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1. Hall of the Pit 2. Chest (contains golem arm for quest) 3. Small Town 4. Shrine (+10 Mind, Earth, and Body resistance permanent) 5. William Setag's Tower 6. Watchtower 6 7. Attribute Contest 8. Obelisk, fountain, houses for Avalanche (GM Earth) and Putnam (learning expert) 9. Large Town 10. Chest (contains golem leg for quest)
Area inhabited by Harpies and Zombies
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1. Stables 2. Foestryke - Master Body Building 3. Oxhide residence 4. Shadowrunner - Master Stealing 5. Kedrin residence 6. Tavern, the Snobbish Goblin 7. well - +2 intellect permanent 8. Wiseman - Expert Meditation 9. Nightcrawler - Expert Dark Magic 10. Felburn - Grandmaster Mace 11. Villian Quest
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W1 - Front Entrance W2 - Counterweight Control W3 - Side Entrance W4 - Elevator Tower W5 - Stairway E - Elevator C - Chest In Watchtower 6 you will encounter ghosts, necromancers, liches, and earth elementals. This is not a required quest for the path of Light, but you can gain experience points and get treasure.
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The harpies, gargoyles, and zombies of the Hall of the Pit offer you only minimal resistance compared to what awaits you in the Pit!
H1 - entrance (connects from Dejya area 1) H2 - teleporter to H3 H3 - teleporter to H2 H4 - entrance (connects to Pit area 1) SD - secret door E - elevator |
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