2300AD to Kult conversion
Use the cult combat and simplified character generation sections.
The following amendments apply. Roll 4d6-4 for each characteristic. All secondary characteristics are calculated as per the Kult rules.
Roll 1d3 for the number of advantages/disadvantages for the character. Dark secrets are optional but not recommended.
If the character’s disadvantages out weigh his advantages the difference can be assigned as skill points. Differences of 10 points can be used to increase the character’s standard of living by one level.
Assign 2 skills @ 18
2 skills @ 15
8 skills @ 10
Core/Frontier?
Basic skills all have a level 3 to start with as normal. During initial character generation a number of background skills equal to the characters EDU divided by 3 may be assigned or increased (in the case of basic skills) to level 5.
The choice of skills depends on whether the character is from the core or frontier.
Core Skills
Computer, Ground Vehicle, Hover Vehicle, Diplomacy, Info Retrieval.
Frontier Skills
Rifle, Handgun, Unarmed combat, Impact Weapon, Dagger, Ground Vehicle, Hover Vehicle, Sea Vehicle, First aid, Survival, Electronics, Motor Mechanic, Riding, Prospecting, Swim, P-Suit.
Use the Kult system as far as possible for resolving combat and tasks. However if direct conversions are required from 2300, tasks should have the following effects.
Easy Roll under 1.5 x skill level.
Routine Effect 1-7
Difficult Effect 8-15
Formidable Effect 16-25
Impossible Effect 26+
Skill Conversions
2300AD skills are converted to Kult skills as follows.
2300AD Skill |
Kult Skill |
Combat Rifleman |
Rifle |
Sidearm |
Handgun |
Melee |
Unarmed Combat/Dagger/Impact Weapon |
Demolitions |
Demolitions |
Heavy Weapons |
Heavy Weapon |
Thrown Weapon |
Thrown Weapon |
Forward Observer |
Indirect Fire * |
Leader |
Leader * |
Tactics |
Tactics * |
Ground Vehicle |
Drive Ground Vehicle |
Sea Vehicle |
Drive Sea Vehicle |
Hover Vehicle |
Drive Hover Vehicle |
LTA Vehicle |
Drive LTA Vehicle |
Aircraft Pilot |
Piloting |
Computer |
Computers |
Bureaucracy |
Diplomacy |
Security systems |
Security systems |
Information gathering |
Info Retrieval |
Imaging |
Photography |
Writing |
Written Report |
Forgery |
Forgery |
Streetwise |
Man of the world/Net of contacts |
Disguise |
Disguise |
Stealth |
Sneak/Hide |
Pilot |
Space pilot * |
Ship drive engineering |
Drive Engineering * |
Sensors |
Ship sensors * |
Communications |
Radio comm |
Remote Pilot |
Remote pilot * |
Gunner |
Space gunnery * |
Astronomy |
Astronomy * |
Biology |
Natural Science |
Chemistry |
Forensics |
Geology |
Geology * |
Physics |
Physics * |
Linguistics/Psychology |
Social Sciences |
History |
History * |
Anthropology |
Anthropology * |
Engineering |
Engineering * |
Medical |
Medicine |
First Aid |
First Aid |
Survival |
Survival |
Electronic |
Electronics |
Mechanical |
Motor Mechanic |
Riding |
Riding |
Prospecting |
Prospecting * |
Swim |
Swim |
P-Suit |
P-Suit * |
Appraisal |
Estimate Value |
Trader |
Trading * |
Bargain |
Rhetoric |
New Skills |
|
- |
Climb |
- |
Bow |
- |
Dodge |
- |
Parachuting |
- |
Bugging |
- |
Code systems |
- |
Pictorial Arts |
- |
Interrogation |
- |
Burglary |
- |
Gambling |
- |
Search |