Full Throttle Systems Chart
This chart contains the mass and cost for systems added to your mecha during the construction process. After the chart are the notes for each system.
SYSTEM |
MASS |
COST |
LOW VELOCITY CANNON |
2 |
6 |
HIGH VELOCITY CANNON |
3 |
9 |
MAGNETIC LINEAR ACCELERATOR |
4 |
12 |
PLASMA CANNON |
4 |
12 |
DISRUPTOR |
5 |
15 |
SCATTER GUN |
6 |
18 |
LONG RANGE MISSILE |
1 |
1 |
SHORT RANGE MISSILE |
2 |
2 |
DRIVE (PER MOVEMENT POINTS) |
N/A |
MASS X .5 |
A CLASS BEAM |
5 |
15 |
B CLASS BEAM |
4 |
12 |
C CLASS BEAM |
3 |
9 |
D CLASS BEAM |
2 |
6 |
E CLASS BEAM |
1 |
3 |
FIRE CONTROL |
3 |
10 |
ANTI-PERSONNEL FRAGMENTATION CHARGE |
1 |
5 |
ANTI-PERSONNEL WEAPON SYSTEM |
2 |
10 |
ION CANNON |
4 |
12 |
PILOT/DRIVER/GUNNER |
1 |
N/A |
STANDARD ARMOR |
3 |
30 |
REACTIVE ARMOR |
4 |
40 |
ABLATIVE ARMOR |
4 |
40 |
HEAVY MECHA GRENADE |
- |
15 |
MEDIUM MECHA GRENADE |
- |
10 |
LIGHT MECHA GRENADE |
- |
5 |
MINE LAYING SYSTEM |
3 |
10 |
MINE SWEEPING SYSTEM |
5 |
20 |
SUBMUNITION PACK |
1 |
2 |
ENHANCED SENSORS |
1 |
15 |
SUPERIOR SENSORS |
2 |
30 |
ECM INDIVIDUAL |
2 |
20 |
AREA ECM |
4 |
40 |
FLAMMER |
6 |
18 |
SMOKE DISCHARGER |
1 |
5 |
JUMP JETS |
See notes |
MASS X .5 |
PASENGERS (5 CAPACITY POINTS) |
5 |
5 |
ENGINEERING EQUIPMENT |
3 |
30 |
FLOOD LIGHTS |
1 |
1 |
NOTES
Long & Short Range Missiles: each missile bought is a one shot round, you can fire any amount at one time
Fire Control: 1 free system with each chasis
APFC (Anti Personnel Fragmentation Charge): range of 1
APWS (Anti Personnel Weapon System): range of 3
Reactive Armor: -1 to be hit by missiles
Ablative Armor: -1 to be hit by beam weapons
Heavy Mecha Grenade: <3d6> dmg, range is 1 hex per every 20 tons (round up) of throwing mecha
Medium Mecha Grenade: <2d6> dmg, range is 1 hex per every 15 tons (round up) of throwing mecha
Light Mecha Grenade: <1d6> dmg, range is 1 hex per every 10 tons (round up) of throwing mecha
Mine Laying System: includes 3 mines
Enhanced Sensors: +1 to sensor rolls
Superior Sensors: +2 to sensor rolls
Area ECM: provides ECM to all mecha within 3 hexes
Jump Jets: reduces total mass available for systems from ¾ to ½