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Guidelines for RP'ing In QVI (Formerly known as THE ROE) |
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1. You must stay In Character (IC) at all times. QVI is a role-playing guild. Maintaining a believable and consistent character can be difficult, but the experience is extremely rewarding. There will be no talk of stats in game. Those who cannot maintain strict IC behavior will be demoted or removed from the stone. Use ICQ or, in the case of emergencies, emotes to convey OOC (out of character) information. Party chat should be kept to a minimum as well as it is often distracting. 2. All actions must have actual consequences. You will be playing a very evil and manipulative race, therefore your actions will affect others on a daily basis. In order for our actions to have any meaning it is expected that if your character is defeated in battle, trapped in some web of intrigue, kidnapped, stabbed, humiliated, promoted, etc., etc., that you play these lines out. This is not to say that you cannot determine how you character dies, or ever if it is a perma-kill, but rather that there must be some reasonable consequences to your actions and the actions of others. You cannot be best friends with Llolth-worshippers one day and have tea with surface elves the next. In addition, you should expect the "good" guys to hate your character, even to the point of attacking on sight. This mainly comes into play if you disobey or otherwise annoy the House leadership. They will come down on your character, and do not expect them to be fair. 3. ICQ, message boards, etc., are not IC. Everyone should strive to obtain information in game. Sometimes this is difficult but in order to maintain a consistent OOC/IC split, this should guide your understanding of the amount of information your character possesses. 4. You must play your characters as separate beings. Each of your characters are separate beings, with different agendas, needs and motivations. This is especially true if you have characters in opposing guilds. Make sure you never sell any of your characters short. 5. Do not whine. Nice little rule. Don't post on the boards, don't whine in public about anything. If you have a grievance with another player in QVI, take it up with that person, only getting a guild leaders involved if no solution can be found. With other guilds, take the matter straight to your superior in QVI. They will handle it. Do not whine to your guildleaders about anything; bring your complaints to them rationally and calmly. Do not bug your leaders about when you will be promoted, lag, loss of equipment, being defeated in a battle, nor make demands of them. Our guild is for "adults"--and childish complaining will not be tolerated. This of course is very subjective, but the bottom line is you will be removed from the guildstone if you annoy the leaders of the guild. 6. Respect your fellow real life players. This is the most important guideline and it covers a wide variety of situations including the points above. In combat, it is reasonable usually to give some form of warning. Though this might not apply in ambushes or assassinations. Going into war mode long enough to let some make a decision about the encounter should clue an opponent in on the impending fight. This is mainly to ensure connection. It is a courtesy to watch over the body of the fallen and take reasonable steps to ensure items are returned. Looting is another issue that causes many problems so you should only loot characters of players you have a respectful OOC relationship with. In General, Drow don't usually have much need or use for rivvil-tainted items. This may be OOC, but it represents a general guideline for respectful behavior. If you do loot, make sure it is cleared with fallen player and is consistent with your character. Don't report fellow rp'ers as a murderer; expect to be looted dry if you do. Do not complain about anything involving combat rules in game. Why? Because speaking from a true character perspective, war and combat don't really have rules. When "killed" grab your stuff, don't say a word unless spoken to IC, stay in your deathrobe for at least 30 mins and RP even while "dead"; you have just been seriously injured. Furthermore, you must RP the injury and serious injuries don't just go away in a day. Play along with being "knocked out" if the winners seem inclined. Do not take any problems or conflicts to the boards or send out mass-ICQ's attempting to alert or warn people about specific players. Find you group leader and ICQ them about what happened--let them deal with it. Group leaders are expected to talk with each other and attempt to handle any sort of disputes as quickly and responsibly as possible. And remember, this is just a game. 7. Guild responsibilities. As a member of QVI you will be expected to play an evil drow both with outsiders and with your fellow members. That said, QVI is about having fun. You should make an effort to get to know the other members of the guild and make sure that your character's actions are not getting in the way of their fun. If you find you are alone in the crypts, contact another player and see what they are up too. Hunt, train, or maybe some cruelty can be inflicted on our enemies. It is also expected that you will inform your guildmates of any information that would be useful. Check the message board often and post as often as you can. If you write fiction, please do so. Be involved. Finally, if you decided to quit the guild, you will not be allowed back in unless there is sufficient RP reason; there will be no guild-hoping. Also, always remember QVI is NOT a drow version of an Independent stone; your character is a part of a Drow House. |
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