The Greatest Threats to Utopia's Future
            10) Hacks - Some moron put together a Java Hack that deleted quite a few
             people's troops, lands, and buildings. There is also at least one Utopia related
             file with a trojan in it floating around. This undermines the game and makes
             people afraid to play Utopia because they don't understand how this works. All
             they know is that "maybe my computer might get a virus or trojan. Solution: The
             java hack has been fixed by Echelon so you won't have to worry about strange
             java effecting your province. Don't download files unless they are from reliable
             sources whether they are Utopia related or not. That's something people just
             need to learn.
             9) Familiarity - The greatest game in the world will become boring if you play I
             enough. Utopia has to make sure there enough changes between rounds so that the
             game remains challenging while not changing the flavor of the game. Solution:
             Continue to add new races. I would not have played this round at all if not for Halflings
             for example. Make sure that new features, spells, thief ops, and
             buildings are added each round (even if you have to drop some old ones). Make
             sure to listen to the players and keep making the game better.
             8) Length of the Game - There is a lot of debate on this but two months is just
             way too long for a round of Utopia. Earth works at two months in length because
             it is a much quicker game. Utopia is too time consuming for a two month long
             commitment from people. There are tons of abandoned accounts (gold farms) all
             over the place near the end of the game. That tells me that at least a certain
             percentage of people are getting tired of the length of the game and are
             quitting. Plus, after the first month little tends to change as far as rankings
             go. Last game in the final month my world ranking moved up and down about 7 or 8
             slots total in the last month. My kingdoms rank moved up and down approximately
             1 slot on the World Rankings in the final month. So taking into consideration that
             most people's ranks are pretty much set after the first month, why
             continue?  Solution: Shorten game to 1 month long.
             7) Lack of War - There is nothing that's more fun in Utopia than a good old
             fashioned war between two kingdoms. However, for a number of reasons, it's just
             not profitable. Sure, war isn't profitable in real life but in this game it
             should be. If people have the most fun when their kingdom is at war, then every
             effort has to be made to encourage war. Solution: Make more changes to the rules
             encouraging war. Make it so profitable to be at war that those who aren't almost
             constantly at war will not be able to keep up. Make land grabs, income, fame,
             NW, etc. all go up radically when you go to war (at least if you win) and you'll
             see more war.
             6) Arson is the most overpowered attack in the game especially when used by tiny
             provinces against large provinces. There have been some steps taken to weaken it
             but it still a game wrecker. A player can stay tiny and build almost nothing but thieves.
            They are secure knowing that Diminishing returns keeps larger provinces
             from being able to destroy them despite their paltry military. Then they burn
             their opponents homes. A single province can still completely destroy a Top 50
             player within a couple of days by reducing their drafts and income to almost
             nothing while giving them millions and millions of GCS worth of homes to
             rebuild. Solution: Drop arson.
             5) Alliances - Alliances and groups of friends retaliating for attacks on each
             other has now become a common occurrence. Because of these attacks, more people
             create multis and join other alliances to protect themselves. This is a vicious
             cycle that ruins the game for the majority of players. Most people just want to
             play their provinces and are only interested in teaming up with their kingdoms.
             If people feel like they have no chance to compete because they don't want to
             join an alliance or spend hours socializing on ICQ they will become discouraged
             with the game. Solution: There is no easy solution. I would suggest banning out
             of game alliances. If evidence of being in an alliance or gang banging is found,
             that would be a deletable offense. Would they catch everyone? No, but it might
             make a dent in the growth of alliances.
             4) Province / Kingdom Distribution - Every round Echelon always has a problem
             distributing provinces. This round about ½ of the top kingdoms in the world from
             last round (if not more) ended up on island 22 and 23. Many kingdoms were short
             players as well. In previous rounds (and maybe in this one, too soon to tell),
             "Newbie Ghettos" were set up where large groups of late starters were put
             together, all of them unable to help themselves or their kingdom. It can't be an
             ideal experience to be on a kingdom that only has 6 or 7 players or on a kingdom
             where you are hopelessly behind the rest of the world. Solution: Allow people to
             pick their own kingdoms. I know there are concerns that multis will end together and
             give each other aid. Do much more extensive kingdom multi sweeps next round
             and limit how much aid provinces can send each other. This will limit the multis
             and allow everyone to play where they want too. Excitement would sweep through
             Utopia as the recruiting began for next round. This would be the most positive
             change Utopia could make.
             3) Time it Takes to Play - Unlike Earth, Utopia is a very time consuming game.
             It is not unusual to hear regents from top kingdoms and elite players say they
             play as much 2 to 6 hours a day. Logging in to train troops 10-12 times a day,
             spending 30 minutes to an hour and a half looking for Land Grabs and Rob Vaults
             targets, talking on the forums, responding to messages, etc. On an average day I
             played 2 hours of Utopia. Personally,  I went less (on rare occasions) and other
             times I played much more. Solution: There are a lot of them that are possible.
             You could drop rob banks, set up and auto train function to train troops and build
             buildings, set up a search engine for a NW and land range (to help find
             land grab targets), limit people to 1 hour per day max time, Increase the 20
             hour bonus so much you couldn't compete without it (it's getting there, but not
             quite), etc. But something needs to be done about how long it takes to play the
             game.
             2) The Server - I know Echelon is trying. I also know they have limited
             resources. They are running a free game on the internet and that can certainly
             stretch your resources to the max. That being said, there are constant server
             problems that can be very frustrating to deal with. Some people only a limited
             amount of time to access the net each day and dealing with those server errors
             can make it difficult for them to even play. For diehard players who play a lot,
             server errors can add as much as 30 minutes per day to the already considerable
             time they spend playing Utopia. This is something that is universally making
             Utopia's customers unhappy with their product. It is also one of the biggest
             factors that causes people to quit the game. Solution: I'm not tech savvy
             enough to suggest one and don't have the money to donate for them to buy an
             elite server. All I can tell you is this is an important issue for them to deal
             with.
             1) Multis / Cheating - Land Farming, Gold Farming, Multi attacks and multi
             arson, account trading, etc., etc. More and more players are cheating and it is a
             vicious cycle. Player A land farms and Gold Farms and Player B feels like they
             will fall behind if they don't do it. Player gets attacked by an alliance or
             multis and decides that next round he'll make some back-up to fight with if
             anybody messes with him. On and on it goes. Meanwhile, the legit players get
             rarer and rarer and everyone gets frustrated when obvious multis burn their homes
             down, try to bring down other provinces and kingdoms in order to raise their
             main provinces rank, gang attack provinces, climb the rankings, and generally make
             the game into a sham. Solution: I have a full article on eliminating
             cheating in Utopia. That gives in depth solutions.
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