The Land of Deyja


Land of Darkness

The Area of Deyja

1. Hall of the Pit
2. Chest (contains golem arm for quest)
3. Small Town
4. Shrine (+10 Mind, Earth, and Body resistance permanent)
5. William Setag's Tower
6. Watchtower 6
7. Attribute Contest
8. Obelisk, fountain, houses for Avalanche (GM Earth) and Putnam (learning expert)
9. Large Town
10. Chest (contains golem leg for quest)

Area inhabited by Harpies and Zombies

Small Town of Deyja

1. Stables
2. Foestryke - Master Body Building
3. Oxhide residence
4. Shadowrunner - Master Stealing
5. Kedrin residence
6. Tavern, the Snobbish Goblin
7. well - +2 intellect permanent
8. Wiseman - Expert Meditation
9. Nightcrawler - Expert Dark Magic
10. Felburn - Grandmaster Mace
11. Villian Quest

Dungeons of Darkness

Watchtower6

W1 - Front Entrance
W2 - Counterweight Control
W3 - Side Entrance
W4 - Elevator Tower
W5 - Stairway E - Elevator C - Chest

In Watchtower 6 you will encounter ghosts, necromancers, liches, and earth elementals. This is not a required quest for the path of Light, but you can gain experience points and get treasure.

The Hall of the Pit

The harpies, gargoyles, and zombies of the Hall of the Pit offer you only minimal resistance compared to what awaits you in the Pit!

H1 - entrance (connects from Dejya area 1)
H2 - teleporter to H3
H3 - teleporter to H2
H4 - entrance (connects to Pit area 1)
SD - secret door
E - elevator

More

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Some pictures and maps on this page originated within the game, some from Prima's Official Strategy Guide, and some are original creations of Xcellent.


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