The History of Utopia
The Betas - "The Dawn of Time"
              Ah so it begins...early on Utopia was relatively small but rapidly
              growing. Early on there were as little as 5k players playing the game
              with hundreds of new players joining almost daily. The races were wildly
              out of balance. Dwarves had 7 generals. Faeries were beyond horrible.
              There was an early bug that allowed millions of soliders and aid to be
              given to another province. One of the earliest betas had to be restarted
              because there were people over 100k NW when the rest of the top 10
              was at 18k :) The military had a readiness rating and it cost money to
              send out troops. Most of the betas were very short until.....
The Long Beta
              The long beta before Utopia's first age began was a wild ride. There
              were many obvious multis in this age. Recluce, Soap, Land, and WAR
              DOGS among others made dozens of accounts naming them with
              similar names. SNAP was at the apex of it's power during this age.
              SNAP is/was a vile alliance / group of multis that would force kingdoms
              to vote them in as regent and rename the kingdom things like "Snap sux
              donkeys". They terrorized kingdoms before the institution of diminished
              returns because a province could be killed with 12 or 13 hits. If the first
              SNAP province got through, then the 2nd would send enough and, then
              then third, etc. Whole kingdoms were decimated by SNAP and SNAP
              had provinces in the top 50 on their islands as well as in the top 50
              kingdoms in the world. Arising to fight them were several alliances,
              including the Rogue Alliance (which I ran :) formed by a large group of
              players from another game called the Rogue Market
             
http://www.roguemarket.com. After a largely successful campaign to
              destroy another SNAP wannabe called WAR DOGS (another player
              with dozens of accounts he used to attack with) several, small, informal
              alliances set their sights on SNAP around mid-game. They contacted
              SNAP kingdoms and offered to help over throw SNAP, attacked the
              biggest SNAP provinces and generally made bloody war on SNAP.  By
              the end of the game, SNAP was decimated and nearly destroyed.
              Utopia's most well known player at this time is Anti. He has 7 highly
              ranked orc accounts. The debate rages on whether this is cheating or
              not because Anti created the accounts before multiple accounts were
              prohibited (although he did use them after they were banned). He is
              considered the ultimate authority on the game. Utopia's #1 player is
              Morphy's Ghost. The Top 50 is dominated by Dwarves and Orcs early
              on....there is a short respite before the game begins with...
The Last Beta
              This beta was quite short with the top players barely breaking a
              thousand acres before the game was started. This age was notable
              because the top player was "The White Knight". He grew unbelievably
              fast and had several "family members" who played from his computer
              and also seemed to be very good players. All this will become more
              relevant later on...
Utopia's First Age "The Golden Age of Utopia"
              There was no diminishing returns so land grabbing was easy. I played
              an Orc province called the Slathering Horde that was Top 50 in the
              world and I finished around 463-0 (you got a win for every successful
              attack in those days.) Most players were offense heavy, defense was
              light (100k points of D was considered extremely high), and few people
              understood the potential of thieves and wizards. The game was much
              faster paced than it is now and there were probably more wars in this
              age than any other. However, there were a couple of serious bugs early
              on that effected gameplay. The zero offense bug made people fail who
              attacked someone with no defense (landfarms at the beginning of the
              game). There was also an attack bug that allowed people with very
              minimal offenses to penetrate provinces with huge amounts of defense
              (for example a friend of mine with 8k points of D got land grabbed by
              someone who sent 450 points of offense). Fortunately, these bugs were
              soon corrected.
The Alliances
              The Barduvian alliance first became known in this age. An orc called
              Sauron's Pets was sending out messages to other top Orc provinces
              asking them to join his "Secret Orc" alliance. Mosaic (which later
              became Magma started in this age). A friend of mine named Sigmeund
              Freud of the Primal Horde started Mosaic when he got heavily into the
              role playing and political side of the game. He asked his kingdom to
              attack island 13 kingdoms (because they were unlucky island 13) and
              decimate them, often forcing them to add Mosaic to their names or be
              destroyed. Mosaic added converts and began a massive propaganda
              campaign to hide who started Mosaic and to further the goals of the
              alliance. Ironically the founder of Mosaic's kingdom (4:7)  was also the
              starting point of Utopia's first world war (which ironically enough was
              completely unrelated to the start of Mosaic.) AUK was another
              powerhouse alliance in this age. They claimed over 625 members and
              were at the apex of their power. The alliance that caused the largest
              sensation in this age however was Feuer. Founded by Anti, Feuer (The
              German word for fire) was founded to be a new type of alliance.
              Dedicated only to protecting it's members from other alliances and
              multis. Things took a bad turn however when Anti's province was
              attacked by Miltant Orgy (Sudden Death). Militant Orgy was added and
              then dropped from a Feuer Death List. Soon thereafter, Bugoo,
              Crimson Death and the rest of the island 1 alliance jumped in. Anti's
              province was destroyed, The White Knight was deleted by Utopia, and
              Feuer's other big name member Morphy's Ghost deleted his own
              province. Soon after Anti's province was destroyed  Feuer disengrated.
              Anti and Mo (who also had his province destroyed) fought a famous
              duel. Both built newbie provinces and fought 1 on 1. Anti Spanked Mo
              mainly by using thievery (a forerunner of things to come in Utopia's
              future).
The Island Wars
              Very early on one Regent Flame declared that he intended to unite
              island 2 under his control and then methodically destroy the other
              islands 1 at a time. Apparently he began organzing this and actually got
              a few kingdoms to join with him. Much to his dismay the rest of island 2
              (as well as the rest of the world) took great offense at his plan and
              launched a massive military strike at him. Soon thereafter he perished
              and became basically a running joke on the Utopia forums.
              This round was marked by major island vs. island wars. The first major
              war of the Utopian age was island 1 vs. island 7. Island 1 was the most
              powerful island in the world by far. It was loaded with top players. This
              island allied under the rulership of one Crimson Death, the regent of the
              Iron Curtain (the #1 kingdom in the world). A kingdom on island 7 (4:7
              which is where Mosaic began incidentally) was getting land grabbed by
              a member of the Iron Curtain (Garroting Deep and/or King Amy).
              Garroting Deep continually attacked an inactive member 4:7. A
              member of 4:7 retailiated for the attacks with an attack of his own. The
              Iron Curtain attacked the attacker from 7:4. A second attack from that
              lone member on 7:4 was made on the Iron Curtain. The Iron Curtain's
              response was to attempt to kill that province and eventually to kill 7:4
              when they fought back. A war began and 4:7 quickly found themselves
              outgunned. The Iron Curtain was easily triple their size. They called in
              some of the members of Mosaic and Iron Curtain called in the rest of
              the insanely powerful island 1 alliance. 4:7 was quickly decimated and
              the island 1 alliance moved on to attack Tuylean Gaylen's kingdom. At
              that point the #15 player in the world "The Slathering Horde" (me!)
              jumped in the fray. I built a 250 shipyards to make sure that I could keep
              attacking until I died (I expected to die) and starting hitting The Iron
              Curtan twice a day until the conflict was concluded. A war spilled out
              onto the Utopian forums where Crimson Death's policy of killing anyone
              who hit his kingdom twice was vigorously debated. The war was
              heating up fast. Another 1/2 dozen kingdoms agreed to join the war
              against island 1 and Crimson Death agreed to make peace with every
              kingdom except Tuylean Gaylean's. Another round of attacks brought
              the land I took out of the Iron Curtain up1k (out of 3k) acres. Plus the
              most devastating array of thief and magic attacks in the history of
              Utopia was launched against Crimson Death (he had so many thief and
              mage attacks against him that he couldn't open his news, It literally
              crashed his browser every time he tried) convinced Crimson Death to
              make peace at last. The war was generally considered to be a victory
              for island 1 since they decimated 1 entire kingdom and crippled two
              others although island 7 fought well and was very capable of continuing
              the war.
              The second world war was more of a planned afair. Acoma managed to
              unite islands 4 and 5 and decided to declare war on the second most
              powerful island in the world, Island 2. They mounted an offensive but
              island 2 quickly retaliated (w/ some help from there allies on island 1).
              Islands 4 and 5 were hit with the most withering large scale attack in the
              history of Utopia. Acoma was obliterated. Island 4 and 5 were beaten
              into submission within a couple of days time and were very quick to try
              for a truce with island 2.
              Dwarves rampaged out to a huge lead on all the top boards. Silverhall
              topped the leaderboards early on with a staggering lead over all over
              provinces. About Mid-game Silverhall and Realm of Death (there was
              great debate on whether they were friends or multis) both dropped there
              land and became became two of the first real moster thief provinces.
              There actions would inspire large numbers of others in later ages. By
              the end of the round, Dwarves no longer dominated the leaderboards.
              However Dwarves were still neutered by Utopia even though they no
              longer dominated the top 50 and Faeries remained untouched although
              they were climbing rapidly up the ranks at the end of the game. Newbie
              bashing is the hot issue on the forums and the term "Newbie Ghetto" is
              first coined by Taurus. Large powerful Kingdoms take small newbie
              kingdoms under their protection. For example the newbie kingdom
              might be named "under the protection of xx:xx" The most famous of the
              newbie protectors is Calliane. She and an unknown player called  "Mr.
              Anon" wage a long verbal war over the ethics of newbie bashing on the
              Utopia forums. Because of all the newbie bashing, diminishing returns
              is instituted next round. Quantum (Malachi) finishes the game as the #1
              player amd United Britania (Hydra) is the first place kingdom.
Utopia's Second Age - The Rise and Fall of CQ / or the Age of the Faerie
              Diminishing returns begins this age greatly reducing newbie bashing.
              The average player discovers defense for the first time and finding land
              grabs becomes tough. The early rounds of the game were most notable
              for horrible server lag  that at times made it difficult to get in the game.
              Two of Utopia's most famous Web Pages are founded in this Age
              (Anti's and mine).
              Alliances - BA grows to become Utopia's second most powerful
              alliance. At the start of the age they were probably the most well known
              alliance as well.  They get into a war with the Iron Curtain and Crimson
              Death. This time Crimson Death is no longer on island 1 and no longer
              has a powerful alliance backing him up. Crimson Death dies but
              Sauron's Pets (the leader of BA) follows soon afterwards. Warlord
              forms Gemini and recruits player on the forums. Mosaic changes there
              ways and their name and becomes Magma. Auk splits up and slowly
              but steadily loses power. The CQ (named after ICQ) rises to power. A
              group of top players who originally formed in order to protect
              themselves from alliances and multis gains steam. A number of well
              known players including Calliane (Callista), Kanga, Ghazadum's
              Domain, Savannah, and Larroke were prominent members. CQ started
              tagging there kingdoms and soon was as large as AUK in their heyday.
              Soon ugly rumors surfaced. CQ had a large number of top players and
              top kingdoms and rumors of gang bangs and CQ attacking other
              players simply to elevate the rank of other CQ members began to
              become prominent. Numerous CQ members alternately denied these
              rumors were true or arrogantly challenged the Utopian populace to do
              something about it on the Utopian forums. CQ was generally
              considered invincible because of there large number of powerful
              members. CQ's downfall began with one lone "anon" province. Every
              day a province called "anon" would go to the Utopian forums and copy
              and paste the houses he burned of CQ members. He struck
              indiscrimanantly arsoning anyone in CQ and then posting the results in
              the Utopian forums. A great debate sprang up on the ethics of CQ and
              many others starting following "anon's" lead. Soon military attacks
              followed. By the end of the round CQ was in full fledged retreat. People
              were saying that they quit CQ and that "CQ was dead". Soon thereafter,
              CQ was heard from no more.
The Big Wars
              My kingdom, the #3 kingdom in the world (The Drunken Monkey Clan)
              spent the last 3 days of the game in a war with the games #1 kingdom
              (Hydra). Basically a player from The Drunken Monkey Clan who many
              people on both kingdoms now believe to be a multi and /or friend of
              Savannah (from the #2 kingdom the Porsta Rogues) managed to start
              the war by attacking Hydra while claiming to the Drunken Monkey Clan
              that his attacks were in retalition for thieving attacks by Hydra on him
              (which wasn't true). In the end a bloody war was fought but it made little
              difference in the standing (The Drunken Monkey Clan dropped from #2
              to #3 while throwing some attacks Porsta Rogues way just to make
              sure they didn't make #1 in the world).
              Two other top 5 kingdoms, Swift Justice CQ and United Provinces also
              fought a war. Quantum who was a member of Swift Justice, organized a
              gang bang on a member of United Provinces coincidentally right after
              United Provinces passed them in the rankings (moving up from #5to
              #4). Quantum found a member of United Provinces who was relatively
              large but had light defense. He passed that information out to numerous
              people on his ICQ list and encouraged them to attack. They did, the
              province was hit several times and Swift Justice moved back up to the
              #4 slot. United Provinces got word of this and was outraged. A war
              began. At first both sides called in allies but then agreed to ask their
              allies not to participate. The war raged for a few days and Swift Justice
              surrendered. United Provinces moved back into the #4 position, this
              time for the rest of the round.
              Larroke vs. Multis - Probably the longest full scale war in Utopian history
              occurred this round. Larroke had a friend named Dolsi killed by what he
              and most other players considered a group of obvious multis (a person
              / group that had warred with an alliance called Clan Plaid who came
              from Myth 2 in the previous round). This group of multis included two top
              50 provinces and had around 12 total provinces that worked in concert.
              The multi (who was rumored to be the White Knight) had thief
              specialists, Magic specialists, and lots of military accounts. They would
              all attack in unison with devastating effect. Larroke who had an ICQ list
              which he said was over 400 members in size and also got some help
              from an alliance called TGA after the multis killed there leader Prevailor.
              Larroke called in favors left and right and an extensive war was fought
              both in Utopia and on the boards. It dragged on for almost a month with
              multi accounts and other players fighting them both dying in the effort.
              Eventually the forces on Larrokes side reached critical mass and along
              with some well timed Deletions from Echelon, they managed to finish off
              the multis..
              Faeries totally dominate the Top 50 this round. The forums are full of
              people saying that they have to be downgraded (and they are
              significantly downgraded for Utopia's third age). Kanga (Land of the
              Lions) was the games #1 player by a lot and Hydra (United Britania)
              finishes first yet again.
Utopia's Third Age (The Age of the Thief)
              The Halfling and Avian races are added this round. Amazingly enough
              all the races seem to be fairly well balanced except for Avians. An early
              bug allows one regent to send out 12 dragons all aimed at different BA
              kingdoms. The dragons and the regent that sent them are deleted by
              Echelon after a couple of days. Ironically, the kingdoms are grouped by
              the amount of players that chose to stay in each kingdom. So most of
              top kingdoms that had 24 or 25 players want to stay were grouped on
              islands 22 and 23 much to the rest of the world's chagrin. Mad John
              Finn's Wife (The Mercy Seat) of The Rogue Alliance (my old kingdom)
              forms a NAP  (non-agression pact) and unites (for the most part) the
              two most powerful islands in Utopia's history.
              Alliances: An alliance called Gemini starts to become well known. It is
              an "offensive" alliance that makes no bones about it's willingness to
              gang attack it's opponents. Once again the ugly rumors start that gemini
              is crushing kingdoms and forcing them to join Gemini or die.  Utopian
              provinces rose up from all the globe (as well as another old alliance,
              UDNO) to crush Gemini to earth. BA reaches the pinnacle of it's power
              becoming the largest and most powerful alliance ever. Learning lessons
              from the fall of CQ, BA becomes much less agressive than the last
              round. However, thief provinces still rise up and burn down BA
              provinces. The Anti-BA alliance arises to fight BA. Once again Crimson
              Death and BA get into it and once again Crimson Death and Sauron's
              Pets are destroyed.
              Two hacks were perperated in this age. The first was a Java hack that
              released all of provinces troops and razed all their buildings if you went
              to a certain Utopia website with your Utopian cookie still active (click
              here to see an article on this). This hack got numerous players including
              Larroke. Later in the round another web page URL was sent out that
              read the username and password off of the cookie in a player's C drive
              and gave a hacker access to the accounts. The hacker then went in and
              changed the passwords and released the troops of several well known
              players including Jambodia. Scripts also make there first appearance
              to the general population. A script basically checks through the kingdom
              pages looking for land fat targets or targets that have not logged on in a
              few days (by comparing them over a few days time). A debate rages on
              the Utopian forums about how ethical scripts are. The debate is ended
              when Mehul declares in an interview on my web site that scripts will be
              "cause for deletion next round".
              Bugoo openly admits that he will make a lot of multi accounts and burn
              down every alliance member he can find. He is almost universally
              scorned and his accounts are deleted soon after the game begins by
              Echelon. Calliane (used to Callista) becomes a thief province who
              continuously burns down the homes of the top 10 players. Because of
              diminishing returns and because the top provinces cannot hope to
              match her thief ratio she and others like her make the Top 100 into a
              joke. The entire top 100 becomes nothing more than as Calliane calls
              them "a plaything for thieves". Top provinces actually stop taking on
              land and give away huge amounts of  aid in order to keep their rank
              from increasing and possibly making themselves a better target for
              arson. Kanga (Telanaroid) is burned out of first place. Soon thereafter
              Twinklespring is burned for 82 million GC worth of homes. The debate
              rages on the Utopian forums about the balance of the game and the
              role of thief provinces.  Meanwhile provinces all over Utopia are being
              arsoned into oblivion. Archfiend declares on the Utopia forums that next
              round he will form a thief guild that will stop anyone from reaching a
              million GC NW the next round unless the rules are changed.
              Anti's Website goes down the Tubes but Dio's elite page rises up  in it's
              place. More websites than ever are founded as Utopia increases in
              popularity. The round is notable for it's lack of war and for a general
              malaise that seems to be settling over the Utopian populace. Horde
              Devildog takes first place after his kingdom gives him millions in
              aid (some provinces rise as much as 1 million points of NW on the final
              day as whole provinces are liquidated and funneled into other top provinces
              in order to boost their rank. This makes the Top 100 even more
              meaningless than it was already with all the thievery. Kanga's kingdom
              ( Great Southern Land ) beats out The Drunken Monkey Clan as the first
              placed kingdom in the world by 3 million GC. An announcement is made that
              the kingdoms will be split up for Utopia's 4th age saddening many kingdoms
              that had spent the last 3 ages together......
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