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Pokémon
Red & Blue (& Yellow) Walkthrough
Chapter 1:
The Adventure Begins!
Your adventure starts in the the small Pallet Town. After
choosing the name for your hero, explore the town and
talk to everyone. Then head north. Before you get a
chance to leave the town limits, Professor Oak, the
town's expert on Pokemon, will stop you and take you to
his lab. He will give you a little information on Pokemon
and their habits, then he will let you pick a Pokemon of
your own to begin training. You can get Bulbasaur, a
grass type Pokemon, Charmander, a fire type Pokemon, or
Squirtle, a water type. They are all good, but I like
Charmander the best. After picking your Pokemon, your
rival will challenge you to a duel. Beat up his Pokemon
to win some cash, then head north to Viridian City. While
you travel you will have to fight some wild Pokemon. You
can't catch them yet, but you can fight them to build up
experience. You can find Pidgey, a flying type, and
Rattata, a normal type Pokemon. If your Pokemon gets hurt
or faints, just take him back to your house and your mom
will heal him. When you reach Viridian City head to the
Pokemon Mart. The shopkeeper will give you a package to
deliver to Professor Oak. Take it to Prof. Oak and he
will give you the Pokedex. The Pokedex will tell you all
the Pokemon you have seen or captured. Now go back to the
Pokemon Mart in Viridian City and stock up on items. You
should get a few Poke Balls so you can catch Pokemon, and
maybe an antidote or two as a cure to poison. Then check
out the rest of the city. You also might want to head
south again to catch the Rattata and Pidgey. Once you
have completed your business, head north out of Viridian
City to Viridian Forest. In the forest you can find a
bunch of different Pokemon including Caterpie and
Metapod, both bug types, Weedle and Kakuna, both poison
types, and Pikachu, and electric type Pokemon. You should
try to capture and build up as many different kinds as
you can. There are also many rival Pokemon trainers in
the forest. You can't catch their Pokemon, but you can
beat them to gain experience. Some of the trainer's
Pokemon are pretty tough, so it would be a good idea to
build up one of your Pokemon to a high level so you can
beat them. As you travel the forest you can find a
Potion, an Antidote, and a Pokeball. If you keep heading
north, you should eventually find the way out to Pewter
City.
Chapter 2:
The Mt. Moon Area
There is a bunch of stuff to see in
Pewter City. There is a Museum, a Pokemon Center, a
Pokemon Mart, and a Gym. Check out the city, then head
over to the gym. There are two rival trainers to fight,
including one named Brock. Brock is the leader of the
gym, and if you want to challenge him, you have to go
through one his friends. Before you take on Brock, make
sure you have a couple of water, electricty, or grass
type Pokemon at level 17 or above. This will ensure your
victory. Brock has two rock type Pokemon, one at level 12,
and one at level 14. When you beat him you will receive
theBboulder Badge. It raises all of your Pokemon's attack
power a little. You will also get something called "TM34".
These Technical Machines will teach some of your Pokemon
a special skill. TM34 will give one Pokemon the Bide
skill, which reflects an enemy's attack back at them.
After you are ready to move on, heal your Pokemon and
head east out of town. On the way to Mt. Moon there are a
whole bunch of rival trainers. They aren't nearly as
strong as Brock, but they still can be tough. You can
also find two new Pokemon on the way to Mt. Moon. There
is the Jigglypuff, a normal type pokemon, and a Spearow,
a flying type. Keep on going to reach Mt. Moon. In Mt.
Moon there is many things to get. There are many rival
trainers in the mountain, and some of them belong to Team
Rocket, a group of evil Pokemon trainers. The items you
can find are two Potions, a Rare Candy, an Escape Rope, a
Moon Stone, a TM12, a TM01, and a HP UP item. You can
also find a couple more Pokemon. There is the Zubat, a
poison type; a Paras, a grass type Pokemon; a Clefairy, a
normal type; and the Geodude, a very strong rock type
Pokemon. Explore the entire area of Mt. Moon until you
get all the items you want, then go find the exit. Its
pretty easy to find. Once you are out, just follow the
path to Cerulean City. On the way you can get one more
new Pokemon. If you have the blue version of the game you
can get a Sandshrew, a ground type Pokemon, and if you
have the red version you can get a Ekans, a poison type.
Now go to Cerulean City. There are a bunch of places to
go to in the city, including a bike shop. You can buy a
bike, but it will cost you a lot. Now go to the gym. Here
you will challenge the leader, Misty, once you get
through two other trainers. Misty has two water type
Pokemon at level 18 and 21. I suggest building up a
Geodude and Pikachu to level 23 or 24, plus another
ground, rock, or fire type to at least level 22. After
you beat her you will get a TM11 and the Cascade Badge.
Heal your Pokemon and head north. Right when you start on
the path you will be confronted by Gary. He is a hard
opponent, cause he has 4 different Pokemon, all of which
are in different classes. You will probably need a few
different Pokemon too if you you want to beat him. After
beating Gary, you can continue north, but be warned:
there are tons of rival trainers this way, and you have
to fight them! After beating Gary, head back to the
Pokecenter and heal up. Then take on all the trainers.
This is actually one of the best places, at this point in
the game, to build levels because of the amount of
trainers. When you fight them, rotate different Pokemon
in every battle, so they all get up a few levels . When
you beat them, the path will be cleared, so you can make
your way to the Sea Cottage.
Chapter 3:
The St. Anne
Head north after the bridge. There
are a few trainers, and you can catch an Abra, an Oddish
(red), and a Bellsprout (blue). Then go to the house.
There you meet Bill. Talk to him and help him out. He'll
give you the S.S. Anne ticket. Go back to Cerulean City,
and find the house with the police officer standing next
to it. Go through the house and down the path. Here you
will find the Pokemon Daycare. You can leave your Pokemon
here and they will gain levels. But beware. Your Pokemon
cannot evolve while in here, and you can't choose what
skills they learn. After that, keep going down and take
the underground path. When you get out of the path, you
will be in a big grassy area with some more trainers. In
the grass you can find Meowth (blue), and Mankey (red).
Keep going south to reach Vermillion City. Take care of
business, then go to the docks and enter the ship. The
ship is a great place to build levels because there are
tons of trainers. The only really hard battle in here is
Gary, but if you have a few strong Pokemon you should be
able to beat him. After defeating Gary talk to the
captian of the ship and make him feel better. For this he
will give you your first HM, called Cut. Once you are
done with the boat, go back to Vermillion and get any
grass or plant type Pokemon in your party. Teach 'Cut' to
the grass or plant Pokemon, then go to the gym. To get
into the gym, you must use the Cut technique on the funny
looking bush. Then go in and beat the trainers. To get to
the gym leader, Lt. Surge, you must open a locked door.
To unlock the door, you must hit the garbage cans in the
right order. First, hit all the cans until you get the
message saying you have unlocked the first switch. Then
hit another can. If you pick the correct trash can, you
can go in and fight Surge. Surge has 3 electric Pokemon
at levels 18, 21, and 24. If you have the blue version,
use a strong Sandshrew or Sandslash. They work great. If
you have red. Just use any Pokemon that isn't water or
fire class. Beat Surge, get the Thunder Badge and a TM,
and head east out of the city. Pass the cave for now and
keep on going. You will be in a huge grass area with lots
of trainers and a new Pokemon to catch. You can get the
Drowzee. Then keep going east until you get to a building.
Go in and go to the top floor. Talk to the guy with
glasses. If you have caught more than 30 Pokemon he will
give you the Itemfinder. If not, come back when you have.
Then go back to the cave you passed a minute back. In the
cave you can catch a Digglett, and a Dugtrio. The Dugtrio
is very rare, so if you see him be sure to catch him. Go
through the cave to an area of Veridian Forest you've
never been to. Go south to find the HP UP and Moon Stone
items. In the house, talk to the Prof.'s Aid to get the
Flash HM. Then go back up to Pewter City. Go to the
eastern city exit and Cut down the bush. Follow the trail.
You will meet a bunch of trainers. In the little area of
grass, you can catch a Voltorb. Then head down to the
PokeCenter to heal your Pokemon. Make sure to teach the
Flash skill you have to one Pokemon and bring him with
you. When you are ready, enter the tunnel. Use the Flash
skill, and the cave will be lighted up. You can catch 2
new Pokemon here, the Machop , and one of my personal
favorites, Onix . The Onix is very hard to catch, so you
might want to wait until you get a better kind of
Pokeball. You will also find a few trainers in the cave.
Beat them, find the exit, and head to Lavender Town.
Chapter 4:
The Silph Scope
Lavander Town has a few mysteries
in it. First, the leader of the Volunteer Pokemon Center,
Mr. Fuji, is missing. Second, you cannot identify the
ghost Pokemon in Pokemon Tower. You will need a Silph
Scope to do this, so you must go to Celadon City. Exit
left out of the city, and just follow the path to the
underground tunnel. There is also a grassy spot in the
middle where you can catch a Vulpix (blue), and a
Arcanine (red). Take the underground path and follow it
to Celedon City. Celadon is the biggest city on the map,
and you can get tons of stuff here. First, check out the
PokeMart. You can get all kinds of items here. Now you
need the Silph Scope. Go to the Game Corner and talk to
the guy by the poster. Beat him, and hit the poster. It
will open the secret door leading to the secret Team
Rocket base. This is a pretty easy maze. You need the
lift key to access the elevator, so get that, then hop on.
Take the elevator to the top floor, and battle with the
boss, Giovanni. He has a few worthy Pokemon, but he
doesen't really present that much of a problem. Beat him
to collect the Silph Scope. Now go the Celadon City Gym.
The leader is Erika, and she specializes in grass type
Pokemon. She has a Victreebel, level 29, a Tangela, level
24, and a Vileplume, level 29. Beat her to collect the
Rainbow Badge, which assures all Pokemon under level 50
will obey you. Next, head back to the Pokemon Tower. You
can catch a Gastly, a Haunter, and a Cubone. When you get
to the top, you will fight a Marowak. You can't catch it,
but when you beat it you will have access to the top
level. Beat the Team Rocket trainer and save Mr. Fuji.
Back in his house, if you talk to him he will give you
the Poke Flute, which allows you to awaken the sleeping
Snorlax that has been blocking your way.
Chapter 5:
To The Safari Zone!
Your next goal is to get into
Saffron City. To do this, you need to get past the
security guards. Go to the Celadon City Pokemart and go
to the top floor. Push A on the top wall to access the
vending machine. Buy any drink and head to the guard (east
out of Celadon City and west out of Lavender Town). When
you give the drink to the guard all the guards will let
you through. In Saffron City. You will se that Team
Rocket has occupied most of the city. There are only a
few places you can explore. First, go to the gym, with
all the fighting judos, and beat all the trainers. You
can pick Hitmonlee or Hitmonchan, both cool fighting
Pokemon. Now head over to the Silph Co. building at the
center of town. When you get into the building, head
directly to the elevator and to the 5th floor. You need
to do this because you need the Card Key to open all the
electronic doors in the building. The Card Key is a
little trickey to get. Go to the bottom of the screen.
There is a trainer and a teleporter blocking the path to
the ball that holds the Card Key. The solution: enter the
teleporter, then reenter it. That means you need to step
on the teleporter, then step on the teleporter you just
came through. You will be standing on the one you first
went in, and the path to the ball will no longer be
blocked. Now, go back to the 2nd floor and start
exploring the entire building. If you don't take any
teleporters, you will end up at the 11th floor, with a
room you've never been in behind a wall you can't get
past. The solution is to go back down to the 3rd floor.
Go toward the middle of the room and head left into the
first of two rooms. Take the teleporter in the room, and
you will be warped into a small room with Gary in it.
Challenge and beat Gary, then talk to the guy in the room.
He will give you a Lapras, an ice type Pokemon. Take the
next teleporter, and you will be in the room you saw from
the 11th floor. Beat the trainer, open the door, and
challenge... Giovanni again! He is not that much tougher
than the last time you fought him, so beat him and talk
to the Silph Co. president. He will give you the best
ball in the game, the Master Ball. You only get 1 Master
Ball, so use it wisely. After that, go out and head to
the gym. The man blocking the door has left, so enter the
gym. The trainers here use psychic type Pokemon, so be
ready. The gym is somewhat of a maze, consisting of 15
rooms, each connected by teleporters. To go directly to
Sabrina, the gym's leader, and keep on going in the
teleporter to the top or bottom of the one you just came
out of. You will eventually get to her. She has four
psychic Pokemon, a Kadabra, level 38, a Mr. Mime, level
37, a Venomoth, level 38, and a Alakazam, level 43. Beat
her to get the Marsh Badge, which ensures any Pokemon up
to level 70 will obey you. You will also get the TM 46,
which teaches a psychic Pokemon Psywave. Next, head to
Lavender Town and exit the town through the south. There
are lots of trainers to fight on the docks, all of which
have water type Pokemon. Keep going until you get to the
sleeping Pokemon (Snorlax). Play the Poke Flute to awaken
the sleeping Snorlax. You probably won't be able to catch
him right now, because you don't have a powerfull enough
type pokeball, but don't worry cause there are two
Snorlax in the game. Keep heading south through the
docks, and enter the house. The man will give you the
Super Rod, the second best rod in the game. Pretty soon
you will get to a grassy area that you will have to cut
to get into. Here, and in all the grassy areas on this
route, you can get a Venomoth (both), a Ditto (both), a
Gloom (red), and a Weepinbell (blue). Eventually you will
get to the point where you can't go south anymore, so
turn and head west now. There is a small maze here, with
11 trainers throughout it. When you get to the end, head
south again. You will fight more trainers on this path.
Just keep going until you get to the building. Finally a
rest! You will now be in the city that holds the mystical
Safari Zone: Fuchsia City. If you have gotten 50 or more
types of Pokemon by now, go to the building between the
city and the outside, the one you enter to get into the
city,. climb the stairs and talk to the guy with glasses.
He is another one of Prof. Oaks aids, and he will give
you the Exp. All if you have over 50 types of Pokemon.
Now go to the city, heal up and buy supplies, and get
ready for the Safari Zone.
Chapter 6:
Safari Zone and Power Plant
The Safari Zone is a strange place.
There are many Pokemon that can only be found in the
Safari Zone. It consists of three zones, all of which
contain a slightly different batch of Pokemon. The new
Pokemon you can catch are Nidorino , Nidorina, Rhyhor,
Exeggcute, Parascect, Scyther (red), Pinsir (blue),
Kangaskhan, Doduo, Venomoth, And Tauros. The 4 Pokemon
that are very hard to catch are Chancey, Scyther, Tauros,
and Kangaskhan, mainly because of thier rarity. It is
hard enough to find these Pokemon, and really hard to
catch them. For Scyther/Pinsir, I suggest just buying
them at the game corner. This will save you a lot of
trouble. A good strategy when catching Kangaskhan is to
throw a Safari Ball at it right away. Almost 100 percent
of the time they will bust out and run, but a very small
percentage of the time they will stay in the ball. The
Chancey is also kinda hard to get. The trick is to keep
throwing Safari Balls at him. Throwing rocks at these
pokemon usually just makes them run, and throwing bait
doesen't help much either because when you throw a ball
at them after bait, the ball will miss. Throw ball, after
ball at Chancey, and sometimes he will stay in the ball.
You can usually throw 3 or 4 balls at him before he runs,
and sometimes you can throw 5. He will usually stay in
the ball the 5th time. The last, and I think hardest
pokemon to catch, is Tauros. Once again, just throw a
Safari Ball at him on the first turn. 99 out of 100 times
he will break out, but that 1 time is the one that you
will catch him. The Safari Zone can be a maddening place.
I can not stress enough that catching these Pokemon is
pure luck. You're just going to have to throw the ball
and take your chances. Another part of the Safari Zone is
the secret house and the gold teeth. The secret house is
located in the thrid zone. To get there, take the east
exit out of the entrance area. Go up through the first
zone, and into the second. In the second zone, head into
the first grassy patch you see, and head north. Go up and
over the big rock. Do not take the south exit just yet.
Go north again, and up and around until you are at a
second exit to the south. Take this exit. Go south a
little bit in the third zone and pick up the Gold Teeth.
Then Enter the building in the top-left corner of the
zone. Talk to the guy there to recieve your Surf HM.
Next, get out of the zone and go to the bottom right hand
corner of the city. Talk to the warden to recieve the
Strength HM. Now, go to the city Gym. The trainers in
this Gym use status-problem causing pokemon. The Gym is
made up of a few invisible walls. Just go through,
beating the trainers as you move along, until you get to
the leader, Koga. He has Koffing, level 37, Muk, level 39,
Koffing, level 37, and Wheezing, level 43. Not to tough.
You will get the Soul Badge and TM 06. Heal up your
Pokemon and make sure to teach one of them Surf. Now you
need to go to the Power Plant, but this might be a good
time to get the Fly HM. Exit out of Fuchsia City to the
west, and head up the cycling road. There are a few
trainers here, and a few new Pokemon. You can catch
Spearow and Raticate in the grassy areas. Finish the
course and go through the building. Keep on going until
you see a bush that can be Cut down. Use the Cut skill on
the bush and go up through the second building. Kepp
going until you see a small house. Enter the house, talk
to the lady, and collect the final HM, Fly. Once you have
taught Fly to a Pokemon, Fly back to Cerulean City. Take
the east exit out of town and go as far east as you can.
You will see a small break in the rocks blocking off the
water. Get right in front of the water and use the Surf
skill. Swim up and around until you get to the other
shore, and enter the Power Plant. There are a couple of
cool items to get and a few new pokemon too. You can
catch Magnemite (both), Magneton (both), Raichu (blue),
and Electrabuzz (red). The main reason for coming to the
Power Plant is Zapdos. Zapdos is one of the Legendary
Pokemon, and he will only appear in your game once. He is
found near the exit of the Plant. I strongly suggest not
using your master ball at this time. The master ball
should be reserved for Mewtwo which will be explained in
a later chapter. Zapdos is at level 50, so he is really
kind of hard to catch. The best idea (and this works on
all 3 of the legendary Pokemon) is to freeze them with
and ice attack like icebeam, ice punch, or blizzard. Once
he is almost dead and frozen, just throw a bunch of ultra
balls at him. He will eventually stay in the ball. Once
you are done with the Power Plant, use Fly again to take
you back to Fuchsia City.
Chapter 7:
To Cinnabar Island
Once in Fuchsia, exit the city to
the south. you will see a huge body of water. Surf into
it and start swiming north. You can catch a Tentacruel
here. Just follow the water until you get to land. You
will see the Seafoam Islands, which is a cave. To get
through to Cinnabar Island, you will need a pokemon who
has the Strength ability. Enter the cave and use Strength.
Then go to the boulders and push them into the holes.
After you push the boulder into the hole, jump in the
hole and push the boulder down again. Continue this until
you have the boulder in the water. Then go up to the top
floor and push the second boulder into the hole,
following the same process as the first. Repeat this
process until you have all the boulders in the cave in
the water. To find all the boulders, you will have to do
a little exploring. You can catch a ton of new water type
pokemon in the cave. On the first floor you can get Seel,
Slowpoke, Psyduck, Golduck (red), Horsea (red), Krabby (blue),
Shellder (red), and Staryu (blue). On the second level
you can catch Staryu (both), Dewgong, and Seadra (red).
On the thrid you can get Kingler (blue). The forth floor
has Golbat and Slowbro (blue). On the forth floor, if you
have all the boulders in the water, you can fight
Articuno, the legendary ice Pokemon. If all the boulders
are in the right spots, you can swim over to him.
Articuno is at level 50, and he is pretty hard to catch.
Use the same techniques as you did with Zapdos, and you
should be able to catch him. Try putting him to sleep or
paralyzing him. To get out of the cave, make sure all the
boulders are in the right spots, then jump into a hole on
the second floor into the water, or go to the third floor
and Surf into the water. Swim over to the land area in
the bottom right corner and take the stairs. Keep
following the stairs until you find the exit. Now Surf
over to the Cinnabar Island. The island is like a normal
town, with the exception of the Pokemon Lab. You can take
your fossil and the Old Amber to the Lab and get a
Pokemon. The Old Amber becomes the Aerodactyl, the Dome
Fossil becomes the Kabuto, and the Helix Fossil becomes
Omanyte. Just give your items to the man in the last
room, exit the building, then go back in and talk to him.
He will give you the pokemon. Now you need the seventh
badge. As you can see, the Gym is locked, so you need the
key. Its located in the building in the top left corner
of the city. This is the only building with random
battles on the island. (*Heres a little known secret for
all you Pokemon trainers out there: The forth and final
Moon Stone is located in this building. It can be found
by using the itemfinder in the room you start out in when
you enter the building.*) There are a few new Pokemon to
catch here. You can get Grimer, Muk, Koffing, Wheezing,
and Ponyta in both versions of the game. On the second
floor, in the blue version only, you can catch Magmar. To
get the key, you have to get to an area on the third
floor that has an open ledge that you can jump off. To
get there, you will have to push the buttons on the
statues that open the various electric doors in the
building. When you get to there, jump off the ledge.
There are three spaces that you can jump off, and each
takes you to a different place in the building. Try them
all, until you get to the basement. Search the basement
to get the key. Now exit the building and go to the Gym.
Beat all the trainers, and get to the Gym Leader, Blaine.
He uses fire pokemon. Hes got Growlithe, level 42,
Ponyta, level 40, Rapidash, level 42, and Arcanine, level
47. Beat him to get the Volcano Badge, and the TM 38,
which has Fire Blast, a very powerful fire attack.
Chapter 8:
The road to the Indigo Plateau
The eighth and final badge is
located at Veridian City. Remember that locked Gym at the
begining of the game? It unlocked now, and the final
leader is there. Beat all the trainers and fight the
final Gym Leader. Its Giovanni Again! Hes not much more
powerful now, so just take him out. Hes got Rhyhorn,
level 45, Dugtrio, level 42, Nidoqueen, level 43,
Nidoking, level 45, and Rhydon, level 50. Any water or
psychic pokemon will have no problem killing them. Now,
heal all your Pokemon and stock up on items. I recommend
getting about 20 ultra balls (if you can afford it), a
bunch of potions, and a few escape ropes. Also make sure
you have Pokemon with the Surf and Strength skills. Now
exit Veridian City to the west, and enter the big
building. Go through all the check points until you get
to a cave. In the grassy area before the cave you can get
a Arbok (red) and Sandslash (blue). Save the game, then
enter the cave. To advance through the cave, called
Victory Road, you must push the boulders onto the
switches to unlock the blockades. The cave can be pretty
confusing, but just keep pusing the boulders and pressing
onward. Eventually, you will get to a boulder next to a
hole. Push the boulder through the hole, then follow it
down. Just follow the stairs to the exit. If you do some
extra exploring, you will find Moltres (he is on the
second floor). He is the third and last of the Legendary
Pokemon. Once again, freezing attacks work very well
against him. Also try confusion, paralize, and sleep
attacks. You can catch three new Pokemon here. On the
first floor, there is Machoke and Marowak. On the second
floor there is a Venomoth (both). Find the exit and enter
the Indigo Plateau, the final challenge of the game!
Chapter 9:
The Elite Four and Gary
This is the final test, the only
battle that really counts. If you have only been building
up one Pokemon the entire game, you might have a little
trouble with this fight. First, before even trying to
fight the Elite Four, I recommend going back into Victory
Road and builing up some levels. Once you have gotten
about 4 Pokemon to level 60 or above, you will be able to
win the final challenge. Also, before entering the
battle, go to the store in the Indigo Plateau and buy
lots of Max Potion, Revive, and Full Heal. These items
are essential to winning the next battle. Now enter the
door at the top of the room to begin. The first
challenger is Lorelei. She uses ice/water type pokemon.
To beat her, use a fire, fighting, or psychic Pokemon.
She has Dewgong, level 54, Cloyster, level 53, Slowbro,
level 54, Jynx, level 56, and Lapras, level 56. They can
be hard if you are not prepared. After beating her, heal
any Pokemon that are injured, or have status problems,
and head to the next fight. Its against Bruno, and in my
opinion, its the easiest battle in the series. He uses
fighting/rock Pokemon, so use any ice, water, ground, or
psychic Pokemon against him. The reason he is so weak is
that his Pokemon are strong but slow, so if you use a
Pokemon that is super effective against him, you will
kill him without having him attack even once. He has
Onix, level 53, Hitmonchan, level 55, Hitmonlee, level 55,
Onix, level 56, and Machamp, level 58. Take him out, heal
your Pokemon, and get ready for the next battles, cause
they start getting pretty hard. Next fight is against
Agatha, a ghost Pokemon trainer. She also has some other
creepy Pokemon. To win this match, get a psychic Pokemon
for the ghosts, and any other strong Pokemon for the
others. Your psychic Pokemon will really do damage with
the Psybeam and Psychic attacks. Agatha has Gengar, level
56, Golbat, level 56, Haunter, level 55, Arbok, level 58,
and Gengar, level 60. Beat her and heal. Make sure to
save some Full Heals for this fight because her ghosts
and snakes and bats can cause some pretty bad status
problems. Now, get ready for the fourth battle. Its
against Lance, the dragon tamer. His Pokemon are tough,
but can be easyily beaten with any ice pokemon. Icebeam
and Blizzard will take them all out. Lance has Gyarados,
level 58, Dragonair, level 56, Dragonair, level 56,
Aerodactyl, level 60, and Dragonite, level 62. Beat him
down to get to the final battle. Before confronting Gary,
make sure your Pokemon are in top fighting condition. Now
go get him. All of Gary's pokemon have different classes,
so you will need at least 2 or 3 powerful pokemon to beat
him. His first 3 pokemon are Pigotto, level 61, Alakazam,
level 59, and Rhydon, level 61. His last three differ,
depending on which Pokemon he choose at the start of the
game. If he picked Bulbasaur, he will have Gyarados,
level 61, Arcanine, level 63, and Venusar, level 65. If
he picked Charmander, he will have Exeggutor, level 61,
Gyarados, level 63, and Charizard, level 65. If he picked
Squirtle, he will have Arcanine, level 61, Exeggutor,
level 63, and Blastoise, level 65. Beat him to beat the
game. Congratulations! Your next job is to collect all
150 pokemon!
Chapter 10:
Mewtwo
Mewtwo is one of the best pokemon
in the game. He is super strong, super fast, has tons of
HP, a high special rating, and looks cool. To catch him,
head over to Cerulean City and exit the city to the
north, over the bridge. At the end of the bridge, there
is some water. Surf into the water and swim until you get
to a cave. Mewtwo is there, on the 3rd floor. He can only
be seen once, and he is really hard to catch, because he
starts out at level 70. Did you save your Master Ball? If
you did, just use it on the first turn. If you don't have
it anymore, just follow the same methods as you did in
catching the legendary birds. Get him real low in HP and
make sure he has a status problem (the best, in my
opinion, is freeze, but sleep, and paralism
work well too). Now start throwing Ultra Balls. It might
take a bunch, but Mewtwo is worth it!
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