BETA TEST
                              V.09b
                              BLUEBOY
                              WARGEAR
         Here are the descriptions of the Blueboy wargear.
------------------------------------------------------------------------
                              SPECIAL WEAPONS

                              Auto Assault Shotgun
Modified from a standard semi-auto shotgun to a full.  This weapon has been
out outlawed by the imperium & the A.T.F. (he he just kidding.)  The fast
firing rate gives it Sustained fire.  Mostly used by Stormtroopaz.

Short Long  To Hit To Hit                 Save     Armor       
Range Range Short  Long   Strength Damage Modifier Penetration Special
0-4   4-18  -      -1     4        1      -        D6+4        1                                   
                                                               Sustained
                                                               Fire die

                              Nuke Chucka
  Originally used by ancient humans for inter-continental warfare.  They 
don't pack the punch they used to, but that won't stop the Orks.  These old
warheads are strapped to a small rocket, launched strait up landing in a
random location.
                              Special
  An Ork can only carry one of these.  Once it's gone it's gone.  When it
is launched roll a Scatter and an Artillery die 3 time to determine where
it lands.  If a misfire is rolled it lands on it's last position.  If a
misfire is rolled on the first roll it fallson the ork who launched it.

Short Long  To Hit To Hit                 Save     Armor       
Range Range Short  Long   Strength Damage Modifier Penetration Special
-     -     -      -      Auto     Auto   -6       Auto        5" Blast      
                                                               see
                                                               above


                              Quad barrel sawed off shot gun
  When this 4 barreled is fired the only safe place to be is behind it.  The
large hail of shot given off makes armor useless.

Short Long  To Hit To Hit                 Save     Armor       
Range Range Short  Long   Strength Damage Modifier Penetration Special
-     -     -      -      3        D6     -3       3+D12       Heavy
                                                               Flamer
                                                               Template

                              Ventilata
  A favorite among the Gull Zag.  The Ventilata is a rotary version of a
bolter.  They won't jam, but are known to blow up.  The large amount of
shots make it hard not to hit.
                              Special
  The Ventilata has sustained fire.  Roll 1 sustained fire die.  Reroll 
jams, if you roll a 3 roll again. If you roll 3 jams in one turn the gun is
destroyed and the Ork shooting it suffers a strength 4 hit D6 wounds with
a -3 save.

Short Long  To Hit To Hit                 Save     Armor       
Range Range Short  Long   Strength Damage Modifier Penetration Special
0-12  12-24 +2     +1     4        1      -2       4+D6        See                    
                                                               Above
------------------------------------------------------------------------

                              STIKKBOMBZ
                              Burna Stikkbombz
  This Stikkbomb is filled with a sqig-fuel.  The bomb bursts into flames
on detonation.
  NOTE: Burna Stikkbombz act like a flamer.  See flamer rules in the wargear
book on page 23.  If the Blast Area = 0" the model hit is automatically set
on fire.

Short Long  To Hit To Hit                 Save     Armor       
Range Range Short  Long   Strength Damage Modifier Penetration Special
-     -     -      -      4        1      -2       D6+4        D4"-1"
                                                               Blast
                                                               Area

                                       
                              Kombi Stikkbombz
  Kombi Stikkbombz are made from different types of material.  Mostly left
over stuff like bolts, rocks, squg fuel, glass, plutonium, you get the
picture.  Due to it's size and odd shape.  Kombi Stikkbombz are difficult
to throw.  Some times Blueboy can accidentally make an actual type of bomb.
                              Special
  If you roll a Misfire.  Roll on the chart below.
1 ................................................ dud (nothing happens)
2 ...................................... flatulent gas (Choke WGB p. 57)
3 ................................ bright light (Photon Flash WGB p. 62)
4 ............................ strange brew (Hallucinogen bomb WGB p.58)
5 ........................................ god belch (Thunnda Stikkbomb)
6 .................................... NUKE 'EM ALL!!! (Nuke Chucka hit)
                                       
Short Long  To Hit To Hit                 Save     Armor       
Range Range Short  Long   Strength Damage Modifier Penetration Special
-     -     -1     -2     Art. Die 1      -        D20         D6"
                                                               Blast
                                                               Area
                                                               See
                                                               Above

                              Thunnda Stikkbombz
  Orks often refer to this as the God Belch.  This it made the same way as
the Thunnda Kannon shells, only smaller.

Short Long  To Hit To Hit                 Save     Armor       
Range Range Short  Long   Strength Damage Modifier Penetration Special
-     -     -      -      D6       1      -6       Str.+3D20   D3"             
                                                               Blast
                                                               Area

                              Magna Stikkbombz
  A magna is nothing more than a Krack with a big magnet.  When thrown at
something made out of metal to will automatically hit.
  NOTE: Magna Stikkbombz can't be used by grenade/ Stikkbomb launchers.

Short Long  To Hit To Hit                 Save     Armor       
Range Range Short  Long   Strength Damage Modifier Penetration Special
-     -     -      -      6        D6     -3       6+D6+D10    See             
                                                               Above
------------------------------------------------------------------------

                              STUDBOY UPGRADES

                              SYSTEM

                              Dead Ork's Switch
  The Dead Ork's Switch monitors the Studboy's vital signs.  If the he dies
the Cybork body self-destructs.  Hurling steel & flesh everywhere.
                              Special
  If the ork takes a wound roll a D6.  On a 4+ it prematurely self-destructs
& Kills the Ork.

Short Long  To Hit To Hit                 Save     Armor       
Range Range Short  Long   Strength Damage Modifier Penetration Special
-     -     -      -      8        D10    -6       8+D6+D10    3" Blast
                                                               Area

                              Metal 'Ead
  The Studboy's entire head is increased in steel.  Making him very tough,
but hard to pay attention to the world around him.  This gives a +5 AV. &
-2 I.


                              Rokkit Pack
  The Rokkit Pack allows the Studboy to fly and hover in the air.  It also
gives the ability to do pop up attacks.
                              Movement
  When the model declares movement, roll the Artillery die.  The number
rolled is the max movement.  The studboy may move in any direction.  At the
end of the fire phase the model may land safely and/or continue flying.  If
A misfire is rolled, roll a D6 and follow the chart below.
                              Misfire
1 .................... KABOOM!!! (the pack explodes killing the Studboy)
2 .. look out below (the pack shuts down,  the Studboy takes 1 wound for
                     every 4" hefalls)
3-5 .. where am I (the Studboy is spun around in a random direction,
                    roll a scatter and move D6")
6 .. 'ere we go, 'ere we go WOOHOO!!! (the Stud boy has a max movement
                                        of 12")

                              WAAAGH! generator
  This uses the studboys inner strength to hit his opponent/opponents first.
At the beginning of each HTH phase the Studboy automatically hits all models
in base to base contact twice.  If the models survive they may fight as
normal.  At the end of HTH roll a D6.  The Studboy's head explodes on a 4+
killing him.

                              Zag Field
  The Zag Field is a field of lightning that will shock any models or
vehicles in HTH.  Roll A D6 for each hit.  On a 4+ the extra damage added
to the damage of the HTH weapon.

  NOTE: Pistols don't count.  This dose counts if you ram.

Short Long  To Hit To Hit                 Save     Armor       
Range Range Short  Long   Strength Damage Modifier Penetration Special
-     -     -      -      +3       +D6    +-3      +3+D6       -


                              LEFT ARM

                              Anvil Fist
  It's a fist shaped like an anvil.  This large hunk metal can be used to
ram your opponent.  So you now have the option to charge or ram.

Short Long  To Hit To Hit                 Save     Armor       
Range Range Short  Long   Strength Damage Modifier Penetration Special
-     -     -      -      User+1   +1     +-2      User+1+D6   Ram   
                                                               Attack

                                       
                              Rokkit Fist
  The Rokkit Fist uses a powerful fuel that burns quickly.  It can also be
used in HTH.
  NOTE: if used in close combat it can only score One hit.

Short Long  To Hit To Hit                 Save     Armor       
Range Range Short  Long   Strength Damage Modifier Penetration Special
0-6   6-12  -      -2     10       D6     -6       10+2D6+D10  Close                                  
                                                               Combat            

                              LEGS

                              AKME Rokkit Skatez
 Rocket Skatez jet the Studboy forward vary vary fast.  The Studboy must
move D10 X 2.  He can now do drivebys and rams.
                              Movement
2-6 ......................................................... Slow Speed
6-12 ...................................................... Combat Speed
12-20 ....................................................... Fast Speed
                                       
Short Long  To Hit To Hit                 Save     Armor       
Range Range Short  Long   Strength Damage Modifier Penetration Special
-     -     -      -      User+1   +1     +-2      User+1+D6   Ram   
                                                               Attack
------------------------------------------------------------------------

KAMMA-KAZZEE GRETCHIN BOMBER
                                JACKET
                                   FRAG

Short Long  To Hit To Hit                 Save     Armor       
Range Range Short  Long   Strength Damage Modifier Penetration Special
-      -    -      -      3        1      -1       3+D6        3" Blast                                                    
                                                               Area

                                  KRACK
                                       
Short Long  To Hit To Hit                 Save     Armor       
Range Range Short  Long   Strength Damage Modifier Penetration Special
-     -     -      -      6        D6     -2       6+D6+10     2" Blast             
                                                               

                                  MELTA
                                       
Short Long  To Hit To Hit                 Save     Armor       
Range Range Short  Long   Strength Damage Modifier Penetration Special
-     -     -      -      8        D6     -3        8+D6       2" Blast                      
                                                   +D10+D20    Area

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