This was the first adventure I ever ran...

I wrote out the first half but then it sort of trails off since I just ran the thing without bothering to have it all written down.

The story so far

The posse begin the game in Salt Lake City, Utah. A Union train that carries supplies to a fort further out into no man's land has stopped (It has been ambushed by confederate soldiers). A Union survellance blimp has spotted the train halfway to the fort.
The Union hires (or orders military personell) to recover the train. They will recieve $100 for the mission or payment of a horse up front (since one will be required).

Setting out

The posse will be given a guide who knows the local area, still the train isn't hard to find (assuming the posse are smart enough to follow the tracks). Along the way they will find any harrowed characters who pulled a joker during character creation at the site of a confederate attack.

Finding the train

After a day and a half's travel through broken, hilly terrain the posse will come across the train. It is stopped and the rear car, a cattle car, has it's door open and the ramp down (This contained horses which the confederates have taken). As the players approach the train two confederate soldiers will attempt to ambush them. After the shooting has stopped it will emerge that the guide is missing. A trail of blood leads to his dead horse at the top of a rise not too far away. At this point the train will start moving, the horses may easily be loaded into the cattle car and from there the posse can move into the train proper. Unknown to the PCs the guide has made his way up the side of the train during the gunfight and started the train.
The train consists of(from front to back):
The engine and coal hopper
two passenger cars
two boxcars
a flat bed
two box cars
the cattle car

The box cars are mostly empty, having been stripped of anything of any use or value. A lot of food remains in the rear two however, since there was just too much to carry off. The doors at the end of each boxcar are locked. The side doors open quite easily (from the inside at any rate), trying to climb around the outside is probably not the best of ideas.
The flat bed has a gatling gun mounted on it. This has no ammo in it however. It also has two confed. Soldiers on it.
2 more Confeds are in the second passenger car. If they hear shooting at the flat bed they will start to move over the top of the boxcars towards the back of the train. One will cover the other while he makes it to the next gap between cars and then vice-versa.
There are 4 more confeds in the front passenger car. They are aware that the guide is up the front of the train but have decided that them trying to shoot him through the metal coal hopper while he tries to shoot them through the wooden passenger car with his buffalo rifle don't make for good odds.

This is where my write up of the adventure ends. A short summary of the rest of the adventure:
The posse then arrive at the fort.
The big train entrance doors are locked
The front entrance is shut
The fort is empty (except for one wounded soldier)
Some indians will come past the fort. They are tracking something. They are from a tribe which none of the posse can comunicate with. They know about the Baykok (it's what they're tracking).
There is small settlement about a days ride to the ENE
Halfway to the settlement there is a small dot that can be spotted at this distance by anyone looking in that direction from the wall of the fort. Anyone with a telescope/looking glass will see that it looks like an X on the ground. Anyone riding out to it will find it is a body that has had it's head removed and been staked out on the ground.
The small settlement contains several Zombies and in one of the houses is a pile of dead Union soldiers (~30), some indians (~5), and the people from the settlement(~10). Atop the pile, merrily cracking skulls and scooping out the brains is the Baykok.
A/The Baykok is an Indian legend. It has glowing red eyes and translucent skin and hunts people with a bow (to the best of my memory. The bow probably does something special, I can't remember).
That essentially sums up the rest of what was to happen, but then...

The players got at it...

The posse didn't do too badly at first. They got on the train and killed all the confederate soldiers. Then they got to the fort...
Posse: "How are we going to open this door?"
Eddie: "I'll use my key..."
PC: "Hey, he's got a key... Hang on where did he get a key??"
Eddie: "Someone hand me a match"
After blowing his demolition roll and deciding he needed to use _All_ his dynamite to get into the fort (luckily someone else noticed and ran screaming and everyone quickly followed) the resulting damage was:
One half fort - gone.
One train engine about 10 metres from the doors - gone.
One rest of train - off rails in bits and pieces.
One horse with dynamite in it's saddlebags - very messy.
One rest of horses who were just too close - gone.
One posse - bruised, singed, scratched, slightly deafened and upset.


I had a map of the fort. It indicated that the poor wounded soldier was in the infirmary right next door to the train entrance...
After searching the fort and setting up camp they noticed the indians wandering about and the 'X'.
At least they didn't shoot the indians...
Comunicating through signs and sounds was amusing to say the least and a little while later the indians left, leaving the posse a little more bewildered.
Adrian then decided to go check out the 'X'. Got to the small settlement and encountered the zombies. Blowing them away singlehanded and shooting each of them in the head with a shotgun once it was down, he encountered the Baykok. He failed his guts check and ran away. He came back and threw lots of dynamite at it through a window...completing the adventure pretty much by himself

players can be such trouble at times...