Magic Materia 
 
Ice Materia 
Inflicts a cold, freezing elemental spell upon the enemy. 
Initally equippied. 
Ice Level 2: 2,000 AP Strength: -01 
Ice2 Level 3: 18,000 AP Magic: +01 
Ice3 Level 4: 35,000 AP MaxHP: -02% 
MaxMP: +02% 

Lightning Materia 
Inflicts lightning element against the enemy. 
Initally equippied. 
Bolt Level 2: 2,000 AP Strength: -01 
Bolt2 Level 3: 18,000 AP Magic: +01 
Bolt3 Level 4: 35,000 AP MaxHP: -02% 
MaxMP: +02% 

Restore Materia 
This materia has the ability to heal damage to party members. 
Aquire at the first Mako Reactor in Midgar. 
Cure Level 2: 2,500 AP Strength: -01 
Cure2 Level 3: 17,000 AP Magic: +01 
Regen Level 4: 25,000 AP MaxHP: -02% 
Cure3 Level 5: 40,000 AP MaxMP: +02%
 
Fire Materia 
Englufs the enemy in scortching flames. 
Initally purchase in the Sector 7 Materia Shop. 
Fire Level 2: 2,000 AP Strength: -00 
Fire2 Level 3: 18,000 AP Magic: +00 
Fire3 Level 4: 35,000 AP MaxHP: -02% 
MaxMP: +02% 

Poison Materia 
Infects enemies with poison and continually decreases HP until death. 
Initally acquire in the Shinra Corporate HQ, floor 67. 
Bio Level 2: 5,000 AP Strength: -00 
Bio2 Level 3: 20,000 AP Magic: +00 
Bio3 Level 4: 38,000 AP MaxHP: -02% 
MaxMP: +02% 

Earth Materia 
Uses destructive Earth power to inflict damage upon the enemy. 
Purchase from the shop in Kalm. 
Quake Level 2: 6,000 AP Strength: -00 
Quake2 Level 3: 22,000 AP Magic: +00 
Quake3 Level 4: 40,000 AP MaxHP: -02% 
MaxMP: +02% 

Heal Materia 
Help cures all impurities and damaging conditions of the part members. 
Initally purchase from the shop in Kalm. 
Poisona Level 2: 12,000 AP Strength: -00 
Esuna Level 3: 52,000 AP Magic: +00 
Resist Level 4: 60,000 AP MaxHP: -02% 
MaxMP: +02% 

Revive Materia 
Brings swooned characters back to life. 
Initially purchase from the shop in Junon. 
Life1 Level 2: 45,000 AP Strength: -01 
Life2 Level 3: 55,000 AP Magic: +01 
MaxHP: -05% 
MaxMP: +05% 

Seal Materia 
Casts handicaps upon the enemies, severely decreasing their attack power. 
Initially purchase from the shop in Junon. 
Sleep Level 2: 10,000 AP Strength: -00 
Silence Level 3: 20,000 AP Magic: +00 
MaxHP: -02% 
MaxMP: +02% 

Transform Materia 
Tranforms the enemies into less severe threats. 
Acquire from the Mt. Corel railroad tracks. 
Mini Level 2: 8,000 APStrength: -00 
Toad Level 3: 24,000 AP Magic: +00 
MaxHP: -02% 
MaxMP: +02% 

Mystify Materia 
Manipulates the enemies mind and causes confusion. 
Initally purchase from the shop in Gongaga. 
Confu Level 2: 12,000 AP Strength: -00 
Berserk Level 3: 25,000 AP Magic: +00 
MaxHP: -02% 
MaxMP: +02% 

Time Materia 
Affects time to either slow and stop enemies, or speed up party members. 
Initally purchase from the shop in Gongaga. 
Haste Level 2: 8,000 AP Strength: -01 
Slow Level 3: 20,000 AP Magic: +01 
Stop Level 4: 42,000 AP MaxHP: -05% 
MaxMP: +05% 

Gravity Materia 
Manipulates gravity to inflict damage upon the enemy. 
Acquired after defeating Gi Nattaki in the Cave of the Gi. 
Demi Level 2: 10,000 AP Strength: -01 
Demi2 Level 3: 20,000 AP Magic: +01 
Demi3 Level 4: 40,000 AP MaxHP: -05% 
MaxMP: +05% 

Destruct Materia 
Destroy enemy barriers and protective spells. 
Initally acquired from Sephiroth in the Shinra Mansion. 
DeBarrier Level 2: 6,000 AP Strength: -01 
DeSpell Level 3: 10,000 AP Magic: +01 
Death Level 4: 45,000 AP MaxHP: -05% 
MaxMP: +05% 

Barrier Materia 
Protects party members with barriers and defensive spells. 
Initally purchase from the shop in Rocket Town. 
Barrier Level 2: 5,000 AP Strength: -01 
M-Barrier Level 3: 15,000 AP Magic: +01 
Reflect Level 4: 30,000 AP MaxHP: -05% 
Wall Level 5: 45,000 AP MaxMP: +05% 

Exit Materia 
Helps allow the party to escape battles with more success. 
Initally purchase from the shop in Rocket Town. 
Escape Level 2: 10,000 AP Strength: -00 
Remove Level 3: 30,000 AP Magic: +00 
MaxHP: -02% 
MaxMP: +02% 

Comet Materia 
Hurls comets at the enemies, causing significant to fatal damage. 
Acquire from the Forgotten City. 
Comet Level 2: 12,000 AP Strength: -01 
Comet2 Level 3: 60,000 AP Magic: +01 
MaxHP: -05% 
MaxMP: +05% 

Fullcure Materia 
Completely cures the entire party, all ailments, and handicaps. 
Purchase from the item shop in Cosmo Canyon. 
Fullcure Level 2: 10,000 AP Strength: -02 
Magic: +02 
MaxHP: -10% 
MaxMP: +10% 

Contain Materia 
Helps hold the enemies in place to inflict heavy damage. 
Acquire from the white chocobo in Mideel. 
Freeze Level 2: 5,000 AP Strength: -02 
Break Level 3: 10,000 AP Magic: +02 
Tornado Level 4: 15,000 AP MaxHP: -10% 
Flare Level 5: 60,000 AP MaxMP: +10% 

Ultima Materia 
Inflicts heavy, concentrated magic damage on all enemies. Not usable until level 2. 
Acquire in North Corel afters stopping the train. 
Ultima Level 2: 10,000 AP Strength: -02 
Magic: +02 
MaxHP: -10% 
MaxMP: +10% 

Master Magic Materia 
Allows use of all Magic materia spells as described above. 
Acquire in Bugenhagens tower in Cosmo Canyon after mastering all individual Magic materia. 
Master Magic 0 AP 



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