![]() |
|||||||||||||||||||||||||||||||
The History of Utopia | |||||||||||||||||||||||||||||||
![]() |
|||||||||||||||||||||||||||||||
The Betas - "The Dawn of Time" | |||||||||||||||||||||||||||||||
Ah so it begins...early on Utopia was relatively small but rapidly growing. Early on there were as little as 5k players playing the game with hundreds of new players joining almost daily. The races were wildly out of balance. Dwarves had 7 generals. Faeries were beyond horrible. There was an early bug that allowed millions of soliders and aid to be given to another province. One of the earliest betas had to be restarted because there were people over 100k NW when the rest of the top 10 was at 18k :) The military had a readiness rating and it cost money to send out troops. Most of the betas were very short until..... |
|||||||||||||||||||||||||||||||
The Long Beta | |||||||||||||||||||||||||||||||
The long beta before Utopia's first age began was a wild ride. There were many obvious multis in this age. Recluce, Soap, Land, and WAR DOGS among others made dozens of accounts naming them with similar names. SNAP was at the apex of it's power during this age. SNAP is/was a vile alliance / group of multis that would force kingdoms to vote them in as regent and rename the kingdom things like "Snap sux donkeys". They terrorized kingdoms before the institution of diminished returns because a province could be killed with 12 or 13 hits. If the first SNAP province got through, then the 2nd would send enough and, then then third, etc. Whole kingdoms were decimated by SNAP and SNAP had provinces in the top 50 on their islands as well as in the top 50 kingdoms in the world. Arising to fight them were several alliances, including the Rogue Alliance (which I ran :) formed by a large group of players from another game called the Rogue Market http://www.roguemarket.com. After a largely successful campaign to destroy another SNAP wannabe called WAR DOGS (another player with dozens of accounts he used to attack with) several, small, informal alliances set their sights on SNAP around mid-game. They contacted SNAP kingdoms and offered to help over throw SNAP, attacked the biggest SNAP provinces and generally made bloody war on SNAP. By the end of the game, SNAP was decimated and nearly destroyed. Utopia's most well known player at this time is Anti. He has 7 highly ranked orc accounts. The debate rages on whether this is cheating or not because Anti created the accounts before multiple accounts were prohibited (although he did use them after they were banned). He is considered the ultimate authority on the game. Utopia's #1 player is Morphy's Ghost. The Top 50 is dominated by Dwarves and Orcs early on....there is a short respite before the game begins with... |
|||||||||||||||||||||||||||||||
The Last Beta | |||||||||||||||||||||||||||||||
This beta was quite short with the top players barely breaking a thousand acres before the game was started. This age was notable because the top player was "The White Knight". He grew unbelievably fast and had several "family members" who played from his computer and also seemed to be very good players. All this will become more relevant later on... |
|||||||||||||||||||||||||||||||
Utopia's First Age "The Golden Age of Utopia" | |||||||||||||||||||||||||||||||
There was no diminishing returns so land grabbing was easy. I played an Orc province called the Slathering Horde that was Top 50 in the world and I finished around 463-0 (you got a win for every successful attack in those days.) Most players were offense heavy, defense was light (100k points of D was considered extremely high), and few people understood the potential of thieves and wizards. The game was much faster paced than it is now and there were probably more wars in this age than any other. However, there were a couple of serious bugs early on that effected gameplay. The zero offense bug made people fail who attacked someone with no defense (landfarms at the beginning of the game). There was also an attack bug that allowed people with very minimal offenses to penetrate provinces with huge amounts of defense (for example a friend of mine with 8k points of D got land grabbed by someone who sent 450 points of offense). Fortunately, these bugs were soon corrected. |
|||||||||||||||||||||||||||||||
The Alliances | |||||||||||||||||||||||||||||||
The Barduvian alliance first became known in this age. An orc called Sauron's Pets was sending out messages to other top Orc provinces asking them to join his "Secret Orc" alliance. Mosaic (which later became Magma started in this age). A friend of mine named Sigmeund Freud of the Primal Horde started Mosaic when he got heavily into the role playing and political side of the game. He asked his kingdom to attack island 13 kingdoms (because they were unlucky island 13) and decimate them, often forcing them to add Mosaic to their names or be destroyed. Mosaic added converts and began a massive propaganda campaign to hide who started Mosaic and to further the goals of the alliance. Ironically the founder of Mosaic's kingdom (4:7) was also the starting point of Utopia's first world war (which ironically enough was completely unrelated to the start of Mosaic.) AUK was another powerhouse alliance in this age. They claimed over 625 members and were at the apex of their power. The alliance that caused the largest sensation in this age however was Feuer. Founded by Anti, Feuer (The German word for fire) was founded to be a new type of alliance. Dedicated only to protecting it's members from other alliances and multis. Things took a bad turn however when Anti's province was attacked by Miltant Orgy (Sudden Death). Militant Orgy was added and then dropped from a Feuer Death List. Soon thereafter, Bugoo, Crimson Death and the rest of the island 1 alliance jumped in. Anti's province was destroyed, The White Knight was deleted by Utopia, and Feuer's other big name member Morphy's Ghost deleted his own province. Soon after Anti's province was destroyed Feuer disengrated. Anti and Mo (who also had his province destroyed) fought a famous duel. Both built newbie provinces and fought 1 on 1. Anti Spanked Mo mainly by using thievery (a forerunner of things to come in Utopia's future). |
|||||||||||||||||||||||||||||||
The Island Wars | |||||||||||||||||||||||||||||||
Very early on one Regent Flame declared that he intended to unite island 2 under his control and then methodically destroy the other islands 1 at a time. Apparently he began organzing this and actually got a few kingdoms to join with him. Much to his dismay the rest of island 2 (as well as the rest of the world) took great offense at his plan and launched a massive military strike at him. Soon thereafter he perished and became basically a running joke on the Utopia forums. |
|||||||||||||||||||||||||||||||
This round was marked by major island vs. island wars. The first major war of the Utopian age was island 1 vs. island 7. Island 1 was the most powerful island in the world by far. It was loaded with top players. This island allied under the rulership of one Crimson Death, the regent of the Iron Curtain (the #1 kingdom in the world). A kingdom on island 7 (4:7 which is where Mosaic began incidentally) was getting land grabbed by a member of the Iron Curtain (Garroting Deep and/or King Amy). Garroting Deep continually attacked an inactive member 4:7. A member of 4:7 retailiated for the attacks with an attack of his own. The Iron Curtain attacked the attacker from 7:4. A second attack from that lone member on 7:4 was made on the Iron Curtain. The Iron Curtain's response was to attempt to kill that province and eventually to kill 7:4 when they fought back. A war began and 4:7 quickly found themselves outgunned. The Iron Curtain was easily triple their size. They called in some of the members of Mosaic and Iron Curtain called in the rest of the insanely powerful island 1 alliance. 4:7 was quickly decimated and the island 1 alliance moved on to attack Tuylean Gaylen's kingdom. At that point the #15 player in the world "The Slathering Horde" (me!) jumped in the fray. I built a 250 shipyards to make sure that I could keep attacking until I died (I expected to die) and starting hitting The Iron Curtan twice a day until the conflict was concluded. A war spilled out onto the Utopian forums where Crimson Death's policy of killing anyone who hit his kingdom twice was vigorously debated. The war was heating up fast. Another 1/2 dozen kingdoms agreed to join the war against island 1 and Crimson Death agreed to make peace with every kingdom except Tuylean Gaylean's. Another round of attacks brought the land I took out of the Iron Curtain up1k (out of 3k) acres. Plus the most devastating array of thief and magic attacks in the history of Utopia was launched against Crimson Death (he had so many thief and mage attacks against him that he couldn't open his news, It literally crashed his browser every time he tried) convinced Crimson Death to make peace at last. The war was generally considered to be a victory for island 1 since they decimated 1 entire kingdom and crippled two others although island 7 fought well and was very capable of continuing the war. |
|||||||||||||||||||||||||||||||
The second world war was more of a planned afair. Acoma managed to unite islands 4 and 5 and decided to declare war on the second most powerful island in the world, Island 2. They mounted an offensive but island 2 quickly retaliated (w/ some help from there allies on island 1). Islands 4 and 5 were hit with the most withering large scale attack in the history of Utopia. Acoma was obliterated. Island 4 and 5 were beaten into submission within a couple of days time and were very quick to try for a truce with island 2. |
|||||||||||||||||||||||||||||||
Dwarves rampaged out to a huge lead on all the top boards. Silverhall topped the leaderboards early on with a staggering lead over all over provinces. About Mid-game Silverhall and Realm of Death (there was great debate on whether they were friends or multis) both dropped there land and became became two of the first real moster thief provinces. There actions would inspire large numbers of others in later ages. By the end of the round, Dwarves no longer dominated the leaderboards. However Dwarves were still neutered by Utopia even though they no longer dominated the top 50 and Faeries remained untouched although they were climbing rapidly up the ranks at the end of the game. Newbie bashing is the hot issue on the forums and the term "Newbie Ghetto" is first coined by Taurus. Large powerful Kingdoms take small newbie kingdoms under their protection. For example the newbie kingdom might be named "under the protection of xx:xx" The most famous of the newbie protectors is Calliane. She and an unknown player called "Mr. Anon" wage a long verbal war over the ethics of newbie bashing on the Utopia forums. Because of all the newbie bashing, diminishing returns is instituted next round. Quantum (Malachi) finishes the game as the #1 player amd United Britania (Hydra) is the first place kingdom. |
|||||||||||||||||||||||||||||||
Utopia's Second Age - The Rise and Fall of CQ / or the Age of the Faerie | |||||||||||||||||||||||||||||||
Diminishing returns begins this age greatly reducing newbie bashing. The average player discovers defense for the first time and finding land grabs becomes tough. The early rounds of the game were most notable for horrible server lag that at times made it difficult to get in the game. Two of Utopia's most famous Web Pages are founded in this Age (Anti's and mine). |
|||||||||||||||||||||||||||||||
Alliances - BA grows to become Utopia's second most powerful alliance. At the start of the age they were probably the most well known alliance as well. They get into a war with the Iron Curtain and Crimson Death. This time Crimson Death is no longer on island 1 and no longer has a powerful alliance backing him up. Crimson Death dies but Sauron's Pets (the leader of BA) follows soon afterwards. Warlord forms Gemini and recruits player on the forums. Mosaic changes there ways and their name and becomes Magma. Auk splits up and slowly but steadily loses power. The CQ (named after ICQ) rises to power. A group of top players who originally formed in order to protect themselves from alliances and multis gains steam. A number of well known players including Calliane (Callista), Kanga, Ghazadum's Domain, Savannah, and Larroke were prominent members. CQ started tagging there kingdoms and soon was as large as AUK in their heyday. Soon ugly rumors surfaced. CQ had a large number of top players and top kingdoms and rumors of gang bangs and CQ attacking other players simply to elevate the rank of other CQ members began to become prominent. Numerous CQ members alternately denied these rumors were true or arrogantly challenged the Utopian populace to do something about it on the Utopian forums. CQ was generally considered invincible because of there large number of powerful members. CQ's downfall began with one lone "anon" province. Every day a province called "anon" would go to the Utopian forums and copy and paste the houses he burned of CQ members. He struck indiscrimanantly arsoning anyone in CQ and then posting the results in the Utopian forums. A great debate sprang up on the ethics of CQ and many others starting following "anon's" lead. Soon military attacks followed. By the end of the round CQ was in full fledged retreat. People were saying that they quit CQ and that "CQ was dead". Soon thereafter, CQ was heard from no more. |
|||||||||||||||||||||||||||||||
The Big Wars | |||||||||||||||||||||||||||||||
My kingdom, the #3 kingdom in the world (The Drunken Monkey Clan) spent the last 3 days of the game in a war with the games #1 kingdom (Hydra). Basically a player from The Drunken Monkey Clan who many people on both kingdoms now believe to be a multi and /or friend of Savannah (from the #2 kingdom the Porsta Rogues) managed to start the war by attacking Hydra while claiming to the Drunken Monkey Clan that his attacks were in retalition for thieving attacks by Hydra on him (which wasn't true). In the end a bloody war was fought but it made little difference in the standing (The Drunken Monkey Clan dropped from #2 to #3 while throwing some attacks Porsta Rogues way just to make sure they didn't make #1 in the world). |
|||||||||||||||||||||||||||||||
Two other top 5 kingdoms, Swift Justice CQ and United Provinces also fought a war. Quantum who was a member of Swift Justice, organized a gang bang on a member of United Provinces coincidentally right after United Provinces passed them in the rankings (moving up from #5to #4). Quantum found a member of United Provinces who was relatively large but had light defense. He passed that information out to numerous people on his ICQ list and encouraged them to attack. They did, the province was hit several times and Swift Justice moved back up to the #4 slot. United Provinces got word of this and was outraged. A war began. At first both sides called in allies but then agreed to ask their allies not to participate. The war raged for a few days and Swift Justice surrendered. United Provinces moved back into the #4 position, this time for the rest of the round. |
|||||||||||||||||||||||||||||||
Larroke vs. Multis - Probably the longest full scale war in Utopian history occurred this round. Larroke had a friend named Dolsi killed by what he and most other players considered a group of obvious multis (a person / group that had warred with an alliance called Clan Plaid who came from Myth 2 in the previous round). This group of multis included two top 50 provinces and had around 12 total provinces that worked in concert. The multi (who was rumored to be the White Knight) had thief specialists, Magic specialists, and lots of military accounts. They would all attack in unison with devastating effect. Larroke who had an ICQ list which he said was over 400 members in size and also got some help from an alliance called TGA after the multis killed there leader Prevailor. Larroke called in favors left and right and an extensive war was fought both in Utopia and on the boards. It dragged on for almost a month with multi accounts and other players fighting them both dying in the effort. Eventually the forces on Larrokes side reached critical mass and along with some well timed Deletions from Echelon, they managed to finish off the multis.. |
|||||||||||||||||||||||||||||||
Faeries totally dominate the Top 50 this round. The forums are full of people saying that they have to be downgraded (and they are significantly downgraded for Utopia's third age). Kanga (Land of the Lions) was the games #1 player by a lot and Hydra (United Britania) finishes first yet again. |
|||||||||||||||||||||||||||||||
Utopia's Third Age (The Age of the Thief) | |||||||||||||||||||||||||||||||
The Halfling and Avian races are added this round. Amazingly enough all the races seem to be fairly well balanced except for Avians. An early bug allows one regent to send out 12 dragons all aimed at different BA kingdoms. The dragons and the regent that sent them are deleted by Echelon after a couple of days. Ironically, the kingdoms are grouped by the amount of players that chose to stay in each kingdom. So most of top kingdoms that had 24 or 25 players want to stay were grouped on islands 22 and 23 much to the rest of the world's chagrin. Mad John Finn's Wife (The Mercy Seat) of The Rogue Alliance (my old kingdom) forms a NAP (non-agression pact) and unites (for the most part) the two most powerful islands in Utopia's history. |
|||||||||||||||||||||||||||||||
Alliances: An alliance called Gemini starts to become well known. It is an "offensive" alliance that makes no bones about it's willingness to gang attack it's opponents. Once again the ugly rumors start that gemini is crushing kingdoms and forcing them to join Gemini or die. Utopian provinces rose up from all the globe (as well as another old alliance, UDNO) to crush Gemini to earth. BA reaches the pinnacle of it's power becoming the largest and most powerful alliance ever. Learning lessons from the fall of CQ, BA becomes much less agressive than the last round. However, thief provinces still rise up and burn down BA provinces. The Anti-BA alliance arises to fight BA. Once again Crimson Death and BA get into it and once again Crimson Death and Sauron's Pets are destroyed. |
|||||||||||||||||||||||||||||||
Two hacks were perperated in this age. The first was a Java hack that released all of provinces troops and razed all their buildings if you went to a certain Utopia website with your Utopian cookie still active (click here to see an article on this). This hack got numerous players including Larroke. Later in the round another web page URL was sent out that read the username and password off of the cookie in a player's C drive and gave a hacker access to the accounts. The hacker then went in and changed the passwords and released the troops of several well known players including Jambodia. Scripts also make there first appearance to the general population. A script basically checks through the kingdom pages looking for land fat targets or targets that have not logged on in a few days (by comparing them over a few days time). A debate rages on the Utopian forums about how ethical scripts are. The debate is ended when Mehul declares in an interview on my web site that scripts will be "cause for deletion next round". |
|||||||||||||||||||||||||||||||
Bugoo openly admits that he will make a lot of multi accounts and burn down every alliance member he can find. He is almost universally scorned and his accounts are deleted soon after the game begins by Echelon. Calliane (used to Callista) becomes a thief province who continuously burns down the homes of the top 10 players. Because of diminishing returns and because the top provinces cannot hope to match her thief ratio she and others like her make the Top 100 into a joke. The entire top 100 becomes nothing more than as Calliane calls them "a plaything for thieves". Top provinces actually stop taking on land and give away huge amounts of aid in order to keep their rank from increasing and possibly making themselves a better target for arson. Kanga (Telanaroid) is burned out of first place. Soon thereafter Twinklespring is burned for 82 million GC worth of homes. The debate rages on the Utopian forums about the balance of the game and the role of thief provinces. Meanwhile provinces all over Utopia are being arsoned into oblivion. Archfiend declares on the Utopia forums that next round he will form a thief guild that will stop anyone from reaching a million GC NW the next round unless the rules are changed. |
|||||||||||||||||||||||||||||||
Anti's Website goes down the Tubes but Dio's elite page rises up in it's place. More websites than ever are founded as Utopia increases in popularity. The round is notable for it's lack of war and for a general malaise that seems to be settling over the Utopian populace. Horde Devildog takes first place after his kingdom gives him millions in aid (some provinces rise as much as 1 million points of NW on the final day as whole provinces are liquidated and funneled into other top provinces in order to boost their rank. This makes the Top 100 even more meaningless than it was already with all the thievery. Kanga's kingdom ( Great Southern Land ) beats out The Drunken Monkey Clan as the first placed kingdom in the world by 3 million GC. An announcement is made that the kingdoms will be split up for Utopia's 4th age saddening many kingdoms that had spent the last 3 ages together...... |
|||||||||||||||||||||||||||||||
![]() |
|||||||||||||||||||||||||||||||
Back To The Main Page |