In the weeks to come I will be putting
some of my work here for all to see. Right now I`m working on an "unofficial"
Cathay sourcebook for the Warhammer FRP setting. But for that, you'll have
to wait. One of my pet peeves about the Information SuperHighway is it
encourages perfectly good writers to spew out all their ideas, half formed
and unedited. When I've got the book in some kind of order, this is where
you'll find it first. I will tempt you with a map...
Every now and then I'll be posting a new review
of a game or a supplement that I`ve come across recently. However, to start
things off I`ve got my Desert Island Games- those select few that I couldn't
live without. I think I've got a pretty good idea of what they are as I`ve
had to leave most of my collection behind more than once!
- Talisman: The Magical Quest Game(2nd
ed. Games Workshop) This game is deceptively easy to learn and incorporates
elements of role playing, hack and slash, Monopoly, and card games. Add
in the Dungeon, City, and Timescape boards and you have a game that could
last for the whole day. Best with a group of friends. My favorite character-
the Troll!
- Titan (Avalon
Hill) I love the movement mechanics and the whole strategy of creating
an army of mythical beasts. Gameplay is a bit long and some players will
be eliminated early but overall it is great. Just wish I could find someone
for a game!
- Half board Chinese Chess This
popular variant is a bit like the Western game stratego. The random element
of choosing hidden pieces (are they hers or mine?) makes this an addicting
parlor game. My wife and I played thousands of games in India, sometimes
for hours on end.
- Shadowfist (Daedalus)
This CCG has all the possibilities of Magic: The Gathering but without
the over-serious setting. Instead, you have an extremely bizarre mix of
Hong Kong action flicks, bizarro science fantasy, and man-on-the-grassy-knoll
conspiracy!
- Car Wars (Steve
Jackson Games) What driver hasn't had the urge to let loose on the
highway with a barrage of twin Gauss cannons?
- Illuminati (Steve
Jackson Games) Tongue-in-cheek background and oneupsmanship galore. When
I play this, anything goes- just make sure you aren't caught!
- Advanced Dungeons & Dragons 1st ed. (TSR) Go
ahead, make fun. I still like the hodge podge quality of this game, before
the post-Gygax boys ripped it's nuts off. Where else can you find lists
and lists of demons, Erol Otus artwork, and random tables to determine
exactly what kind of strumpet you've come across?
- Warhammer Fantasy Role-Play (Hogshead)
This game just oozes atmosphere. A refreshing change from the American
RPG glut.
- Call of Cthulhu (Chaosium)
Dare I say more?
- Star Trek: The Roleplaying Game (FASA) Oddly,
no one on the Internet ever seems to mention this game. The system for
role-playing space combat in the rulebook was rather innovative, and a
definate relief from all that heavy Star Fleet Battles hooey.