Myth is a really fun game, and I would like to share my stategies about it with you. I have three main topics. They include the levels, the characters, and the favorites of mine.

First I will tell you about all of the levels on the internet play of Myth. They include two levels in the desert, two levels in the mud, two levels in the mountains, two levels in the swamp, two levels in the hills, a level in the forest and a level in the marsh.

Now I will tell you about the characters of Myth. There are seven light characters, including warriors, archers, dwarves, journeymen, berserks, forest giant, and avatara. There are nine basic dark characters, including ghols, thrall, soulless, cave spiders, myrmidons, wights, fetch, shades, and trow.

Personally, I would say that for melee units, the order from best to worst would be: berserks, myrmidons, warriors, ghols, cave spiders, and thrall. For projectile units, from best to worst I would rank them: fetch, dwarves, soulless, and archers. Forest giants are better giants than trows I would say, and avatara are better spell casters than shades, though I do not have much to compare the two upon. Wights blow up and journeymen heal.

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