The Young Races
Many of the young races bear a frightening resemblance
to the elder. The elder have in some cases united, and in some cases ignited
wars with the younger. Some young live only to kill the elder, and show
little respect for Edin itself. The Nether and Spur have recruited many
of the young races, and embodied them with powerful magic, to do battle
for them.
The
Spur Cats The Animals
The Imps
The Half-Races
The Goblins
The Plants
The Drakes
The Elementals
The Unlit
Ones The Hyena Clan
To
The Elder Races
Here's The Stats List
Note: Only a few of the young races can
be counted for this stats list.
The height of the young races, from tallest to shortest:
The Drakes, The Spur Cats, The Unlit Ones, The
Imps, The Hyena Clan, The Goblins.
The intelligence of the young races, from smartest to dumbest:
The Unlit Ones, The Hyena Clan, The Imps, The Goblins,
The Drakes, The Spur Cats.
The life spans of the young races, from longest to shortest:
The Drakes and The Unlit Ones are immortal; then The
Imps, The Spur Cats, the Hyena Clan, The Goblins.
The magical and spiritual ability of the young races, from strongest
to weakest:
The Hyena Clan, The Unlit Ones, The Spur Cats,
The Drakes, The Goblins, The Imps.
So, The Unlit Ones win
in the stats, with the Drakes on their heals. Or do they have heals?
The
Spur Cats
The Spur Cats are a breed of lesser spur beasts
created solely to do battle with the Imps and Goblins, who have sided with
the Nether. They are the ultimate predators, wielding spur magic with ease,
but lacking "trivial" things such as morals. They can kill with the speed
and grace of a cat, but with the magic of a greater Spur Beast at their
whim. They make short work of Imps, and goblins aren't much tougher. They
fly with the aid of the drakes, who were also recruited to do the spur's
dirty work.
Spur cats are approximately two meters in length,
and one and a half meters high. They are quite lightweight for their size.
A sure sign that a spur cat is about to unleash Spur magic on you is the
sputtering hiss. When you hear this, and possibly see the eyes narrow,
or the claws retract, then it's building the spell.
What do you do then, you ask? Well, then you die.
The
Imps
Here's the wierd Impish theme
song.
The Imps sided with the Nether after they realized that
if they sided with the Spur, they would be allies with the Spur Cats, their
most hated and feared enemy. An Imp's main weapons are it's claws and teeth,
which drip with venom. Unfortunately, it's attacks must be used in close.
By the time it gets in close, mainly close to a Spur Cat, then it's dead.
One thing the Imps do have on their side is numbers. Imps reproduce more
than twice as fast as orcs, and they use this to swarm the Spurs on the
ground, or the drakes in the air. A spur cat could maybe take on, oh, seven
or eight without a scratch. But two dozen... As for the drakes, they can
easily take on five or six in the air. But when they fall with a mass of
Imps tearing at their eyes and scales, and the goblins have them on the
ground...
An Imp is best described as looking like those flying
monkeys in The Wizard of Oz. Except they have no hair. It's all smooth,
light-coloured skin. They're faces resemble that of early man's, showing
no intelligence, the eyes sunken back and lacking luster. They have small,
scaled wings, that look like they could hardly hold their weight, but somehow
do. They only possess small amounts of Nether magic, which is unleashed
when they expire. If you are too close to an imp when it dies... then you
die too. Painfully. As far as any know, the only way to stop the "Living-Death
Throes" of an Imp is to behead it, and avoid the venom that goes flying
everywhere.
The
Goblins
The "children" of the Orcs, the goblins resemble them
very closely. They are one of the least intelligent of all the races, even
dumber than the Imps. They are the smallest of the races, both elder and
younger, and live in dark, underground burrows. They only have the strength
to wield lightweight weapons, like spears and whips, and are the loudest,
most obnoxious race a person can meet. Why the Nether chose them, of all
the young races to recruit, is still a mystery. But, lately, small bands
of goblins have been attacking elven and dwarven Ukonian Parties without
being detected, even by Hecx, The Ukonian Grand Wizard. Hecx believes that
the Nether chose goblins because they are easily persuaded, and susceptible
to all forms of magic.
The
Drakes
The Drakes are the spawn of the dragons. Though smaller,
they have all the attributes the dragons have, and also have the added
bonus of being far more maneuverable. The Spur has enlisted them to carry
Spur Cats from place to place, acting as enforcers against the imps and
goblins. They only share a small portion of the wisdom of the True Dragons,
but still can drive a mortal to insanity from over-informativeness. "I
told him not to take it to heart." Is a favorite joke among the Drakes.
They enjoy mortals, and don't eat them as much as the Elder Dragons did.
They do, however, eat house pets...
The
Unlit Ones
Here's the Unlit Ones' Theme
song. Sound Familiar? Could there be a connection? Hmmmm...
The Unlit Ones are the most contreversial of all the
races. Very little is known about them, besides the fact that they will
kill anyone for very little. when seen they just look like a shadow, but
some have taken up material forms, specifically Jare the Mercenary, and
The Possesser, who gave H'leaw Puchese's body to Kormos. How many there
are within Edinian ranks is also unknown.
The Unlit Ones never wield weapons. They kill by
touch.
The
Animals
Many animals have evolved, since the nether/spur
war broke out, far faster than they should have. Dogs have been known to
imitate voices like a parrot. Cats have begun using their tails like possums.
Apes have learned the elven verbal system, which is amazingly challenging.
Stranger things have happened, even. From bears that walk upright 100%
of the time, to pirahnas that have begun to learn nether magic, to ravens
that speak fluent orcish. This scares the elder races witless. They are
all afraid of change. For all they know, they could all sprout wings and
fly into the sun tommorow.
The
Half-Races
Half races are just as the name implies. There are
half elves, half trolls, half imps, and half gnomes all around. This is
a both a blessing and a curse, as half-troll/half demons are amazingly
powerful, and half spur cat/half bear are frighteningly dangerous. There
are some races, however, that welcome in half races. Mainly the elves and
humans. Half elves, for example, are a blessing to both humans and
elves alike, as they make excellent rangers. The same goes for half
Ukonians(specifically elven/Ukonian), who combine both loving, caring hearts,
with sturdy, unshaking, magical ability, and a strong physical form.
The
Plants
The Edinian plant life has seemingly taken a turn
for the worse. Some trees have been known to purposefully fall on passers
by, and thorn bushes have been known to act in conjunction with tall oaks
to act as a barrier to travellers. Human, Dwarven, and Orcish loggers are
killed each day, just trying to earn a living.
Once, a huge Dwarven army known as the "Stoneweaver
Faction" was about to strike at the orcish heartland, when another army
stepped into play. An army of trees. There was not much they could do but
run, and hope they weren't blocked by a wall of brambles. A huge section
of the great forest had become animated, and decided to wreak havoc with
the countryside. After crushing the dwarves under root, it stormed into
the main orcish city, Khi'nth'g, and killed at least ten thousand more.
It was only the combined forces of all the Elves, and Grand Wizards Blue
Tree and Hecx, that finally brought the forest army to rest.
The
Elementals
Elementals are creatures solely created of Earth,
Fire, Wind, Water, Nexus, Nether, or Spur elements. They are created by
mages to take the place of real soldiers. Fire elementals are used to sack
cities, earth elementals are used as a sort of bulldozer, to crush the
enemy underfoot. Water elementals are created to search for nearby streams
or springs, and if there are none, act as sustenance for armies. Wind elementals
are created for multiple purposes, from message delivery to air conditioners.
Nether, Nexus, and Spur elementals are by far the most dangerous, though.
A single spur elemental can destroy an entire town
by sacrificing it's power all at once. Because of this the tomes containing
instructions to cast the summoning spell were destroyed. It's the same
with Nether and Nexus elementals. Nexus is arguably the most dangerous,
however, as a nexus elemental's sacrificial magic is polymorphic. That
means it can turn an entire army into toads, just by letting itself die.
The
Hyena Clan
Here's the Hyena Clan's theme
song.
The Hyena Clan is not so much a race, as it is a
state of being itself. Those wishing for "Universal Peace" join the Hyena
Clan. By Universal Peace, of course, is meant Universal Annihilation. They
attack everyone, and everything in sight. Sadly, a good percentage of all
the races has joined the Hyenas, but fortunately, they're biggest attack
was at the wrong place, at the wrong time. They, a few years back, rallied
all their troops, and charged into Khi'nth'g, only to find the orcish city
devoid of all life. All life, except for the Unlit Ones, who had allied
with the Ukonians against the Hyena Clan. A good 12000 Hyena Clan members
died, with only 30 or so Unlit One casualties. Now, the Hyena Clan is building
its ranks again. It's only a matter of time...