Sub Character Classes

Sub Character Classes

One of the great things about making characters within the palladium system is the breadth of options available to the player: Race, occupation and skill choice produces innumerable permutations and combinations. Unfortunately for an inexperienced or tired player, too much choice can be a bad thing: Without a clear aim of how the character should be created, it may loose definition and clarity.

Should the thief be a viscous back-stabber or a cat burglar? How should a mercenary be put together to be a body guard?

Sub Character Classes (S.C.C.) provide an optional set of bonuses and constraints that can help define characters more clearly, or offer alternative views of a previously ‘boring’ O.C.C. Tired of Thieves? Make your next thief a knife fighter. Can’t decide how to portray the ranger? Make him a military scout. How can an Orc’ mercenary’s ability to ride his giant boar be explained? Because she’s a Mercenary Cavalryman.

Contents

Sub Character Classes

Warrior Sub Character Classes

High Warrior

Elemental Paladin

Unholy

Sky Knight

Tunnel Fighter

Slave Warrior

Druidic Warrior

Kensai

Samurai & Ronin

Knife Fighter

Sentinel

Duellist

Executioner

Military Scout

Archer

Cavalry

Crossbowman

Clergy Sub Character Classes

Rune Priest

Circle Priest

Elementalist

Priestly Vocationist

Religious Devotees

Totem Druid

Men of Magic Sub Character Classes

Dwarven Diabolist

Arcanist

Shadow Mage

Range Walker

Spell Archer

Path Wizard

Dark Wizard.

Psychic Sub Character Classes

Oneiromancer

Open Sub Character Classes

Outlaw

Dandy

Nemesis

Berserker

1st Edition Sub Character Classes

Gladiator

Shaman

Yin Sloth Jungle S.C.C.s

Beast Master

Holy Crusader

Tribesman

Bounty Hunter

Spy

Undead Hunters

Witch Hunter

Warrior Sub Character Classes

High Warrior

Role:

To some (typically elven) cultures, such as those that inhabit heavy woodlands, horse and lance may not be relevant skills. High warriors replace the Knight and Paladin in these cultures.

Requirements:

Recommended Skills:

Special Benefits:

 

Elemental Paladin

Role:

Whilst churches draw many warriors to their causes to their causes, the elemental lords do attract warriors to their fold.

Requirements:

Recommended Skills:

Special Benefits:

Special Hindrances:

Level

Experience

1

0 - 1,000

2

1,001 - 2,000

3

2,001 - 5,000

4

5,001 - 8,000

5

8,001 - 12,000

6

12,001 - 20,000

7

20,001 - 32,000

8

32,001 - 46,000

9

46,001 - 62,000

10

62,001 - 80,000

11

80,001 - 102,000

12

102,001 – 125,000

13

125,001 – 160,000

14

160,001 – 200,000

15

200,001 +

 

Unholy

Role:

Also known as Anti-Paladins, the Unholy is a warrior that is the complete mirror of a Paladin. Where a Paladin is a noble warrior, following the ways of his church, chivalry and open combat, the unholy is more akin to a witch or fanatical cultist, striking from the shadows and surprise.

That is not to say an Unholy isn’t a formidable warrior – toe to toe they are an equal to any Knight or Paladin. But whilst the Paladin strives to strike down supernatural terrors, the Unholy strikes down his fellow man.

Requirements:

Recommended Skills:

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Sky Knight

Role:

Warriors of an order that use flying mounts.

Requirements:

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Tunnel Fighter

Role:

To underground (typically dwarven) cultures, horse and lance may not be relevant skills. Tunnel Fighters replace the Knight and Paladin in these cultures.

Requirements:

Recommended Skills:

Special Benefits:

 

Slave Warrior

Role:

Slave warrior are those that have had to fight and kill to live at the demands of their owners, be they gladiators, pit fighters or enslaved soldiers.

Requirements:

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Druidic Warrior

Role:

Whilst many followers of nature cults study mysticism and nature (Druid O.C.C.) some invariably follow the path of the defender and the warrior.

Requirements:

Recommended Skills:

Special Benefits:

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Kensai

Role:

The "Sword saint", who’s mastery of their chosen sword is second to none.

Requirements:

Recommended Skills:

Special Benefits:

Special Hindrances:

 

Samurai & Ronin

Role:

Conversion notes for O.C.C.s in Rifts: Japan

Recommended Skills:

Special Benefits:

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Knife Fighter

Role:

Knife fighters are those who like their combat up close and personal. They will typically sacrifice a few powerful attacks in favour of a series of lightning quick blows.

Requirements:

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Sentinel

Role:

Sentinels are warriors that have developed acute senses and a defensive fighting style to help them in their role as guardians, whether of a strategic position, portal or person.

Requirements:

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Duellist

Role:

Duellists are warriors, much like assassins and mercenary, who kill for money. Unlike the assassin, this attack is made openly, and unlike the mercenary, the duellist will not normally got for the quickest kill. The Duellist will attempt to show skill rather than strength and power.

Requirements:

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Executioner

Role:

Professional Executioners are warriors dedicated to ending life in a single blow, often under the duristiction of the authorities, but also their own twisted morals.

Requirements:

Recommended Skills:

Special Benefits:

Special Benefits:

Special Hindrances:

 

Military Scout

Role:

Military Scouts are rangers who have specialised in surprise attacks over the range of the bow.

Requirements:

Recommended Skills:

Special Benefits:

Special Hindrances:

 

Archer

Role:

Archers are warriors that sacrifice heavy arms for the range and damage of the longbow.

Requirements:

Recommended Skills:

Special Benefits:

Special Hindrances:

 

Cavalry

Role:

The main horse riding force of an army, but from the common ranks, not the nobility.

Requirements:

Recommended Skills:

Special Benefits:

Special Hindrances:

 

Crossbowman

Role:

Dedicated to the Crossbow, as the longbowman is to the Longbow. This S.C.C. is available to ‘Short’ races who can not normally take Longbowman OCC.

Requirements:

Special Benefits:

 

Clergy Sub Character Classes

Rune Priest

Role:

To some religions, spell knowledge does not fit within the pantheon’s powers. In such a case, a priest may sacrifice all spells in favour of symbols and wards.

Requirements:

Recommended Skills:

Special Benefits:

Special Hindrances:

 

Circle Priest

Role:

To some religions, spell knowledge does not fit within the pantheon’s powers. In such a case, a priest may sacrifice all spells in favour of mystic circles.

Requirements:

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Special Benefits:

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Elementalist

Role:

As Warlock Priest, this kit is suitable for a priest of a particularly elemental god (e.g. A god of fire).

Requirements:

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Special Benefits:

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Priestly Vocationist

Role:

To some religions, spell knowledge does not fit within the pantheon’s powers. In such a case, a

priest may sacrifice all spell abilities (except from divine intervention) to gain the OCC skills and have access to the elective skills of another class.

Requirements:

Recommended Skills:

Special Benefits:

Special Hindrances:

 

Religious Devotees

Role:

Non-clergy of an extremely devout nature, fanatics and true believers with proper training, may be granted lesser powers of priests. Although this was originally designed to make Paladins more like the defenders of their faith, rather than "super grunts", there is no reason why any OCC can not gain these powers, if the character is suitable in the Referee’s opinion.

Requirements:

Recommended Skills:

Special Benefits:

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Level

Experience

1

0 - 1,000

2

1,001 - 2,000

3

2,001 - 5,000

4

5,001 - 8,000

5

8,001 - 12,000

6

12,001 - 20,000

7

20,001 - 32,000

8

32,001 - 46,000

9

46,001 - 62,000

10

62,001 - 80,000

11

80,001 - 102,000

12

102,001 - 125,000

13

125,001 - 160,000

14

160,001 - 200,000

15

200,001 +

 

Totem Druid

Role:

The Totem druid is a more bestial druid, based on elemental and animal power.

Requirements:

Recommended Skills:

Special Benefits:

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Men of Magic Sub Character Classes

Dwarven Diabolist

Role:

For dwarven diabolists, knowledge is strictly controlled by the churches. Knowledge of Diabolism not controlled by dwarven churches means a death sentence to a dwarf if discovered.

Requirements:

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Arcanist

Role:

Sometimes call ‘Tome Mages’, Arcanists are wizards who have elected to memorise their spells daily, rather than permanently. This makes the arduous task of permanently learning a spell easier. This limitation of the wizard’s spell vocabulary reduces the PPE requirements for the Arcanist’s spells.

Requirements:

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Shadow Mage

Role:

Wizards do not always keep themselves locked away in towers, courts and libraries. Sometimes they enter the shadows of the underworld and become powerful figures amongst thief and assassin guilds.

Requirements:

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Range Walker

Role:

Whilst some wizards keep to the cities, and sometimes the streets (See Shadow Blade S.C.C.) these "wilderness wizards" are dedicated to the same goals as rangers - protection and exploration of the open land. Or just trying to see what’s over the next hill…

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Spell Archer

Role:

A wizard archer, reaching out with arrows as well as spells.

Requirements:

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Path Wizard

Role:

Several spells can be perceived to belong to the same branch of magic, such as the spells Fire bolt, Fire fist, and wall of fire. Such a collection of spells is known as a Spell Path. A wizard who wishes to study spell paths in detail is known as a Path Wizard.

Requirements:

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Dark Wizard.

Role:

Power is a funny thing: One you've tried a little, you just want more. For most Wizards, the power they achieve is earned through years of study, practice and dedication. But for some, the road to power is too long...

Some wizards study the darker sides of magic. Studying these forbidden lores empowers the wizard, but weakens his mind.

Requirements:

Special Benefits:

Special Hindrances:

Principled or Scrupulous -> Unprincipled -> Anarchist -> Miscreant -> Diabolic

Aberrant -> Anarchist -> Miscreant -> Diabolic

 

Psychic Sub Character Classes

Oneiromancer

Role:

The Oneiromancer ("one who practices divination through dreams") or Dreamer is a psychic character class variant, specialising in dreams and exploration of Astral and Dream space. See the NightBane RPG for more information on these realms.

Requirements:

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Open Sub Character Classes

Outlaw

Role:

Bandit, Brigand, Highwayman or Peasant Paladin. All are outside civilisation and the law…

Requirements:

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Dandy

Role:

The courtroom fop.

Requirements:

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Nemesis

Role:

A "crusader against the foe", the Nemesis is a man or woman who hates one race or culture beyond reason. They have practised and studied long and hard to find exploit their weaknesses.

Requirements:

Recommended Skills:

Special Benefits:

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Berserker

Role:

Berserkers are warriors who under certain situations can no longer control their actions in battle. They are driven to slay and destroy until none stand to face them, even if mortally wounded.

It is up to the player to choose what set them off, typically battle, injury and shock.

Requirements:

Recommended Skills:

Special Benefits:

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1st Edition Sub Character Classes

Those here represent O.C.C.s not yet converted by Palladium to 2nd edition.

 

Gladiator

Role:

A warrior to please the masses. See adventure on the high seas.

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Shaman

Role:

A shaman is a priest of the "old ways", who communes as much with spirits as gods. (See 1st edition)

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Yin Sloth Jungle S.C.C.s

Beast Master

Role:

A healer, protector and friend of animals. (YSJ p.25)

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Holy Crusader

Role:

A soldier driven by a holy cause. Like Paladins, they are followers of religion, but are much more down to earth and less worried about notions of chivalry and nobility: The cause is everything. (YSJ p.27)

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Tribesman

Role:

The Tribesman is a wanderer of the wilderness, rather than a man of the city or farm. (YSJ p.29)

Requirements:

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Bounty Hunter

Role:

Hunters of Men. Some take their quarry back alive. Some have no such morals. (YSJ p.31)

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Special Hindrances:

 

Spy

Role:

Highly trained thieves, specialising in the lifting of information, rather than gold. (YSJ p.32)

Requirements:

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Special Benefits:

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Undead Hunters

Role:

Warrior Wizards of secret monasteries. (YSJ p.34)

Requirements:

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Witch Hunter

Role:

Witch hunters are akin to paladins and Holy Crusaders: They are warriors of a church that have specifically developed their skills to hunt down and destroy witches. (YSJ p.37)

Requirements:

Recommended Skills:

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