Squire-Guts:
Accumulate-Phys. attack +1. JP=300
Dash-Unblockable weak attack. JP=80
Throw Stone-Throw a stone at a distant enemy. JP=90
Heal-Cures poison,darkness,silence. JP=150
Wish-Give own HP to cure other. JP=n/a
Yell-Speed +1. JP=200
Cheer Up-Brave +5. JP=200
Scream-Raises Sp./Ma/Pa/and Brave. JP=500
Ultima-Pure magic attack. JP=n/a(learned from assasins)
Holy Knight-Holy Sword:
Statis Sword-Holy elemental sword attack+adds stop. JP=100
Split Punch-Holy elemental sword attack+adds D. sentence. JP=400
Crush Punch-Holy elemental sword attack+adds dead. JP=500
Lightning Stab-Powerful lightning elemental attack+adds silence. JP=700
Holy Explosion-Powerful holy elemental sword attack+adds confusion. JP=800
Engineer-Snipe:
Leg Aim-Adds don't move. JP=200
Arm Aim-Adds don't act. JP=300
Seal Evil-Adds petrify to undead enemies. JP=200
Heaven Knight-Truth:
Heaven Thunder-Random lightning magic attack. JP=n/a
Asura-Random fire magic attack. JP=200
Diamond Sword-Random wind magic attack. JP=300
Hydragon Pit-Random water magic attack. JP=400
Space Storage-Random status change magic attack. JP=500
Sky Demon-Random earth magic attack. JP=600
Hell Knight-Untruth:
Heaven Bolt Back-Random lightning magic attack. JP=n/a
Asura Back-Random fire magic attack. JP=200
Diamond Sword Back-Random wind magic attack. JP=300
Dragon Back-Random water magic attack. JP=400
Space Storage Back-Random status change magic attack. JP=500
Sky Demon Back-Random earth magic attack. JP=600
Divine Knight-Mighty Sword:
Shellbust Stab-HP damage and destroys armor. JP=200
Blaster Punch-HP damage and destroys helmet. JP=400
Hellcry Punch-HP damage and destroys weapon. JP=500
Icewolf Bite-HP damage and destroys accessory. JP=800
Dark Knight-Dark Sword:
Night Sword-Drain HP from enemy. JP=200
Dark Sword-Drain MP from enemy. JP=500
Holy Swordsmen-All Swordskill:
See Holy/Divine/Dark Knight skills.
Temple Knight-Magic Sword:
Blind-Adds darkness. JP=50
Aspel-Drains MP. JP=100
Drain-Drains HP. JP=180
Faith-Adds faith. JP=200
Innocent-Adds innocent. JP=200
Zombie-Adds undead. JP=150
Silence-Adds silence. JP=90
Beserk-Adds beserk. JP=200
Chicken-Lowers brave 50 points. JP=500
Confusion-Adds Confusion. JP=200
Despair-Cancels positive status effects. JP=300
Don't Act-Adds don't act. JP=50
Sleep-Adds sleep. JP=170
Break-Adds petrify. JP=300
Shock-Attack w/ amount of HPs you've lost. JP=600
Holy Dragon-Breath:
Ice Bracelet-Ice attack. JP=n/a
Fire Bracelet-Fire attack. JP=n/a
Thunder Bracelet-Thunder attack. JP=n/a
Worker-Work:
Destroy-Powerful attack. JP=n/a
Compress-Adds dead. JP=n/a
Dispose-Long range attack. JP=n/a
Crush-Powerful attack. JP=n/a
Dragoner-Dragon:
Ice Bracelet-Ice attack. JP=n/a
Fire Bracelet-Fire attack. JP=n/a
Thunder Bracelet-Lightning attack. JP=n/a
Dragon Tame-100% invite on dragons and hydras. JP=300
Dragon Care-Gives own HPs and cancels abnormal status. JP=300
Dragon PowerUp-Raises dragon's br/sp/pa/and ma. JP=400
Dragon LevelUp-Raises dragon's CT to 100. JP=400
Holy Bracelet-Random holy magic attack. JP=900
Byblos-Byblos:
Energy-Gives own HP to ally. JP=n/a
Difference-Attacks w/ enemy's MP amount. JP=n/a
Parasite-25% negative status attack. JP=n/a
Shock-Attack w/ amount of HP lost. JP=n/a
Arc Knight-Destroy Sword:
Destroy Magic-Halfs MP. JP=n/a
Destroy Power-Lowers power by 3. JP=n/a
Destroy Speed-Lowers speed by 3. JP=n/a
Destroy Mind-Lowers magic power by 3. JP=n/a
Arc Knight-Sword Spirit:
Asura-Fire attack. JP=100
Koutetsu-Magic attack. JP=180
Heaven's Cloud-Magic attak+adds slow. JP=420
Muramasa-Magic attack+adds D.sentence/Confusion. JP=580
Kikuichimoji-Long range magic attack. JP=680
Arc Knight-Blood Suck:
Blood Suck-turns enemy into vampire. JP=n/a
Assasin-Use Hand:
Seal-100% petrify. JP=n/a
Shadow Stitch-100% stop. JP=n/a
Stop Bracelet-100% dead. JP=n/a
Ultima-Pure magic attack. JP=n/a
Allure-High percent charm. JP=n/a
Cleric-Holy Magic:
Mbarrier-Causes numerous positive status changes. JP=n/a
Deathspell2-Cancels negative status. JP=n/a
Ultima-Pure magic attack. JP=n/a
Wish-Give up own HP to ally. JP=n/a
Astrologist-Starry Heaven:
Galaxy Stop-Stop/don't move/don't act on all enemies. JP=n/a
Accumulate-Phys. attack +1. JP=300
Dash-Unblockable weak hit. JP=80
Throw Stone-Throw a stone. JP=90
Heal-Canels darkness/poison/silence. JP=150
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