Emerald Isle


I hope these maps will help you chart your course through the first land you will encounter - Emerald Isle.

Town Map

1. Lady Margaret, the ship you leave on after completing Lord Markham's contest.
2. The Knight's Blade, Two Palms Tavern, Erik's Armory, Carolyn Weather's House (Air and Fire Guild memberships), and +50 temperary fire resistance fountain.
3. Lord Markham's Place (contest and quest)
4. Guilds of Spirit, Air, Body, Fire, Island Training Grounds, Emerald Enchantments (store), +2 luck fountian, and the Blue Bottle Alchemist.
5. Healer's tent, +5 hit points and +5 spell points fountains, Toger Tellmar's House (Spirit and Air Guild memberships).
6. Temple of the Moon. (quest items found there).
7. Dragon's Lair (quest items found there).
8. Abandoned Tent (quest items found there).

Temple of the Moon

T1: Entrance/Exit (bats, rats, and spiders)
T2: Trapped chests
T3: Temple hall (watch for fire bolts)
T4: Barracks (Sal Sharktooth and swordsmen)
T5: Library (scroll and books, swordsmen)
Quest items: The floor tile is in the library; Sal has a longbow; in a chest in the barracks is the Wealthy hat. (note: Sal and the swordsmen will not attack unless you attack them first; save that for last, after you have everything else!)

Dragon's Lair

D1: Entrance/Exit
D2: Red Dragon
D3: Lost Contestants' Remains (shield and longbow)

As a beginning adventurer, you cannot defeat a red dragon, but you do not have to. Quickly run in the room, pick up the shield (and bow if you didn't get Sal's) and run out again. The dragon will be busy fighting rats but will turn his attention to you if you take too long. There are also a lot of other treasures, armor, ect. in the cave if you think you are quick enough!

Good luck in the contest!

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Maps on this page are property of 3DO New World Computing, found in Prima's Official Hint Book.


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