Duke Nukem 3D
by Colin Closser
Released in : 1996
Creators : 3D Realms
Platform : PC only









Review: 7/10. Duke Nukem 3D, the bastard child of classic labyrinth first-person
shooters such as Wolfenstein 3D and Doom, sprang onto the first-person
shooter scene in the pre-Quake era. Although the basic run-and-kill-the-enemies
concept was definitely not the brainchild of 3D Realms, Duke 3D offered
innovations on other fronts. It was the first to offer controls such
as up/down mouse aiming, crouching, and jumping. However, the default keys
are in frustrating, hand-straining positions if you choose to use a mouse.
If you want to play the game using modern movement setups like those offered
by Quake II or Battlezone (mouse aims/shoots only and keyboard performs
movements only), you will have to hack the DUKE3D.COM file and change the
keyboard keys yourself. This setup is in my mind the only acceptable way
to play a first-person shooter. Hacking .COM files is an unnecessary
pain in the ass that should have been avoided by having more easily customizable
controls. Thankfully, the gameplay that Duke Nukem offers easily makes
it worth your while to spend time setting it up right.
Duke Nukem 3D offers up excellent level design rivaled only today
by Quake II; its attitude and setting makes it stand out from a genre that
was until very recently mostly comprised of endless levels of dark mazes.
Duke, however, kicks ass in a strip club, a movie theater, a football field,
an office building, and a spaceship, as well as on the streets of LA.
You will fight in bathrooms, tip strippers, narrowly escape death by electric
chair, break open ATMs, taunt enemies, crawl through air ducts, experience
earthquakes, compliment yourself on your own looks, and set up remote-detonation
pipe bombs. The weapons are more inventive and well designed than almost
anything else from its generation, and they are well above average even
when compared to the new generation of shooters. Not only are there
weapons that differ from standard Doom fare, such as the Shrinker and the
Freezer, but the more conventional and common weapons used in the game
feature excellent design. For instance, after every twelve shots
of the basic weapon, the pistol, Duke pauses briefly to slam another clip
in the gun, leaving you momentarily vulnerable; it is details like this
that make Duke Nukem 3D stand out even today among its graphically superior
competition. Also, if you want to play the harder levels and stand
even a chance of survival, you will have to manage your ammunition carefully.
The only other game to offer this much attention to detail in its weapons
is, again, Quake II.
Don't let the age of this game deter you from giving it a try; Duke
Nukem 3D's gameplay and level design are simply phenomenal. Although it
will be inevitably be bested someday by another shooter (Half-Life or Unreal),
it is still arguably the best game in its genre to be made so far. It stands
as proof that a game does not need advanced polygon rendering and a Pentium
II to be incredibly fun. Although its graphics (driven by the Build
engine) and control system are aging, Duke Nukem 3D still offers gameplay
more fun than nearly any other first-person shooter on the market—and in
the end, that is all that really matters.
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