2300AD
Effect |
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Name |
MF |
Scr |
LW |
SW |
FW |
Rng |
Load |
ST/AG |
Mag |
Handguns |
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Hancock 923 enforcer 9x23 fixed cartridge |
3 |
1-6 |
7-10 |
11-15 |
16+ |
10m |
4/2 |
8/8 |
6 |
Arno 5-15 5x15 fixed cartridge |
5 |
1-7 |
8-12 |
13-15 |
17+ |
15m |
2 |
8/8 |
14 |
Chip Traylor Special 9x24 fixed cartridge |
4 |
1-6 |
7-10 |
11-15 |
16+ |
20m |
2 |
8/8 |
10 |
Stracher P-11 11mm Magnum |
2 |
1-5 |
6-9 |
10-14 |
15+ |
30m |
2 |
11/9 |
7 |
Traylor Government Model 11x26mm short |
3 |
1-5 |
6-9 |
10-15 |
16+ |
20m |
2 |
10/9 |
8 |
Stracher Bodyguard 7.5x20 fixed cartridge |
5 |
1-7 |
8-12 |
13-15 |
17+ |
10m |
2 |
8/8 |
7 |
Rifles |
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AS-89 (30mmGL) 4.54mm Gaus |
Auto |
1-5 |
6-10 |
11-14 |
15+ |
60m |
2 |
10/8 |
60 |
Fam90 (30mmGL) 4.5mm Gaus |
Auto* |
1-5 |
6-10 |
11-14 |
15+ |
70m |
2 |
8/8 |
60 |
M4A1 (30mmGL) 4.5mm Gaus |
Auto* |
1-5 |
6-10 |
11-14 |
15+ |
60m |
2 |
10/8 |
60 |
M41a-Pulse Rifle (30mmGL) 10mm ETAP fixed cartridge |
Auto |
1-4 |
5-9 |
10-13 |
14+ |
50m |
2 |
12/10 |
90 |
SK-19 (30mmGL) 9mm APHE (BP) |
Auto* |
1-4 |
5-8 |
9-14 |
15+ |
50m |
2 |
10/8 |
50 |
FTE-10 (Kentucky Long Rifle) 10mm Gaus |
2 |
1-3 |
4-8 |
9-12 |
13+ |
100m |
3 |
10/10 |
10 |
Type-81 Stormgun 20mm APHE (BP) |
2 |
1-2 |
3-5 |
6-10 |
11+ |
40m |
3 |
13/10 |
10 |
SG-77 (Type-79) 5.5mm fixed cartridge |
Auto |
1-5 |
6-10 |
11-14 |
15+ |
50m |
2 |
8/8 |
40 |
Wu-Beijing Type-49 7.5mm fixed cartridge |
Auto |
1-5 |
6-9 |
10-14 |
15+ |
40m |
2 |
9/7 |
25 |
Traylor M2 9mm APHE fixed cartridge |
Auto |
1-4 |
5-8 |
9-14 |
15+ |
50m |
2 |
10/8 |
30 |
BF-1 7.5mm (BP) |
Auto |
1-5 |
6-10 |
11-14 |
15+ |
40m |
2 |
10/10 |
40 |
Giscard FC-68 5x15 fixed cartridge |
Auto |
1-7 |
8-12 |
13-16 |
17+ |
40m |
2 |
6/8 |
70 |
Stracher SS-7 4mm Air rifle |
Auto |
1-13 |
14-17 |
18-19 |
20+ |
30m |
3 |
4/6 |
20 |
Giscard FC-70 7.5mm fixed cartridge |
2 |
1-5 |
6-10 |
11-14 |
15+ |
60m |
2 |
8/8 |
5 |
Rockwell 12-81 Magnum 12x81 Magnum |
2 |
1-3 |
4-8 |
9-12 |
13+ |
90m |
2 |
13/12 |
6 |
Shotguns |
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Traylor M-10 18mm flechette |
3 |
1-3 |
4-8 |
9-13 |
14+ |
20m |
4 |
10/10 |
8 |
DunArmCo CAW 18mm flechette |
4 |
1-3 |
4-8 |
9-13 |
14+ |
20m |
2 |
10/10 |
10 |
Sawn-Off/Pipegun 18mm flechette |
- |
1-4 |
5-9 |
10-14 |
15+ |
10m |
3 |
12/8 |
2 |
Lasers |
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Mueller-Rivera P-3 C |
Auto |
1-5 |
6-10 |
11-14 |
15+ |
40m |
4 |
4/6 |
35 Pack |
Mueller-Rivera F-7 C |
5 |
1-4 |
5-8 |
9-13 |
14+ |
100m |
2 |
4/8 |
16 |
Rorttmann LK-1 (30mmGL) C |
5 |
1-4 |
5-8 |
9-13 |
14+ |
100m |
2 |
4/8 |
20 |
Luce-3 C |
3 |
1-4 |
5-8 |
9-13 |
14+ |
100m |
2 |
4/8 |
5 |
Luce-7B (30mmGL) C |
4 |
1-4 |
5-8 |
9-13 |
14+ |
100m |
2 |
4/8 |
12 |
Mueller-Rivera F-19 C |
4 |
1-3 |
4-8 |
9-11 |
12+ |
120m |
2 |
4/8 |
10 |
SVB C |
4 |
1-3 |
4-8 |
9-11 |
12+ |
140m |
2 |
4/8 |
6 |
Plasma Guns vs. Personnel |
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A-9 Sturmgewehr 5MW plasma cell |
- |
1 |
2-5 |
6-11 |
12+ |
90m |
4 |
12/12 |
6 |
Type-1 10MW plasma cell |
- |
1 |
2-4 |
5-10 |
11+ |
70m |
4 |
13/12 |
4 |
Kurita 21f 15MW plasma cell |
- |
1 |
2-3 |
4-9 |
10+ |
100m |
4 |
13/13 |
4 |
MK-2 PGMP 20MW plasma cell |
- |
1 |
2 |
3-8 |
9+ |
170m |
6 |
14/12 |
10 |
Plasma Guns vs. Vehicles |
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Ld |
Md |
Sd |
Dd |
||||||
A-9 Sturmgewehr 5MW plasma cell |
1-5 |
6-10 |
11-18 |
19+ |
|||||
Type-1 10MW plasma cell |
1-4 |
5-9 |
10-17 |
18+ |
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Kurita 21f 15MW plasma cell |
1-3 |
4-8 |
9-16 |
17+ |
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MK-2 PGMP 20MW plasma cell |
1-2 |
3-7 |
8-15 |
16+ |
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Machine Guns vs. Personnel |
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MG-7 5.5mm fixed cartridge |
Auto |
1-5 |
6-10 |
11-14 |
15+ |
70m |
4 |
10/10 |
75-d 200-c |
Wu-Beijing Type391 7.5mm fixed cartridge |
Auto |
1-4 |
5-9 |
10-13 |
14+ |
70m |
4 |
10/10 |
150-c |
DunArmCo Mini-12 12mm fixed cartridge |
Auto |
1-3 |
4-7 |
8-11 |
12+ |
100m |
4 |
Mount |
100-c |
Type 12 Autocannon 25mm fixed cartridge |
Auto |
1 |
2 |
3-7 |
8+ |
120m |
4 |
Mount |
50-d |
Machine Guns vs. Vehicles |
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Ld |
Md |
Sd |
Dd |
||||||
DunArmCo Mini-12 12mm fixed cartridge |
1-5 |
6-9 |
10-18 |
19+ |
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Type 12 Autocannon 25mm fixed cartridge |
1-4 |
5-8 |
9-17 |
18+ |
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Sonics |
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AS-3 Ultrasonic |
3 |
1-6 stun |
7-10 stun |
11-15 stun |
16+ stun |
15m |
4 |
8/8 |
40 |
Quinn Optronics Carbine Ultrasonic |
Auto |
1-5 stun |
6-9 stun |
10-14 stun |
15+ stun |
60m |
2 |
8/10 |
15 |
Grenades and Launchers |
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Integral Launcher 30mm |
- |
40m (200m) |
3 |
-/- |
3 |
||||
Integral (Pump Action) Launcher 30mm |
2 |
40m (200m) |
4 |
-/- |
4 |
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G-12 (Pump Action) 30mm |
2 |
40m (200m) |
2 |
10/8 |
6 |
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Fragmentation 3mBR |
1-3 |
4-8 |
9-12 |
13+ |
10m |
10/8 |
|||
High Explosive 3mBR |
1-4 |
5-9 |
10-13 |
14+ |
|||||
High Explosive AP 3mBR |
1-4 |
5-9 |
10-13 |
14+ |
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Concealment 10mBR |
10m |
10/8 |
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Concussion 3mBR |
1-4 stun |
5-10 stun |
11-14 stun |
15+ stun |
10m |
10/8 |
|||
Grenades vs. vehicles |
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Ld |
Md |
Sd |
Dd |
||||||
HE |
1-12 |
13-15 |
16-18 |
19+ |
|||||
HEAP |
1-8 |
9-12 |
13-15 |
16+ |
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Armour |
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Type |
Wt. |
Init |
Cvrs |
Firearms |
Melee |
Fire |
Rads |
Helmet |
0.5 |
- |
Head |
10 |
5 |
5 |
- |
High-threat Helmet |
1 |
-1 |
Head |
12 |
10 |
5 |
- |
Steel Helmet |
1.5 |
-1 |
Head |
10 |
10 |
5 |
- |
Heavy Clothing |
- |
-1 |
Chest Abdomen |
2 |
3 |
3 |
- |
Chainmail Vest |
8 |
-3 |
Chest Abdomen |
6 |
8 |
8 |
- |
Vedette Half Armour |
2 |
-1 |
Chest |
10 |
5 |
5 |
- |
Ridgid Breastplate |
8 |
-3 |
Chest Abdomen |
10 |
5 |
5 |
- |
Nonridgid Vest |
2 |
-1 |
Chest Abdomen |
8 |
8 |
8 |
- |
Inertial Armour Vest |
3 |
-1 |
Chest Abdomen |
10 |
8 |
8 |
- |
Full Body Nonridgid Armour |
10 |
-5 |
Chest Abdomen Limbs |
8 |
8 |
8 |
- |
Full Body Inertial Armour |
10 |
-5 |
Chest Abdomen Limbs |
10 |
8 |
8 |
- |
Full Body Combat Armour |
20 |
-7 |
Chest Abdomen Limbs |
10 |
10 |
5 |
- |
P-Suit/NBC suit |
20 |
-9 |
Head Chest Abdomen Limbs |
- |
- |
15 |
15 |
Note: Many soldiers wear their rigid body armour and High threat helmets stripped down. They remove the face guards from the helmets and the high and bicep (and sometimes forearm) plates from the armour.
A stripped down helmet absorbs 8 points in melee.
Stripped down armour has a 50% chance of stopping attacks directed at the limbs.
Stripped down helmets have no initiative penalty.
Total Initiative penalty for stripped down rigid armour is –5.
Wounds: Fatal wounds to arms and legs count as serious wounds.
Auto *: These weapons are easier to control under automatic fire due to reduced muzzle velocities.
For 3 round bursts add +3 to the hit roll.
For 10 round bursts add +6 to the hit roll.
Reduce the wound effect roll by –2.
Armour Piercing Rounds: APHE and ETAP rounds reduce armour absorption by 5.
Plasma: Plasma rounds reduce body armour absorption by 8.