to
morph into a werewolf for a limited period
of time.
Use your map and go to Library Entrance in
Gno.
Use your gold key at the big brown door.
After getting the Hurricane SP and Golem
II, head back to the Rebel Camp.
Upon entering Rebel Camp, Ben will teach
you the Berserker SP.
Then, walk through the narrow path north
of the Rebel Camp.
When you reach a fountain, your character
will use the scroll of revelation to reveal
the hidden passage.
Make your way through the forest and you
will come across a chest in a camp site.
The chest contains the Green Key and Time
Orb.
Quest for the 8th orb(Light Orb)
Continue moving further and you will fight
a blue earth creature.
He is not hard if you can freeze him with
your level 3 ice magic.
After defeating him, you will get an iron
key. Use the iron key at the gate on top
of the screen.
Get the Bone Key inside the chest and head
to the Sewers in Rain via your map.
Upon entering the Sewers, head right, up
the stairs, up, lower right, then use the
Green Key in the gate located at the bottom
center of the screen.
Get the Armageddon SP inside the chest and
head back to Bone Yard via your map.
Unlock the protected gate with the Bone Key
and enter it.
You will be teleported into a place with
invisible floating cyclops.
Use your amulet of seeing to see the cyclops.
After killing them, make your way down the
path at the bottom center of your screen.
Enter one of the opened doorways, it doesn't
matter which one.
Kill the cyclops and step in the bursting
wave on the ground then make your way to
the right.
The door will open when you've defeated the
Lady of Light.
Behind the door you will find the Light Orb
located at the top right and the save point
at the top left.
Grab the Orb and head back to the Rebel Camp
via your map.
Buy any necessary items from the wizard at
the oracle before going to the Rebel Camp.
You won't be able to come back once you've
entered the portal at Rebel Camp.
Choose your party and step into the portal.
You can no longer use the map once you are
in Metalon.
Final Battles at Metalon
After entering the portal, make your way
through Metalon, there is only one exit in
each screen so there is no confusion there.
You will soon reach a screen with a bridge
and a passage you can't get to at the right
side.
Go up the bridge and you will enter a room
that has a red smoke pot top center of the
screen
Click on the pot and your character will
drop something in there to get rid of the
smoke.
A portal will now appear; enter it and make
your way to the right.
Continue down the path and you will come
across a robot in a tube, ignore it and go
further down.
Click on the pot and the wall will dump out
red blood.
Now, go back to the portal and you will now
face the robot you saw earlier in the tube.
Kill the robot then save and enter the passage
where he came from.
Make your way through the mansion, use the
half-moon key when you come across a room
with glitters in front of it.
Get the Granite Key inside the chest and
use it on the door with glitters.
After talking to Oberius, make your way to
the right.
Once you're in a room with a round fence
in the center, press one of the 2 buttons
at the left side of the screen.
Press the other button on the right side
and kill the two cretures.
A crystal will then rise from the center
of the screen and the door will rise up.
Three screens from here and you'll face your
final battle with Silver, you will also be
able to save two screens from here.
When fighting Silver, let your two strongest
characters attack the robot, and let the
one with the most magic
point attack the hanging ball located at
the center of the screen.
Attack the ball first with fire magic, after
it has been destroyed, use the ice then,
healing then, lightning then, earth then,
acid then, time then, finally the light magic.
After Silver is finished you will face Apocalypse.
It is wise to use your shield in combination
with your sword when fighting Apocalypse
on ground.
My best strategy against Apocalypse is to
hit him once with a thrust motion (ctrl +
mouse motion up) then block,
and when your falcon SP is fully charged
use it on him.
Repeat this until he starts to fly off the
ground.
At this point, run away from his earthquake
blast.
While Apocalypse is flying and bombarding
you with fireballs and other stuff, run!,
do not stand still for a second.
Once he has landed on the ground, continue
the same shield and thrust attack.
Once you have his blood down to zero, he
will fly to the center of the center.
Go to the cliff under him and perform your
falcon SP one last time.
After he dies, you and your party will run
out of the mansion and on to a ship.
General Tips
For fast switching hit ~,1,2,3 to highlight
characters 1 always highlights David, 2 and
3 highlight whoever you choosed as your 2nd
and 3rd character.
~ highlights all of them, your active character
is the last you choosed.
To have your men be better at fighting themselves,
highlight them all then ctrl-click their
target.
This way they won't be standing still and
vuln. to attack.
NOTE: doing this method will cause anyone
with a projectile weapon to fire it, instead
of moving in and attacking.
This is good if you want backup.
Your non-active characters will continue
to attack what they've been told to until
you change their target or their target dies.
For fast switching of weapons use 7,8,9,0.
7:
last sword used 8: last orb/magical weapon
used 9:
last projectile weapon used 0:
last shield used using this method you can
have someone versatile such as David have
both a spell and a weapon at the same time.
I.E. switch from his weapons to the ice orb,
walk into your next room.
Have him use the attack from far away and
then quickly hit 7,0 for close range combat.
This works good with Sekune use 7,0 for close
range and 9 for long range.
Special Attacks
Unlike most items, special attacks are NOT
shared between characters ('mana wise' at
least).
When you pick up a special move each character
has access to it and, each character can
use it at the same time.
Which means if you have the falcon spell
and your up against a boss you
can make sure each character is using it
as his or her special move and as soon as
you use
it you can switch characters and use theirs.
Also specials move regenerate on their own
like magic weapons.
You can use ALL your special moves before
any of them regenerate.
To use a special move hold CTRL then the
LEFT MOUSE BUTTON and do not move the mouse
in any direction.
In about a second it will perform the special
move. You can also perform Special Attacks
with your magical orbs.
Select one of the magical orbs and press
A.
This attack is very powerful and has a large
ground coverage, however, it also uses alot
more mana that a regular magic attack.
Your character will perform different attack
base on the level of the magic.
THX for using Absolute Cheat