Vs. Muta Rushes

The Story:

One of the biggest problems that newer players (and even some experienced) have it that of the muta rush. Wondering how to stop it and complaining that it's "unbeatable". No rush or tactic is unbeatable, believe us. Here's how each race can put a quick end to the rush for mutas. Although this tatic isn't really as viable in SC 1.04 or BW, it's still done.

Zerg:
"Ever hear of hydras?":
Amazingly, the zerg seem to have the biggest problems with the muta rush. Typically one player has gone right for mutas where the other has build a huge group of zerglings w/ perhaps a few hydras.
Hydras are the most simple solution to mutas. When you're attacked by mutas, you should far outnumber them with hydras (keep in mind hydras only do half damage to mutas).
If you know your opponett is going for mutas, you could of course so the same youself, as well.
One more solution, build a few spore colonies. Although rarely used, their large number of hit points and rapid rate of fire make them hard to take out.
Finally, attacking your zerg opponett is a good idea- if you can't stop them before they produce mutas, you'll certainly but yourself some time.
Combinations of these defenses are best, of course.
OR:
Use your lovely new spore colonies that do normal damage type.
Protoss:
Try attacking! (duh):
The most simple way that the protoss can stop a muta rush is with their first attack units, and with the most used command in the game. Zealots on the attack command. At least 80% of the time, a zerg player going for mutas will die to your zealot rushes. So, the best advice is whenever you play zerg, start off as if you were planning to go zealot-crazy and rush them. If you see them taking their time going up the tech tree, hold back and go up the tech tree yourself. Dragoons are a good investment to stop the first mutas, and you should try for psi storm as fast as you can.
Even if you don't eliminate them on your first couple attack when rushing a muta-rusher, you've gotten yourself more time, becuase they'll be busy defending, building new troops and drones instead of build that spire and mutas.

We here at the center find some protoss counters to the muta rush insane. They give a 'simple' solution. Only psi storm. This DOES NOT work! You'll find that those early mutas go after your probes... so are you going to psi storm your own probes? No, of course not. You will be doing what their objective was. Besides, you should never have psi storm in time to fend off the first mutas against an experienced Zerg player.

If your zealot attacks fail, we suggest an investment of dragoons and photon cannons when faced with attacking mutas.
And if you can't stop the mutas, take the zealots you've got and attack. Your zealots will destroy your opponett's buildings much faster than the mutas. Remember, you need only destroy your foe's buildings to win.
Also also, plopping a few cannons around your probes really helps.
Terran:
You've got it easy (or easier, at least):
Terrans actually have an easier time of stopping mutas. Unfortunately, they're more often faced with having to defend instead of taking the early offensive. Keep in mind that groups of stimmed marines are still effective against muta-rushing zerg, but just don't be surprised if you're held off.
Simply, marines can hit air targets. The only first attack unit that can. This is their first advantage.
Bunkers. It takes muties ages to kill bunkers, and if they're being repaired (as they should be) you'll be able to take out mutas by the dozens. Placing bunkers near your scvs is very important, of course- but they should already be there as a defense from those early zergling rushes.
In addition, terrans have their missile turrets. Build these near your bunkers and around your town. It's catch22 for the mutas. Attack the turrets and die by the bunkers or attack the bunkers and die by the turrets.
If you're fending them off well... you'll want to build some goliaths (yes, golaiths). This way, you can still conduct your siege tank assaults and you'll have a decent anti-air defense for the tanks. If your economy can't afford it, large groups of marines are effective, as well.
In general...
-Rush the zerg player who's rushing for mutas.
-When desperate, destroy the zerg player's buildings.
-No strat is unbeatable, players who rush for mutas can be stopped.

Back