Vs. Zergling Rushes

The Story:

The zerg get these little guys very quickly. When attack an unsuspecting enemy, even their first six built can defeat someone. Remember, they are weak units, so even a minimal early defense will stop them. Here's how.

Zerg:
You've got all the time in the world:
Even if you build your spawning pool one drone later than your opponett, you should have it done and have built at least 6 zerglings by the their first 6 show up. You will have fended off their first attack (the attacks from now on shouldn't be a problem if they continue attacking), and you'll have a better economy.
Protoss:
One superman:
That first zealot will save your life. Although he'll be going up against 6 zerglings, you'll be able to fend off the attack with your probes. Typically, this would mean certain death for you in the future, but the two zealots currently in production at your two gateways will easily fend off the next six and from there you can continue building more zealots until you feel confident enough to attack. This is why it's important for protoss players to build at least 2 gateways immediately no matter what strat they plan to follow.
Forge first strategies are also possible with lower costs and build times, but this is a more advanced tactic.
Terran:
Bunker ASAP!:
Start that bunker the second your barracks finishes! Build marines once you have the minerals (skip another scv for the moment). You should have a bunker with two marines in it when the first zerglings come- and that's 6 easy kills. Remember to use your scvs against zerglings that run around- an scv kills a zergling one-on-one. From that point, you'll have at least one full bunker for the next 6 and more bunkers after that.
In general...
Well, either the first six zerglings killed you, or you fended them off and you'll be fine.
This should NOT be an issue in the game, but with a 2 minute draw time, it really bites to be the victim.

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