These are some of my ideas about how Aerospace Fighters should 
be used in the game.  Some players will just use fighters for 
any purpose instead of what they were intended and built for.  
These classes are mostly adapted from an encyclopedia, but 
reflects my views on the proper use of aerospace vehicles.  
So without further ado,

AeroSpace Elements

Fighter (air-to-air combat)

     The primary mission for fighters is to secure the control 
     of essential battlespaces by attacking and destroying all 
     types of enemy aero/space craft that may be operating in 
     their area.  The opposition may consist of high-performance
     fighters of equal capability, or of high-speed bombers 
     carrying heavy armor or protective armament.  For such 
     purposes fighters must be capable of the highest possible 
     performance in order to be able to outfly and outmaneuver 
     opposing fighters; in addition, they must be armed with 
     weaponry capable of hitting and destroying enemy aircraft.  
     Fighters, as such, will require a thrust of eight or more 
     for effective performance.  With such speed, fighters do 
     not require large amounts of firepower, rather, by being 
     able to get by with average firepower.  An example of this 
     would be the TRN-3T Trident (thrust:12, overthrust:18, 3 
     medium lasers).  Two kinds of fighter exist: long-range 
     and short-range.  Long-range fighters are usually for first
     response and CAP (combat air patrol), and require a lot of
     fuel.  The short-range fighters, in contrast, are used 
     mainly for intercepting enemy craft.  This type of fighter 
     is not intended to be far from its base of operations.


Attack (ground support)

     Attakc craft closely resemble fighters but are designed to
     operate at lower altitudes in atmospheres and have weapons 
     chosen for use against ground targets or stationary space 
     targets.  They may also be used as dive bombers.  These 
     craft are generally larger than the high-altitude fighters.
     They are sometimes designed for extremely low-level attack, 
     approaching their targets by profiling the ground at altitudes
     of 50 to 100 feet.  They may thus effect surprise by their 
     ability to approach their targets under defensive radar screens 
     and get safely away before defensive armament can be brought
     to bear from the ground.  Attack craft have a typical thrust 
     of five to eight since speed is not a priority.  Carrying an
     ample fuel supply is required for long missions, and are 
     sometimes accompanied by long-range fighters.  They carry 
     large amounts of firepower for strafing, limited bombardment,
     and for destroying their targets as quickly as possible 
     before defenses can be brought to bear.


Bomber (air-to-ground bombardment)

     Conventional bombers are designed to make high-altitude 
     attacks against ground targets, using missile racks and/or 
     bombs.  Bombers are usually of the medium to heavy class 
     and have a thrust from four to seven.  These generally 
     include missile platforms, which make up the majority of 
     this type, though many are fitted for carrying bombs.  They 
     are heavily armored and carry a few energy weapons for 
     protection, and are required to carry a lot of fuel.


Reconnaissance (surveillance)

     A knowledge of the enemy's whereabouts and intentions has 
     always been of paramount importance in warfare.  The airplane 
     gave military commanders entirely new opportunities for recon-
     naisance, opportunities ranging from low-altitude observation 
     of a battlefield from light airplanes, to the continuous 
     observation of an entire nation's industrial and military 
     complex, using specially designed airplanes flying at very high 
     altitudes and carrying highly sophisticated recording apparatus.  
     These craft range from light, fast scouts to heavier long-range 
     reconnaisance craft.  Weaponry is light and considered to be 
     secondary only.


Well, there you have it.  I hope this helps when you make your next
aerospace fighter.

--Lone Wolf
Edited 3/10/99

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