The best order of stats for a Pyromancer are as follows:
* Each Race has a maximum
stat that they are able to obtain in a reroll. Here are
those stat maxes for the
races ellegible in the Pyromancers Guild:
STR DEX CON INT WIS
Dwarf
18/90 18/50 18/00 18/50 18/80
Elf
18/60 18/00 18/30 18/90 18/70
Gnome
18/60 18/70 18/40 20 18/50
Human
18/70 18/70 18/70 18/70 18/70
Notes on Importance of Stats:
* The only one of the five
stat choices that is DIRELY important in this guild is Intelligence.
As a Pyromancer, you need to have a very high
Intelligence, or many of your spells will not turn out well.
I would suggest that you reroll the HIGHEST intelligence possible for your
race.
* I would also go further
and say that if you are intending to not spend your life begging Alchemists
for Intelligence potions that you make your Pyromancer either an Elf or
a Gnome.
* There is a stat cap for
the game now which is 21. That means: NO MATTER WHAT YOU DO, NO STAT
WILL EVER GET ABOVE 21. With int items and a ring of power, Elves
will have an int between 20 and 21. With one int item, Gnomes will
have an int of 21.
Constitution helps by giving more hit points.
Strength helps by giving you an higher encumbrance.
Dexterity helps in dodging, but since our skill in that area isn’t high, its better to use our dragon’s aura.
Wisdom does absolutely nothing for this guild.
My character, Leia, has the following stats:
Before Stat Quests:
Int: 18/90, Con: 18/30, Str: 18/10, Dex: 16, Wis: 9
After Stat Quests and with Stat Enhancers:
Int: 20 - 21, Con: 18/30, Str: 18/40 - 18/50,
Dex: 17, Wis: 9
Name : Leia
Wisdom : 9
Race : elf
Hit Points : 4170 (4170)
Sex : female
Guild Points : 4950 (4950)
Guild: Pyromancer's Guild
Social : 4922 (4922)
Level: 412
Money carried : 56 GP
Wimpy: 0 %
Experience : 4757644
Strength : 18/50
Total xp : 189290945
Dexterity : 17
Maximum xp : 16800000
Constitution : 18/30
Encumbrance : 553 (1450)
Intelligence : 21
Deaths : 0 (25)
Alignment: You are so good that people are blinded by the light.
You know the following spells:
meteor swarm
summon fire elemental
dragon's aura
summon lesser fire elemental
fire burst
sulfur cloud
fire bolt
flaming clone
light
hellfire
minor fire burst
flaming spears
star fire
sulfur burns
flame breath
temper
hell storm
flame blast
fireball
quench heat
detect magic
invisibility
volcano
blazing shield
invisible object
darkness
firestorm
summon efreeti
immolation
firey teleport
blaze
produce heat
fire shield
armour
improved armour
shooting star
night fire
Your current commands are:
skills
I find that the best thing you can do for a character in the realms is to get the best rearrange possible. Below I am posting the triggers that I used for rearrange as an Elven Pyromancer. I would suggest modifying them if you are non-elven according to your racial max for intelligence and constitution.
RoD Rearranging Triggers for zMUD by Anakardain (anakardain@oocities.com)
#TRIGGER {Intelligence : (%d)$} {#if %1<=18 {reroll=%cr}} {REARRANGE}
#TRIGGER {Intelligence : (%d)~((%d)~)$} {#if %2<80 {reroll=%cr}}
{REARRANGE}
#TRIGGER {Constitution : (%d)$} {#if %1<=18 {reroll=%cr}} {REARRANGE}
#TRIGGER {Constitution : (%d)~((%d)~)$} {#if %2<20 {reroll=%cr}}
{REARRANGE}
#TRIGGER {Strength : (%d)$} {#if %1<=18 {reroll=%cr}} {REARRANGE}
#TRIGGER {Strength : (%d)~((%d)~)$} {#if %2<=10 {reroll=%cr}} {REARRANGE}
#TRIGGER {Entering any other key will save this roll.} {@reroll;reroll=keep}
{REARRANGE}
#TRIGGER {You have completed your rearrangement of your attributes.}
{#play success.wav} {REARRANGE}
#ALARM {-*5:00} {~!score} {REARRANGE}
#FUNC Reroll {keep}
Go to http://www.oocities.org/Area51/Chamber/7788/success.wav
to get the sound file that cheers your success at getting your stats.
Having the sound will allow you to walk away and let zmud take over.
The alarm will prevent you from idling out provided you haven't
changed the default special characters.
These triggers have been tested on zMUD 4.62, 5.22 and 5.31.
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