![]() | Spells | ![]() |
![]() | Category 1 |
SPELL | COST | DAMAGE | LINE OF SIGHT |
Fetters Of Rime [Freezes Opponents] Damage to enemy is 2x the cost on the caster. Use the spell to freeze an enemy and let one of your characters take him down. | 1--20 | Special | Yes |
Evil Seek [Strikes multiple targets] Damage to enemy is 40--60 points depending on the cost and moves from the first target to the next until all enemies have been hit. | 20--30 | Variable | Yes |
Flamecast [Area fire damage] Damage to enemy is 3x the cost. Also inflicts damage to other characters who are at most 2 steps from the main target. | 1--20 | 3xCost | Yes |
Strength Drain [Drains strength from the target and gives it to the caster] Strength from the enemy (equal to the cost) is transfered to the caster. This is the only spell that can beat Wind Elementals. | 10--20 | Special | Yes |
Skyfire [Opponents must be carrying metal] A bolt of lightning hits the enemy and inflicts damage of 40 points. This spell only works above ground. | 12--40 | 40 | No |
Bane Of The Black Slayers [Use on Black Slayers] Damage to opponent is 5x the cost (use only on Black Slayers). | 10--15 | 5xCost | Yes |
![]() | Category 2 |
SPELL | COST | DAMAGE | LINE OF SIGHT |
Grief Of 1000 Nights [Opponent held] Holds opponent for a number of rounds equal to 2x the cost. | 4--16 | None | No |
Despair Thy Eyes [Blinds target for a short time] Blinds opponent for 1--2 rounds. | 2 | None | No |
Wrath Of Killian [Earthquake trap] Damage to enemy is 10--20 points. Causes a trap to appear on the ground. An opponent moving onto this area will not be able to move or cast a spell until he moves out of it. | 20 | 10--20 | No |
Mind Melt [Damages opponent's psyche] Damage to enemy is 3x the cost. Damage to Witch hags and Goblins is double. | 5--15 | 3xCost | No |
Touch Of Lims-Kragma [Kills one enemy] Kills one opponent instantly. This spell is not effective against Makala. | 50 | Death | No |
Thoughts Like Clouds [Confuses enemy spellcaster] Enemy spellcaster will not be able to cast a spell for a number of rounds. | 10--20 | None | No |
Mad God's Rage [Strikes all opponents until dead] Damage to enemy is 15--25 points at a cost of 3 Health/Stamina points. The spell is repeated until all opponents are dead or the caster spends all Health/Stamina points and dies. | 3/Strike | 15--25/ Strike | No |
Unfortunate Flux [Summons sprites to attack enemy] Caster can summon sprites to attack an enemy. Damage is from 30 points or more. | 20 | 20 | No |
![]() | Category 3 |
SPELL | COST | DAMAGE | LINE OF SIGHT |
Night Fingers [Allows caster to steal items] Allows caster to see an enemy's inventory and take a non-used item. The caster must be carrying a Glory Hand for this spell to work. | 14 | None | No |
Steelfire [Causes blade to do extra damage] Enhances a sword to do double damage (normal damage to those with resistance). | 10 | Special | No |
River Song [Summons Rusalki] Caster can summon a Rusalki to fight for the group until the combat is finished. The Rusalki cannot be controlled, however. | 20 | None | No |
Firestorm [Strikes all targets within line of sight] Damage to enemy is 4x the cost. This spell can hit all targets within the line of sight. | 1--30 | 4xCost | Yes |
Final Rest [Affects Black Slayers and Night Hawks] Caster can cause a dead Nighthawk or Black Slayer to disappear instead of regenerating as a Black Slayer. If this spell is used, the party will not be able to recover the items carried by the enemy. | 5 | None | No |
Thy Master's Will [Forces a Wyvern to retreat] Caster can cause a Wyvern to retreat from combat. The caster must be carrying a Wyvern's Egg for this spell to work. | 20 | None | No |
Invitation [Pulls target forward] Caster can cause an opponent to be pulled to him by a number of spaces equal to the cost. This spell can be used to pull an opponent to magical traps or to prevent him from escaping. | 1--10 | None | No |
Gambit Of The Eight [Creates a magic 'mine'] Caster can create a magical 'mine' on one grid space for a number of rounds equal to 10x the cost. | 2--18 | Variable | No |
![]() | Category 4 |
SPELL | COST | DAMAGE | LINE OF SIGHT |
Hocho's Haven [Shields target from damage] Caster can surround a character with a protective shield. The shield disappears after it has received damage equal to 4x the cost. | 7--14 | None | No |
Gift Of Sung [Health/Stamina transfer] Caster can 'transfer' his Health/Stamina points (equal to the cost) to a character | 1--20 | None | No |
Skin Of The Dragon [Invisible armor] Caster can surround a character with an invisible armor. The armor will take any damage equal to the cost for a number of rounds. | 4--20 | None | No |
Wind Of Eortis [Pushes target away from caster] Caster can summon a whirlwind to push an opponent away from him by a number of steps equal to cost | 1--14 | None | Yes |
Mirror Wall [Reflects projectile spells] Caster can create a magical column in front of him for 12 rounds. Spells directed at him will be reflected back at the enemy spellcaster. The column will also stop an enemy quarrel. | 20 | None | No |
Dannon's Delusions [Creates illusionary character] Caster can create a 'double' of any character in the party for a number of rounds equal to cost. The illusionary character will be passive, but opponents will attack it. | 5--10 | None | No |
Black Nimbus [Deactivates trap crystals] Allows caster to deactivate magical trap crystals. The probability of success is equal to 10x the cost. | 1--10 | None | No |
![]() | Category 5 |
SPELL | COST | DURATION |
Dragon's Breath [Creates thick fog] Allows caster to create a thick fog and let the party avoid combats. The spell can also allow the party to ambush opponents. | 5--15 | 10 min x Cost |
Candle Glow [Creates light below ground] Allows caster to create a greenish light to increase visibility. This spell only works underground. | 1--15 | 48 min x Cost |
And The Light Shall Lie [Caster appears to be Moredhel] Allows Owyn to appear as a Moredhel in order to reach Moraewulf in Harlech (Chapter 4). | 15 | 32 min |
Stardusk [Creates light above ground] Allows caster to create a bluish light to increase visibility above ground at night. | 5--15 | 48 min x Cost |
Union [Allows caster to read Moredhel] Allows caster to read Moredhel writings. This spell is good only in Chapters 5 and 7 where Gorath is not present. The spell will cost Patrus 15 Health/Stamina points everytime it is used. | 15 | 20 min |
![]() | Category 6 |
SPELL | COST | DURATION |
Nacre Cicatrix [Caster can sense magical items] Will locate and display any magical item on the overhead map including restoratives, scrolls and enchanted quarrels. | 5--14 | Once |
Scent Of Sarig [Caster can sense trapped chests] Allows caster to detect booby-trapped chests. The caster will have an option of deactivating the trap. | 5 | 12 hours |
Eyes Of Ishap [Caster can sense vessels] Allows caster to detect Chests, Buildings, Bags, Mounds of dirt, Tree stumps and Wells that may contain items. | 1--10 | Once |
The Unseen [Caster can sense food] Allows caster to locate any food hidden in the area. | 1--10 | Once |
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