Rearranging as a Pyromancer
As a Pyromancer, the first thing you should do is rearrange.

The best order of stats for a Pyromancer are as follows:

    1. Intelligence
    2. Constitution
    3. Strength
    4. Dexterity
    5. Wisdom

Races that may join the Pyromancers Guild: Dwarf, Elf, Gnome, Human

    * Each Race has a maximum stat that they are able to obtain in a reroll.  Here are
    those stat maxes for the races ellegible in the Pyromancers Guild:

                      STR   DEX    CON   INT   WIS
    Dwarf      18/90 18/50 18/00 18/50 18/80
    Elf            18/60 18/00 18/30 18/90 18/70
    Gnome    18/60 18/70 18/40  20     18/50
    Human    18/70 18/70 18/70 18/70 18/70

Notes on Importance of Stats:

    * The only one of the five stat choices that is DIRELY important in this guild is Intelligence.  As a Pyromancer, you need to have a very high Intelligence, or many of your spells will not turn out well.   I would suggest that you reroll the HIGHEST intelligence possible for your race.
    * I would also go further and say that if you are intending to not spend your life begging Alchemists for Intelligence potions that you make your Pyromancer either an Elf or a Gnome.
    * There is a stat cap for the game now which is 21.  That means: NO MATTER WHAT YOU DO, NO STAT WILL EVER GET ABOVE 21.  With int items and a ring of power, Elves will have an int between 20 and 21.  With one int item, Gnomes will have an int of 21.

Intelligence: MOST IMPORTANT STAT, EVERYTHING YOU DO AS A PYRO USES THIS STAT EXTENSIVELY.

Constitution helps by giving more hit points.

Strength helps by giving you an higher encumbrance.

Dexterity helps in dodging, but since our skill in that area isn’t high, its better to use our dragon’s aura.

Wisdom does absolutely nothing for this guild.


My character, Leia, has the following stats:

Before Stat Quests:

Int: 18/90, Con: 18/30, Str: 18/10, Dex: 16, Wis: 9

After Stat Quests and with Stat Enhancers:

Int: 20 - 21, Con: 18/30, Str: 18/40 - 18/50, Dex: 17, Wis: 9


Name : Leia                            Wisdom        : 9
Race : elf                             Hit Points    : 4170 (4170)
Sex  : female                          Guild Points  : 4950 (4950)
Guild: Pyromancer's Guild              Social        : 4922 (4922)
Level: 412                             Money carried : 56 GP
Wimpy: 0 %                             Experience    : 4757644
Strength      : 18/50                  Total xp      : 189290945
Dexterity     : 17                     Maximum xp    : 16800000
Constitution  : 18/30                  Encumbrance   : 553 (1450)
Intelligence  : 21                     Deaths        : 0 (25)

Alignment:  You are so good that people are blinded by the light.

You know the following spells:
meteor swarm                           summon fire elemental
dragon's aura                          summon lesser fire elemental
fire burst                             sulfur cloud
fire bolt                              flaming clone
light                                  hellfire
minor fire burst                       flaming spears
star fire                              sulfur burns
flame breath                           temper
hell storm                             flame blast
fireball                               quench heat
detect magic                           invisibility
volcano                                blazing shield
invisible object                       darkness
firestorm                              summon efreeti
immolation                             firey teleport
blaze                                  produce heat
fire shield                            armour
improved armour                        shooting star
night fire
Your current commands are:
skills


Rearrange Triggers

I find that the best thing you can do for a character in the realms is to get the best rearrange possible.  Below I am posting the triggers that I used for rearrange as an Elven Pyromancer.  I would suggest modifying them if you are non-elven according to your racial max for intelligence and constitution.

RoD Rearranging Triggers for zMUD by Anakardain (anakardain@oocities.com)

#TRIGGER {Intelligence : (%d)$} {#if %1<=18 {reroll=%cr}} {REARRANGE}
#TRIGGER {Intelligence : (%d)~((%d)~)$} {#if %2<80 {reroll=%cr}} {REARRANGE}

#TRIGGER {Constitution : (%d)$} {#if %1<=18 {reroll=%cr}} {REARRANGE}
#TRIGGER {Constitution : (%d)~((%d)~)$} {#if %2<20 {reroll=%cr}} {REARRANGE}

#TRIGGER {Strength : (%d)$} {#if %1<=18 {reroll=%cr}} {REARRANGE}
#TRIGGER {Strength : (%d)~((%d)~)$} {#if %2<=10 {reroll=%cr}} {REARRANGE}

#TRIGGER {Entering any other key will save this roll.} {@reroll;reroll=keep} {REARRANGE}
#TRIGGER {You have completed your rearrangement of your attributes.} {#play success.wav} {REARRANGE}
#ALARM {-*5:00} {~!score} {REARRANGE}
#FUNC Reroll {keep}

Go to http://www.oocities.org/Area51/Chamber/7788/success.wav
to get the sound file that cheers your success at getting your stats.
Having the sound will allow you to walk away and let zmud take over.

The alarm will prevent you from idling out provided you haven't
changed the default special characters.

These triggers have been tested on zMUD 4.62, 5.22 and 5.31.
 


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