AIRWORLD Revisited
Airworld was programmed by Tod Frye
Rare artwork for Airworld. Note the Philosopher's Stone just under the rider's left arm
Gaming notes
The game is based on the Chinese I Ching (the "Book of Changes" - see
http://www.power-press.com/Ictbl.html
or
http://www.ichingwisdom.com/IChingWisdom/index.html
for more information). It consists of "tribars" – sets of 3 bars that can be either whole or split – and there are 64 different tribar combinations, called hexagrams. The gameplay in Airworld was based on a 64-bit game language that determined the player's speed, enemy A.I., and other factors.
The above artwork supposedly came from Brian Ballestri, who was an
editor
for the internal Atari company newsletter, Atari Life.
According to Tod Frye, he was only about 20 percent done with the game, but was pulled off the project to do the 2600 version of Xevious. Soon after, the entire Swordquest project was cancelled.
According to programmer John Seghers, he remembers seeing Tod Frye testing out Airworld. Apparently the room structure (layout) was also based off of the I Ching (possibly 8 rooms, each representing a different tribar?). The game screen he saw was a first-person flying perspective of your character flying over a landscape – he believes it was suppose to be Torr on the flying horse (as depicted in the above artwork).
The final comic book in the series is believed to have been either completed, or very close to it. There was once talk of DC completing the book series and releasing it as a graphic novel, but this never came to pass. Whatever artwork still exists is currently "lost" in DC Comics vaults.
Updated: 9/25/01
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