The Edinian Main Elements

    As written by Hecx the second, Edinian Archmage of the Forestflame order. 
    The following races are adept at using magic: *in no particular order* The Elves, the Hyena Clan, the Humans, the Gnomes, the Unlit Ones, the Spurs, the Demons, the Dragons, the Ukonians and the Elementals.


    Magic is a very contovertial subject among the Edinian tribes and races. Some, like the trolls, fear and hate it, and all who use it. Some, like the elves, live and their religions revolve around it. Others, like the elementals, are made purely of it.
    Magic is neither evil nor good. It is like a sword. If a person uses a sword in an evil way, that does not make the sword evil; just the wielder. It is, and always will be, a tool. Magic is prevented (by devine intervention, some say) from ever evolving to anything more than that. The user, however, constantly evolves. Not only in skill, but in life span, in some cases. Those who master, say, purely healing spells tend to live a longer than usual life.
    Those who master near to all forms of magic --no simple, feat, I might add-- tend to gain immortality, if not omniscience. None have mastered every form of magic. Ever. The Unlight isn't submissive. Neither is solo magic. As far as any can tell, only Cir and Blue Tree mastered all magics except for the Unlight. They both died, and fortunately for the world, peacefully. I myself have learned almost as much as they have, in my three thousand waking years since the second coming of the races.
    I apologize. I tend to ramble on sometimes.
    Here, in this tome, I shall record all of the magics I have learned in my three thousand years. I will also record, from prior wizardry tomes, information on other magics, like solo, Unlight, and chaos. Please continue reading. If you are not destined to read from the sacred tome, my words will slide from your memory like a frog from your grasp. So, either way, you'll be killing some time. That's what you're here for, right? Why else would you be reading the last words of an old, hobbled mage!

   Fire
 
    Fire... who doesn't understand fire? Might as well move on. What? You don't know much, do you, dribbles? Well, it may make my wrist sore, but I'll tell you a thing or two about fire.
    Fire is the heart of the universe. Don't ask me to elaborate. You wouldn't understand, kiddo, so I won't bother. It is one of the simpler forms of magic. It is easy to summon, and quite efficient. All you must do to create fire is to bunch all the heat from the air, or the earth, or even the water, into one little compact ball. It may make things cold around you, but when you send that ball into whatever you want to light --or incinerate-- then things will definitely heat up. My father, Hecx the first, was a master of wizard's fire. He could cause volcanoes to erupt beneath marching armies half a continent away. He never did teach me that trick... I always wished he had. But I am a master or solo, you see. I have little use of such magic...
    Ah, but I do tend to ramble on sometimes. I always hoped I'd never get this old. But time, lads, is something none of us have mastered. Or have we? I'm getting forgetful in my old age. You'll just have to bear with me, now.
    Now, fire elementals... are one of the most beautiful creatures you've ever seen. I once fell in love with a kindly flamelady... ah, but that was over a dozen centuries ago. My, how the times have changed. Where was I? Oh yes, fire elementals are the most deadly of all the Edinian-based elementals. They create havoc wherever they go. The flamladies I've met all were quite gentle, though. But that was in the nexus, and times have changed.  Well, might as well move on. You don't want to see an old man cry.

Water
 
    Ah, water. The soothing blood of the world. It is what sustains all life on Edin. Come to think of it, I never could get a drink in the nexus... strange, how things are different everywhere. But that was then and this is now.
    Water pummels relentlessly at its enemies, earth and fire. It drives the winds of the planet, which in turn feed fires, which scorches earth, which falls into ever more water. I, personally, will never swim, ever. I had a bad encounter with a grynn at rainbow lake when I was young, two, no, two and a half thousand years ago. Ah, but I was a youth then. I defeated the grynn, with a little help, but I can tell you right now not to ever swim. Those grynn may have died off a few centuries back, but worse dangers have taken their place. Have you ever heard of a giant squid? Hooboy, I do fear water. But you know, I also love it more than any of the elements.
    The good water elementals have been more than kind to me on more than one occasion. Did I mention they helped me defeat a grynn when I was young? Yes, at rainbow lake, in the central lands. But do forgive my ramblings, you just must be patient with an old man like me. I don't have many to talk to, with all the fuss about demons focusing on the solo magic and all. And those new mages I am constantly tutoring are a bit on the airy side. Speaking of air...

Wind
 
    Ah, the wind. I have always loved the wind. It's one of a young wizards favorite means of transportation, it is. I remember riding on a tornado from Evergreen Manor all the way to an eastern isle in less than 2 hours. My, but times have changed. What with this "global cooling" and all. But I don't wish to deppress you lads, you've been so kind in reading all this.
    Wind can be a wizard's best friend. He can stop an arrow from hitting himself with a simple shield of thickened air. That is known as a... oh, I do forget what we used to call it. But anyway, a trained wizard can sharpen air itself to the molecular level, allowing himself to tear apart his enemies easily, armor and all, clean cut. A hurricane in the midst of an enemy armada can also be quite effective. As can be a tornado in the midst of a sleeping army. But all that's obvious. There are other things, like silence spells. You can gag a person with a ball of thickened air, not allowing them to speak. You can tear someone in two with dual, oppositely-moving blasts of wind. You can blast away near-invulnerable castles with flying debris, and you can create wind elementals for scouting purposes.
    Does all this sound simple to you? Well, it's not. You don't know how tough it is to make every oxygen molecule do what you want. It takes almost a century of practice to learn how to create the living wind, the wind elemental, and the hurricane.
    Because all of the Edinian elements are tied together, you must have a fair understanding of each before you can cast a single elemental spell. Learn, lads, while you can. Nobody lives forever.

Earth
 
    Ah, earth. Why not just cut to the chase with this one. Earth is the best element for use with physical attacks. Use earth magic to pound down castles, create giants, form bridges over crevasses. Earth elementals are of great use to an army.
    For instance, a few millenia back, my father told me he was leading a Ukonian army after a few orcish renegades who attacked Kra the Chaotic's scouting party. Kra, of course, survived. Tough as nails, those gnomes. He was badly injured, and taken hostage. Those orcs sure aren't bright. All Hecx had to do was create a few earth elementals, resembling orcish gods. They marched right into the orcish camp. Every orc, thousands of them, bowed, as the "stone gods" passed, and walked into the makeshift prison holding Kra. Kra, of course, injured though he was, couldn't keep a straight face at how blind the orcs were being, and broke into hysterical laughter. The earth elementals realized the orcs all had weapons aimed at them, and promptly surrounded Kra's cage and turned into a solid wall. Then the army moved in.
    Ah, I love to tell that story to my grandchildren. They've heard it a hundred times, but they listen, fearing to hurt my feelings.
    I so hate being old. If those saulo warriors ever return with my lifeforce this millenia I'll beat them to a pulp.

--To The Next Magic Page--
Which consists of: Nexus, Nether, Spur, and Healing Magic. Watch out for the glitch at the bottom.