1000 AD
You start in Crono's home. Go downstairs and get your allowance
from Crono's mom. Go to the mayor's house and get the money
from the upstairs. Talk to the people if you want to learn
something. Go to the south continent to the Porre Shop. Buy
whatever defense items you can afford. Don't buy the sword. Now
go to the Fair. Go directly up. Bump into the girl. This is Marle.
Talk to her, grab her pendant and give it to her. She will ask to
join you. Say yes. Now go to Guardia Forest and fight the Hetakes
(the mushroom-looking things) and build your level to at least
five. Go to the lower lower right part of the forest. You'll see a
sparkling object. Press "A" above it and receive a power tab.Go
back to the fair and earn silver points. However you like. You can
fight Gato, bet on the races, the hammer challenge or the soda
guzzling contest. Trade the points for gold and when you have
enough, buy a Lode sword from Melchior. The Sword will help a
lot. Four things to do at the fair. Don't ask Marle to sell her
pendant. Have the cat follow you to the little girl. Don't take the
pink package near the old man. And when you go to see Lucca's
invention, Marle will want candy. Wait until she buys something.
Don't move until then. This will help you prove your innocence
later on. You will want to get the clone by paying 40 silver points
at the Tent of Horrors if you want Crono back later. Get the cat
for 80 points if you want kittens. Keep paying 80 points for cat
food. When you get enough, your cats will have kittens. When you
are ready, go to north to Lucca's invention. When Taban finishes
talking, talk to Lucca and use the telepod, then talk to Marle. She
will disappear. Get her pendant and go into the past. Don't go into
the right telepod or you will die in the hands of Lavos (only in
game+).
600 AD
You'll find yourself in a canyon. Go to the upper left and you will
be attacked by imps. They are easy and can't do more than 10
points of damage each. Kill them and go though the upper left
corner. Continue moving, fight whatever enemies and exit. Go to
each building and talk to everyone. Now go through Guardia
forest. Tip: when you see bushes rustling press "A" in front of
them and be attacked or get a shelter. At the lower right part of the
forest you will see two sparkling objects. Don't go for the lower
one. It will cause two roly riders to appear. Anyway, go north and
go to Guardia Castle. You will be stopped by soldiers but Queen
Leene will stop them from doing anything. Go talk to everyone.
Don't open any chests in the castle. You can get better stuff in
1000 AD. Now head for the Queen's room which is to the right of
the thrones. Talk to the Queen to discover she is really Marle. She
will disappear. Head downstairs and meet Lucca. She will tell
you that Marle is actually Princess Nadia in 1000 AD but history
has changed. Now you must rescue the real Queen to get Marle
back. Go to the Truce store and upgrade whatever you need to.
You will need 2 shelters, about 20 tonics and maybe a revive or
two. Build up Lucca until she learns flame toss. Go to the
cathedral and talk to the nun near the organ. You will then see a
sparkling object. Pick it up and you'll be attacked by the nuns,
who are really naga-ettes. Use the fire whirl combo to kill them
easily. When you do, a hidden naga-ette will appear and strike
Lucca. Frog will come to the rescue. Join him and leave. Go to
Guardia forest and build up Frog until he gets slurp cut and learn
the X-Strike combo. Play the organ to open up a secret door. Go
to the right and go north. open the door and open the chests. Equip
whatever upgrades you get. Go to the drawer with the egg on it
and press "A". You will get the secret naga-ette bromide. You
will be attacked. The bromide will not appear on your inventory
list, but don't worry, you have it. Above is a door surrounded by
spikes. Use the skull on the wall to lower them. Go inside. The
bucket on the left contains a tab. Take it. Go to the right into the
monsters' dining hall. The upper room contains three monsters.
Try to leave and you will be attacked. Go to the right to find a
door. Don't talk to the monsters. Go up and open the chests. Leave
and go to the center door. There is a save spot. Save and use a
shelter if you need to. Go to the right and fall down the stairs. Go
up and push the skull. Go around and back to the save spot. Go to
the door above and you'll be attacked. Destroy them and play the
organ. Now go around and you'll find a new door. Run through the
enemies and to the save spot. If you need to fight, fight. Use a
shelter and save. Now go through the door to fight Yakra. Then,
open the chests to find an item and the real chancellor. At Guardia
Castle, Frog will leave. Go to the queen's room to get back
Marle. Go to the canyon where the gate was. Lucca will open it
with the gate key and you will return to your own time.
1000 AD
Take Marle home to the castle. You will be arrested for
kidnapping the princess. Now the trial will start. Depending on
what you did in the fair you will be pronounced guilty or
innocent. Either way you will be sent to jail and setup to be
executed. When in the prison cell, drink from the cup and take the
pack. Don't bother the guards. And if you do, don't hit the guard
back. If you do, you'll have to fight every guard in the prison.
Wait for execution. Lucca will burst in and knock the guards out.
Outside, release the man. He is Fritz, the Truce merchant's son.
He will give you stuff later. Look at the unconscious guards to get
mid tonics. When you see the supervisor on the floor, look at him
for 5 mid tonics. Read the top secret document on the floor. Now
go out. You will fight the Dragon Tank. Then, you'll be joined by
Marle again and you will run into the woods. You'll find a gate.
Open it and escape from the guards.
2300 AD
You find yourself in the Bangor dome with a sealed door and the
gate. Don't bother going through the gate. The woods are blocked
of. Go south to the Trann dome and buy whatever you need and
talk to the people. Use the enertron and go north to lab 16.
Caution: if you stay outside too long, you'll take damage. Pass
through the lab and open any chests you find. They will contain
weapons and useful items. Don't touch the rats or they'll steal
tonics from you. The shadows can only be hurt by magic, so use
fire whirl to kill all of them at once. Through the lab, you'll see
Arris dome. They are waiting for food to be delivered from the
basement. Use the enertron and save. Go to the basement and look
at the rat. Keep moving and fight the Guardian and the two Bits.
Then, when you go into the food compartment, you'll find a dead
man clutching some seeds. Take it and look at him to read about
the rat. Chase the rat and press "A" to catch him. He'll tell the
secret code of the info center. Go to the right console and press
"L" and "R" at the same time press "A". Go through the maze and
find the central computer. You see the time gate is in the Proto
Dome. Marle presses another button and you watch in horror as
Lavos comes from the Core and destroys the world. There you
decide to change time to prevent the Day of Lavos. You give the
seeds to Doan for the Jet Bike key. Go to Lab 32 to the east. You
can go through Sewer Access to meet Belthasar in the Keeper's
Dome, but you won't get anything from him. In Lab 32, you meet
Johnny, a human-like robot. Race him. Doesn't matter if he's
winning for the beginning but when the very top meter reads about
20, you must turbo boost in front of him to win. When you win, go
back into the race course on foot and get the Race Log. With it,
you'll earn items if you have high scores. Here's a way to get high
scores: when the robot asks which race mode you wish, choose
"without turbo boost - L & R change view". Then, when you start
the race, press R until you see them from the back. Now, you must
race and hit Johnny from the front again and again. We have been
able to go all the way "on his head", getting 2371 pts. You can get
1 PowerTab (once) if you have more than 1500 pts, and
(Mid-)Ethers if you have more than 1300, 2000 or 2300 pts. Go
east then south into the Proto Dome. There is an enertron inside if
you need it, but you must fight two groups of debuggers. First a
group of three and then a group of four. Keep going up to find a
robot. This is Robo. Lucca will repair him and he will join you.
Since the door to the gate is unpowered, a party of three must go
to the factory to power the door and one person must stay to keep
it open. We suggest taking Marle. The Aura Whirl combo will
come in handy. Go to factory and have Robo deactivate the laser.
An acid will fall and you'll have to fight him. Be careful. It has
about 10 h.p. but it has an unbelievable high defense. Go to the
right elevator. enter the conveyor belt and touch a robot. The
crane will pick you up and put you on another conveyor belt. You
must fight through three rooms of debuggers and Proto 3s. When
you finish, the conveyor belt drops you off. Go down and fight the
Bugs. Go to the computer room on the right to learn the crane
control codes. Go to the left to the crane controls. Press "B","B"
to remove one barrel and "X","A" to remove the other barrel. Go
to the room you couldn't access before because of the barrels and
use the computer. It will tell you the power activation code. Go
back up and go to the left elevator to the lab. You'll fight alkalines
and acids. Destroy the monster that has only one in its number
since they can do a powerful combo attack. Use the computer to
open the hatch. Continue until you reach another computer access
it, fight the monsters and go down. Activate the power by pressing
"X","A","B","Y" at the last computer. Pull the switch to power
up. Then run out since the security will go haywire. Run to the
exit. You will be stopped by the R-series. They will scrap him
for being a defect and come after you. Then, you will take Robo
to Lucca to be fixed. Go through the the door and into the Gate,
which will malfunction and send you elsewhere.
The End of Time
You end up in a room with three pillars. Go down to the door and
talk to the old man. You are at the end of time, where lost time
travelers end up. Go up and the old man will say "Hey". Always
talk to the old man when he says that. It means he has new info.
Now he will tell you to go behind him. The door will be unlocked
and you will see a furry creature. This is Spekkio. Answer his
question and run around the room clockwise to learn magic. He is
tough, but gives tabs when you beat him. The old man says to go
to 1000 AD.
1000 AD
You come out of a closet in a home of imps. They won't fight you.
If you plead with the merchant or innkeeper, you'll have to fight.
Go to the mayor's house. The lower floor has a tab on the kitchen
counter and another on a desk upstairs. Go west to Melchior's hut.
Buy upgrades and mid tonics from him. You will need them.
About 20 should do. Go north into the cave. Fight through the
enemies until you reach the save point. Prepare for a grueling
battle with Heckran. Defeat him to find out about the connection
between Lavos and the Magus. Jump in the pool behind the
chamber and go to Lucca's house. If Taban isn't near the door, go
see Lucca's mom. Wait till Taban comes up and leaves. Go down
and get the Taban Helm from him. Visit Fritz, if you saved him, at
the market. He will give you 10 mid-ethers. Go to the Fair and
use the gate to 600 AD.
600 AD
Go to the bridge and talk to the knight captain. Then go to the
kitchen in Guardia castle and talk to the chef. When you leave, he
will give you a power tab and a jerky. Take the jerky and give it
to the captain. A guard will come warning that Magus' troops are
launching an attack. Talk to the knight captain and say you'll help
to get a gold helm. Go across the bridge and meet Ozzie. Don't hit
him, and use magic on the skeletons. At the end, you'll fight
Zombor. When you kill him, he will use M.P. Buster to drain all
of one member's M.P. Recover at an inn and continue. In the
house with sparkling locked drawer, look at the drawer and talk
to the old man. He'll trade you the secret naga-ette bromide for a
tab. Continue south and head into the Denadoro Mountains. Go
through the mountains. When you meet the creature that looks like
spekkio, keep talking to him and he will give you a magic tab.
Continue down until you get to the save point. Go all the way
down and to the left, you'll find a speed tab. Find Masa and
Mune's cave and challenge them for the Masamune. When you
defeat them, you will receive the broken blade of the Masamune.
Masa will send you down to the base of the mountain. Go to
Tata's house and get the Hero Medal from him. Go to the Cursed
Woods and behind the last bush push down to enter Frog's secret
home. He'll see the Hero Medal, but not join you. He will move
away from the chest. Open it to find the hilt of the Masamune.
You'll read Melchior's name from it. Go visit him to find you
need Dreamstone. Go to the end of time and go to mystic
mountain.
65,000,000 BC
You'll be attacked by a group of 5 reptites. They are weak against
lightning. After that, 7 reptites will attack you, but Ayla will come
to the rescue and kill 3 of them. You can finish the other 4 easily.
Ayla will ask you to go to her village. Go to Ioka and the chief's
hut and enter the party. To get the Dreamstone, you must beat Ayla
in a soup guzzling contest. After you win, you'll wake up and your
gate key will be missing. Go to Ayla's hut and wake her up. She'll
join you. Take Robo along. You'll need his Heal Beam. Get the
strongest weapons and armors at the trading shop. If you need
more items for trade, fight Nu's at the hunting range (when it
rains): Nu can be at three places. Wait at the bottom of the hunting
range. When it rains, RUN to the right. Here's a "homemade" map
so you can see what we mean. If he's in the southeast, run up,
climb the roots and run down. If he's not, see whether or not he's
in the northeast. If not, climb the roots, go left, climb down the
other roots and go left, through a path hidden by leaves, to meet
him in the northwest. Sometimes he's not there at all... After that,
go south into the forest maze. You'll find Kino, who stole the gate
key. You must go through the maze and into the reptites' lair,
because the reptites stole the key from Kino. In the Lair, you'll
meet Azala and you must fight his champion Nizbel. Then, Azala
will give you back your Gate Key. Leave and return to Melchior.
1000 AD
Melchior will fix and give you the Masamune. Take it to Frog.
600 AD
Give the Masamune to Frog and he will join you. Take Frog to
Spekkio and learn water magic. Now go to the prehistoric hunting
range and fight Nu's until Frog learns Water 2 and you learn Delta
Storm triple tech. Now go to the Magic Cave in 600 AD and Frog
will equip the Masamune and open a secret door. A bat will
follow you. Go through the cave and read the soldier's note by
looking at him. Exit the cave and enter the forest. You'll enter the
Magus' castle. Go through both corridors and get back to the main
hall, step on the save point and Ozzie's shadow will appear and
taunt you. He will summon two Vamps and four Henchs, so be
ready to fight. After that go to the left corridor. This is important.
Don't touch any monsters and they won't attack you. At the throne,
the people will turn into skeletons and attack. Defeat them to fight
Slash, master swordsman. If you defeat him, you receive the
Slasher Sword and a save point. Go to the right corridor. Talk to
the children to fight four Shadows. Fire Whirl will get rid of
them. Open the chest and get the treasure. Don't touch any people
and go to the throne. Attack Flea ?? with Lucca since it will do
M.P. Buster and drain all the M.P. of the member that defeats it.
The real Flea will then attack. Defeat Flea for a tab. Go back to
Slash's throne and use a shelter to recover lost M.P. points. Go
step on the save point in the main hall and be transported into
another part of the fortress. The toughest enemies are the Outlaws
and Jugglers. They can use Fire Whirl combo. The Jugglers start
with physical defense up so hit them with magic. If they don't die,
they'll shift magic defense on. Then fight them with weapons.
When you meet up with Ozzie. Then, use the right save point to
recover and use the left one to teleport into Magus' lair. Run
down and enter. Lights will appear and you will fight Magus.
When you defeat him, you'll be sucked into an enormous Gate.
65,000,000 BC
You wake up from a dream in Ayla's hut. She'll leave and after
the night, Kino comes in as the North Woods start to burn. Go to
the Laruba ruins and Ayla will leave. Get more upgrades for the
trading hut. They have new weapons. Go north into the Dactyls'
nest and go find Ayla at the peak. She'll join you. Add Robo to
your team. You'll need his Heal Beam. Go to Tyrano Lair. Go to
the basement and rescue the Laruba villagers and Kino. He'll
open up the skull on floor one and you'll be able to go up. You'll
meet Nizbel II. Then, you'll fight Azala and the Black Tyrano.
When you defeat them, you'll fly of on dactyls and Lavos will
crash into the Tyrano Lair and burrow deep into the ground. A
Gate will have formed. Head into it.
12,000 BC
You are in a cave. The earth is in an ice age. Go east and into the
Skyway. You be transported to the magical kingdom of Zeal. In
Enhasa, find and open the elemental books in this order: Water
Wind and Fire. A door will open. Go inside and challenge the
Nu. 6 will appear and attack. Don't worry and fight them. They
can't kill you. After you beat them, you'll receive two tabs. Go
north into the Landway north of Enhasa and enter it. Go west to
another Skywalk. You are on the other continent (you can't get to
the other continents). Go to Kajar and find the elemental books
and open them in the same order. A secret door opens. Take the
poyozo doll and get the Black Rock from inside. Go to the caves
and go to the Castle. Tell the lady near the spring of recovery and
tell her to plant the sapling. Her soul will reincarnate into Fiona's.
Scratch the Nu's back. Go to the bedrooms and follow Schala into
the middle hall where she'll open a door with her pendant. Go to
the left wing and charge up Marle's pendant with the Mammon
Machine. Now change you party so you have Lucca, Crono and
Robo. Make sure they all have fire protection, like ruby vests.
Head into the door and you'll fight the Golem. Then, the queen
will capture you and imprison you. Schala will release you but
the prophet will catch you. You are sent through the Gate you
came from and it will be sealed by Schala.
2300 AD
Go to the Future and open up the sealed doors in the Bangor
Dome, the Trann Dome and the basement of the Arris Dome.
Collect the treasures and pick up the tabs from the floor. Now go
to the Keeper's Dome through the Sewer Access and open the
door there. You have to fight Sir Krawlie. Then, you find that
Belthasar has passed away and has left messages. Go through the
door and look at the top of the Wings of Time. Try to leave and
Belthasar's robot will come with the seats to it and you'll name it.
Don't use the Epoch yet. Leave and pick up the magic tab and then
go to the end of time. Visit all the sealed chests in 600, say "no",
take them in 1000 AD and then open them in 600 AD. You'll get
the item powered up and twice. Don't forget the chests in the
Magic cave and Heckran's Cave. And go to the Blue pyramid
north of Medina. You can get a swallow sword or a safe helm.
The swallow sword increases your speed while the safe helm
reduces physical damage by 1/3. Now go back to 12,000 BC.
12,000 BC
Go north until you reach the Terra cave. Buy new equipment but
don't sell you ruby vests. Go save and go into the beast's nest. Kill
them with magic and when you meet the Mud Imp and his blue and
red beasts. Then, go up the chain. Attack the rubble with someone
with high strike points, like Ayla to get 1000 exp. points each.
This is a great way to build up levels. You'll need high levels.
Forty is nice. Have Ayla Crono and Robo on your team. Go
through the mountains and save at the second save point. You'll
fight Giga Gaia. The Guru of Life is Melchior and you'll return to
the Terra cave. Schala will come but will be captured by Dalton.
Talk to Melchior to get the ruby knife. Go to the skyway to the
east and go to Kajar and talk to the shop keeper and say "No" and
he'll sell you new stuff. Don't sell your ruby vests. Go to the
laboratory and scratch the Nu's back for a magic tab. Now go to
the Castle and the throne room. Fight Dalton. Then, he will flee.
Go recover and change your party to Crono, Lucca and Frog or
Marle. Go to the Dalton's escape and talk to Mune. Continue in.
When fighting scouters, use lightning. On red scouts use fire and
on blue scouts use water. Don't attack the scouters with other
magic or they'll counterattack. Against the twins, attack Jinn's
brother first but don't attack when they're near each other. After
Jinn's brother is dead, Jinn's shield will fall so you can kill him.
Go to the upper right and upper left rooms and step on the
switches. Go down and step on the switch in the southern room.
To get the Demon Hit for Frog, go to the western wall of the
southern room. Walk down along this wall, right, and you will
find a secret passage in the southern wall. Go to the door you
couldn't go before and go through to the elevator. After the
elevator, go to the right and left rooms and flick the switches.
Then step on the middle switch and go in. Equip ruby vests and
change your party to Crono, Robo and Lucca. You'll fight the
Golem Twins. Then, go to the Mammon machine and launch the
ruby knife at it. The knife will turn into a Sword and you'll fight
Lavos. Die and the prophet, who is Magus, will challenge but
lose. Crono will attack Lavos and will die. Schala will warp you
to safety. Lavos will destroy Zeal and wipe out most of the land.
You'll end up in the Last village. Put Robo in lead and change to
whomever you like. Go to the Commons and be taken by Dalton.
You'll end up in a prison cell with no equipment, money or items.
Go up the ladder to find you on the Blackbird. You'll find a air
duct. Go to the right and up. look in the grates until you see a
knocked out guard with a treasure chest. Open it for Robo's stuff
back. Go around and get your items, money, and other people's
equipment. Go onto the wing and fight the cannons only if you
have Ayla or someone with high strike points. They give out 1500
exp. points each. Have Marle and equip everyone with ruby
vests.Go to the end and fight the GolemBoss. Then, you'll fight
Dalton Plus. After that, he will call on GolemBoss but will be
sucked into the void. You'll destroy the Blackbird and land. Go to
the Commons and talk to to everyone. Go to North Cape and
examine the sparkling object. Magus will appear and you'll see
his past. He is Janus. Fight him to get an amulet. Don't fight him to
make him join you. Go to the Epoch and fly. The Black Omen will
rise.
Crono's Return
If you wish, you can now go to Laruba Ruins (in 65,000,000 BC),
to get the Silver Rock from a Nu. Go to the End of Time and talk
to the old man. He is Gaspar and he'll give you the Chrono
Trigger. Go to the Keeper's Dome and talk to the robot. Go to
Crono's house and get the clone. If you didn't get the clone before,
you cannot get Crono back. Take the clone to the robot and he'll
activate three robots to help you climb Death's Peak. Turn the
robot off and go to Death's Peak and have three physically
powerful characters like Robo, Ayla and Frog. Talk to the first
robot. It'll turn into a tree. Hide behind the tree to keep from being
blown of the mountain. You'll encounter three Lavos Spawns. The
last Spawn, push the shell the under the ladder and climb up. Then
get Crono from the summit.
The Forest Comes Back to Life
The desert in 600 AD should have a whirl pool there. If not, go to
12,000 AD and tell the lady with the plant to plant it in the
Commons. Go down into the maze. Go to the bottom floor. You
need Crono, Marle and Ayla. Catch the Retinite and fight it. Then,
the forest should stop deteriorating. Pick up a power tab near the
exit. Go to Fiona and leave Robo. Go to 1000 AD and get Robo
from the shrine. Buy the powerful vigil hats for everyone. They
will be a reunion and everyone will sleep in the woods. Lucca
wakes up and finds a gate. Go into it and you'll be in Lucca's
house. Go downstairs. Go into the kitchen and read the note. It
says the password is Lucca's mom's name. Go into the main room
and you'll see how Lucca's mom lost the ability to walk, but you
can keep that from happening. When she gets stuck face the
sparkling object. It will say to enter the password. Type in
"L","A","R","A" to stop the machine. Go back into the portal and
talk to Robo who will give you a green dream.
A Stone Shines
Go to the future and go into the sun palace. Wear red vests/mails
and ruby armors from the Ioka trader and get the silver rock from
the Nu in the Laruba ruins. Fight the Son of Sun. When you defeat
him, you'll get the moon stone. Take the moon stone to prehistoric
time and leave it at Sun Keep. Go to the future and find the stone
missing. Go to 1000 AD and go to the Snail shop in Porre. Buy
the Jerky and go to 600 AD and give the woman the jerky for free.
Go to 1000 AD and get the moon stone from the mayor. Take it to
the Sun Keep and leave it there. Go to the future and have Lucca
look at the sun stone. She'll make the WonderShot gun for herself
and Taban will give you Sun Shades.
A Rainbow Shell
Go to 600 AD and talk to Toma in the Choras cafe. You'll get
Toma's Pop. Go to 1000 AD and his grave. He'll tell you where
the rainbow shell is. Go behind his grave for a speed tab. Go to
the Giant's Claw. Go get the Blue Rock inside (in a chest) and
fight the Rust Tyrano. Then, get the Rainbow shell. Go to Guardia
castle and ask the King to keep it for 400 years. Go to1000 AD.
Have Marle in your party. You'll find the king on trial. Go to him.
He'll explain he's being framed. Go to the new wing in the east
part of the castle. Learn of the chancellor's plans. Go forward and
fight. You get a piece of the shell. Take it to the court room.
Marle will burst through the stained glass window and prove her
father is innocent. The chancellor will change into Yakra XIII and
attack you. Defeat him and Marle will apologize to her father. Go
to the court room again and get the key from the floor. Open the
locked chest to find the real chancellor. Go to the basement and
Melchior will make you new weapons and armors. You can get a
Rainbow sword, a Prismspecs and you have a choice between a
Prism Dress or three Prism Helms. The Prism Dress reduces
magic damage by 1/3. The Prism Helms lock your status and ups
Mdef.
A Knight Slain by Magus
Go to the middle ages and talk to the patrons at Choras cafe.
Return to the present and talk to the patrons at the cafe. One man
will offer you tools. Go to his house which is southwest of the
cafe and get the tools from his wife. Go to the middle ages and
give the tools to the man in the cafe. Go to the Northern Ruins and
defeat all the monsters in the basement. Go to the carpenter's
house and have him fix the northern ruins. Take Frog to the
basement and have him put Cyrus' soul to peace and you will get
Masamune 2. Clear the upstairs of monsters and pay the carpenter
2000 G to have him go there again. Say "no" to the sealed chests
in 600 AD. Go to 1000 AD and collect the treasures in the ruins:
the Siren, Kali Blade and Nova Armor will be powered up,
becoming the Valkerye, Shiva Edge and Moon Armor! And then
collect them again in the past. Go to the Denadoro Mountains and
have Frog lead your party. Where the Free lancer throws rocks at
you go right next to the treasure chest. Frog will catch a rock and
it will turn into the Gold Rock.
Ozzie's Hideout
Have shadow protection and head in. Fight Flea, then Slash. Don't
go for the treasure yet. Walk toward the staircase and an imp will
take out the trap. Take the treasure now. Go to the right wall and
then walk down: you enter a secret room with Doom Sickle,
Gloom Helm, Gloom Cape and 1 MagicTab! You must now fight
Super Slash, Flea Plus and then both with the Great Ozzie. Use
Ayla's Charm spell on them to get a Flea Vest, an Ozzie Pants and
a Slasher 2. Then, he'll go upstairs. Follow and attack Great
Ozzie (you can get a second Ozzie Pants by using Ayla's charm
spell). You'll fall: climb upstairs. A cat will press the right
switch and Ozzie will be defeated. If you go to the Medina, the
Imps run the town and they are friendly.
Where Machines Originated
Have Robo lead your team. Fight the robots on the conveyor belt
and enter. This is a great place to build experience. Go to the
right through the dust chute if you want to leave or fight the robots
again. You get around 8,000 exp. every time around. Collect the
dolls and go upstairs. Robo will meet Atropos XR. Robo must
fight her alone. Defeat her so she remembers and she will give
Robo a ribbon that gives him 3+ speed, 10+ magic defense and
then she dies. Put the two dolls on each side of the door. Go fight
Mother Brain. Then, the factory will close down permanently.
You get the Terra Arm and the Crisis Arm.
Someone Close Needs Help
The person is Queen Zeal, Magus's mother. You must go through
the Black Omen. Through this "palace", you'll have to beat lots of
guys: so wear GoldStuds and nail them with magic attacks such as
Flare, Luminaire, Shock and Dark Matter. When you have to beat
Ruminators, use Ayla's Charm spell on them to get MegaElixirs,
and then finish them with Flare. The first bosses to beat here are
three mutants, Mega Mutant, Giga Mutant and Terra Mutant. When
you beat the top section, the bottom one dies. After these mutants,
you'll have to destroy the last of the Lavos Spawns, the most
powerful one. Attack the head only. After this battle, you can get
the White Rock from a chest. Then, you must fight Zeal. This boss
only weakens you, but doesn't kill you. You'll then fight the
Mammon Machine. Finally, you will fight Zeal again, but now
she'll have another form. When she loses, Lavos will attack.
Before you fight it, you can change your party.
How to Defeat Lavos
a) The Shell: he will take forms of the Dragon Tank, Guardian,
Heckran, Zombor, Masa&Mune, Nizbel, Magus, Black Tyrano
and Giga Gaia. Defeat them like you did before. Attack Lavos
repeatedly and heal up and his head will fall. But you are not
done yet.
b) The Core 1: you must fight his core. Make a party that utilizes
attack and healing magic. Try Crono, Lucca and Robo. Use Flare,
Shock and Luminaire until it dies. Make sure to heal with heal
beam. Remember: You need everyone to have about 99 magic
defense.
c) The Core 2: now you'll attack the Lavos core. Use Flare, Shock
and Luminaire until the middle bit dies. Then attack the right bit
only with Confuse and DoublevBomb to avoid counterattack, and
only when it shuts off defense. The right bit will eventually revive
the other bits. Just repeat the process until the right bit dies. If the
right bit dies, the rest of them die.
If you think you need experience points, go to Geno Dome (2300
AD), kill the series of Proto4 on the conveyor belt, they give lots
of experience points (and then go to the right through the dust
chute to repeat the process)! And in the Black Omen: all creatures
(except orbs and side kicks) give a bunch of experience points.