Protoss Vs. Protoss
The Story:
Landyl loves protoss vs. protoss games. If
the sight of dozens of his zealots charging into battle isn't enough for
players to stand, it's even better to see an equal number of zealots meeting
that army. With this, as with all same-race games, it can be difficult
to defeat your opponett. They will know your strategy, and will counter
it. They go on the offensive- you counter. A good way to determine
your skill with the Protoss is to play a same-race game.
Two common ways to beat Protoss
with Protoss:
More Gateways:
How:
Simple enough. Build more of 'em. Two is a
start... three is better... 4 is a good number. Sometimes if the game actually
lasts to the point where I expand, I'll build a 5th. Scout your opponett.
You always want to have one more than they do. The key is probes, probes
and more probes.
When to use:
Any land map. Especially those with
"open terrain"- where your opponett has more than 1 way into
his town.
How it works:
More gateways= more zealots. Even one more
zealot make a huge difference in an offensive operation. Thus, your extra
zealots will propell you to victory against other protoss players. In some
ladder games, I've surprised many players with the number of zealots I can
crank out- and they ask me how they do it. It's all gateways and probes...
Problems with this strat:
You never seem to have enough pylons. Simple
enough- keep building them. With enough probes (2 per mineral square),
you'll be able to support 4 gateways and a pylon for every 4 zealots you
build.
You're vulnerable to players going up the
tech tree. Some photon cannons can stop you... as will reavers (though
uncommon at this stage). If they've gotten to the air- you're in trouble.
Back off and build cannons around your base... and- ug. That's for another
page.
Observers:
How:
This simple strat is overlooked by many players.
Find your opponett, and never attack. Expand yourself, put up cannons all
over the place (you'll have tons of spare minerals with a few expansions).
Get an observatory fast, and build tons of observers. You'll want to see
as much of the map as possible. Sit back, defend- relax. Still build up
an army. Put a dozen zealots and a dozen dragoons on hot key positions
(they're on "stand-by"). Watch for your opponett to expand...
and strike. In the end, you'll have a much larger army to defeat him with,
and he'll be saving his troops to fight another battle later. Simply put-
you're starving your enemy of resources until he's forced to surrender.
I've won several games where neither of our towns were ever attacked.
They simply quit once they discovered that they couldn't expand.
***Landyl used a similar strat in Warcraft2-
it propelled him to the top of his league winning 29 straight games. It
seemed no one could counter it. Although it can be done, it's difficult.
When to use:
Land maps where you have a chokepoint
to your base (to defend easily early).
How it works:
Starve your enemy of resources in the end.
You're expansions will keep you going. You can see wherever your opponett
is going, and know his every move. If he doesn't have cannons up in his
town, you can even put observers there.
Problems with this strat:
You don't defend enough. Especially your expansions.
Although you can see their every move- what if you're seeing an army that
you have no chance of stopping?
They go observers as well. They take yours
down one-by-one... until eventually you're left in the dark.
They kill an observer without your knowing.
Often, you don't even hear an attack message when you lose one. Wherever
one dies, be sure to see what you enemy is up to.
Back