Thievery by Land of Lions
(I received a large document from Land of Lions covering most parts of the game. I'm editing it down and breaking it into smaller sections)
Thieves are the most valuable asset in the game. Without them you will not have enough gold to get to
the top, nor will you be able to defend yourself against others who have more thieves than you.
Thieving success is based on the ratio of thieves to acres that both you and your target have. The higher
your ratio is compared to your enemies, the greater chance you have of success and the less thieves
you will lose in the process. There is always a chance of being caught, however, so if you fail against a
target you know has fewer thieves than you, try again you will most likely succeed. Your chance of
success is also affected by your stealth level and that of your enemy.
The most common error made by players is sending too many thieves to do each job. The following is a
guide to how many thieves you need to send - don't send any more than are necessary, as that just
increases your losses.
Infiltrate
The more you send the more accurate the reports are, but I'd never bother sending
more than 10 on this.
Survey
Survey reports the numbers of buildings very inaccurately, but interestingly, reports
the %'s of buildings perfectly, regardless of the number of thieves sent. 1 thief is all
you need.
Spy on Military
Military Spy reports the numbers of military units quite inaccurately. The guide says
that the more you send the more accurate the reports are, this could well be true, I
have no idea. I like to send 100 if I know my thief ratio is better than theirs.
Assasinate Wizards
You only need about 2 thieves to assassinate 1 wizard, and you can assasinate up to
about 6% of the enemy wizards.
Rob the Granaries
You can steal up to about 30% of a targets food. Each thief can steal 90 bushels,
while the target loses 100 bushels per thief.
Rob the Vaults
You can steal up to 6.3% of the gold a target has. Each thief can steal 157.5 gold.
The target loses 7% of his gold each attempt (ie 0.7% is lost on the way home). A
good guide is to send 40 thieves for every 100k gold the target has.
Rob the Towers
You can steal up to 25% of the runes a target has. Each thief steals 15 runes.
Kidnappings
2 thieves per peasant kidnapped effectively - no idea of the maximum in one go.
Arson
100 thieves burn down one acre, up to a maximum of about 5% of homes
Night Strike
1 thief kills 1 soldier to a maximum of 9% of their soldiers
Incite Riots
No idea (From Archfiend: You only need to send 1 thief. It does 4 to 6 hours worth of rioting. It does not seem to stop all income from being collected. Only your science, bank, and regent bonus seem to be effected)
Sink Boats
Each boat requires 125 thieves to sink. You can sink up to 30% of their boats.
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