Undead is the army for the magic people out there. Undead has some awesome magic, which can either make or break them. Undead have some huge disadvantages though. First off, if the general dies, his entire army goes "poof goodbye" and you win. In addition the basic regiments for any Undead army can be rather pathetic. Undead relies on psychology of terror, fear, ect, and their Necromantic magic. Necromantic abilities kick some ass. You can first start off by picking what spells you want, and during magic phases you can re-cast spells, which is a huge bonus. Necromantic spells can instantly kill models, raise whole new units of skeletons for free, and give units another phase. A Necromancer with the proper spells and magic items can rule the whole game. This makes the general out the be a big target. Many people simply go after the general and if he dies, all the Undead regiments die, which is Undeads first and foremost disadvantage. The regiments are rather weak in most cases. All of them have pathetic weapon skill and movement, Undead cannot march move. The larger units, such as Wraiths or Mummies, have a lot of wounds and more than 1 attack, but can still be easily killed. Another good thing about Undead is that the entire army either causes fear or terror. The main thing to keep in mind is, make the opponent take every single psychology test, eventually he will fail one and that is what makes your regiments actually useful. Undead also have some nasty magic items and some killer special characters. One word: Nagash.

Like I said, if you like magic to rule your game. Definately go for Undead. They are wholely reliant upon their general and his spell casting abilities. Undead is certainly fun to play, but can be frustrating when you general gets taken out by pure luck or just kicks his ass kicked in the first turn.

 


Undead links:

I don't have any, if you know of some mail them to me and I'll post them.

macleod2@ix.netcom.com

 


 

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