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BLUEBOY
WARGEAR
Here
are the descriptions of the Blueboy wargear.
SPECIAL
WEAPONS
Auto Assault Shotgun
Modified
from a standard semi-auto shotgun to a full. This weapon has been
out outlawed by the imperium & the A.T.F. (he he just kidding.)
The fast firing rate gives it Sustained fire. Mostly used by Stormtroopaz.
Short Range
|
Long Range
|
To Hit
Short
|
To Hit
Long
|
Strength
|
Damage
|
Save Modifier
|
Armor Penetration
|
Special
|
0 - 4
|
4 - 18
|
-
|
-1
|
4
|
1
|
-
|
D6+4
|
1 Sustained Fire die
|
Nuke Chucka
Originally used by ancient humans for
inter-continental warfare. They don't pack the punch used to, but
that won't stop the Orks. These old warheads are strapped to a small
rocket, launched strait up landing in a random location.
Special
An Ork can only
carry one of these. Once it's gone it's gone. When it is launched
roll a Scatter and an Artillery die 3 time to determine where it lands.
If a misfire is rolled it lands on it's last position. If a misfire
is rolled on the first roll it falls on the ork who launched it.
Short Range
|
Long Range
|
To Hit
Short
|
To Hit
Long
|
Strength
|
Damage
|
Save Modifier
|
Armor Penetration
|
Special
|
-
|
-
|
-
|
-
|
Auto
|
Auto
|
-6
|
Auto
|
5" Blast see above
|
Quad barrel sawed off shot gun
When this 4 barreled is fired the
only safe place to be is behind it. The large hail of shot given
off makes armor useless.
Short Range
|
Long Range
|
To Hit
Short
|
To Hit
Long
|
Strength
|
Damage
|
Save Modifier
|
Armor Penetration
|
Special
|
-
|
-
|
-
|
-
|
3
|
D6
|
-3
|
3+D12
|
Heavy Flamer Template
|
Ventilata
A favorite among the Gull Zag.
The Ventilata is a rotary version of a bolter. They won't jam, but
are known to blow up. The large amount of shots make it hard not
to hit.
Special
The Ventilata has
sustained fire. Roll 1 sustained
fire die. Reroll jams, if you roll a 3 roll again. If you roll 3
jams in one turn the gun is destroyed and the Ork shooting it suffers a
strength 4 hit D6 wounds with a -3 save.
Short Range
|
Long Range
|
To Hit
Short
|
To Hit
Long
|
Strength
|
Damage
|
Save Modifier
|
Armor Penetration
|
Special
|
0-12
|
12-24
|
+2
|
+1
|
4
|
1
|
-2
|
4+D6
|
See Above
|
STIKKBOMBZ
Burna Stikkbombz
This Stikkbomb is filled with a sqig-fuel.
The bomb bursts into flames on detonation.
NOTE: Burna Stikkbombz act like a flamer.
See flamer rules in the wargear book on page 23. If the Blast Area
= 0" the model hit is automatically set on fire.
Short Range
|
Long Range
|
To Hit
Short
|
To Hit
Long
|
Strength
|
Damage
|
Save Modifier
|
Armor Penetration
|
Special
|
-
|
-
|
-
|
-
|
4
|
1
|
-2
|
D6+4
|
D4"-1" Blast Area
|
Kombi Stikkbombz
Kombi Stikkbombz are made from
different types of material. Mostly left over stuff like bolts, rocks,
squg fuel, glass, plutonium, you get the picture. Due to it's size
and odd shape. Kombi Stikkbombz are difficult to throw.
Some times Blueboy can accidentally make an actual type of bomb.
Special
If you roll a Misfire. Roll on
the chart below.
1 ........................................................ dud
(nothing happens)
2 ....................................... flatulent gas (Choke
WGB p. 57)
3 ................................ bright light (Photon Flash WGB
p. 62)
4 .................... strange brew (Hallucinogen bomb WGB p.58)
5 ......................................... god belch (Thunnda
Stikkbomb)
6 .............................. NUKE 'EM ALL!!! (Nuke
Chucka hit)
Short Range
|
Long Range
|
To Hit
Short
|
To Hit
Long
|
Strength
|
Damage
|
Save Modifier
|
Armor Penetration
|
Special
|
-
|
-
|
-1
|
-2
|
Art. Die
|
1
|
-
|
D20
|
D6" Blast Area
See Above
|
Thunnda
Stikkbombz
Orks often refer to this as the God Belch.
This it made the same way as the Thunnda Kannon shells, only smaller.
Short Range
|
Long Range
|
To Hit
Short
|
To Hit
Long
|
Strength
|
Damage
|
Save Modifier
|
Armor Penetration
|
Special
|
-
|
-
|
-
|
-
|
D6
|
1
|
-6
|
Str.+3D20
|
D3" Blast Area
|
Magna Stikkbombz
A magna is nothing more than a Krack
with a big magnet. when thrown at something made out of metal to
will automatically hit.
NOTE: Magna Stikkbombz can't be used
by grenade/ Stikkbomb launchers.
Short Range
|
Long Range
|
To Hit
Short
|
To Hit
Long
|
Strength
|
Damage
|
Save Modifier
|
Armor Penetration
|
Special
|
-
|
-
|
-
|
-
|
6
|
D6
|
-3
|
6+D6+D10
|
See Above
|
STUDBOY
UPGRADES
SYSTEM
Dead Ork's Switch
The Dead Ork's Switch monitors the Studboy's
vital signs. If the he dies the Cybork body self-destructs.
Hurling steel & flesh everywhere.
Special
If the ork takes a wound roll a D6. On a 4+ it prematurely
self-destructs & Kills the Ork.
Short Range
|
Long Range
|
To Hit
Short
|
To Hit
Long
|
Strength
|
Damage
|
Save Modifier
|
Armor Penetration
|
Special
|
-
|
-
|
-
|
-
|
8
|
D10
|
-6
|
8+D6+D10
|
3" Blast Area
|
Metal 'Ead
The Studboy's entire head is increased
in steel. Making him very tough, but hard to pay attention to the
world around him. This gives a +5 AV. & -2 I.
Rokkit Pack
The Rokkit Pack allows the Studboy to
fly and hover in the air. It also gives the ability to do pop up
attacks.
Movement
When the model declares movement, roll the Artillery die.
The number rolled is the max movement. The studboy may move in any
direction. At the end of the fire phase the model may land safely
and/or continue flying. If A misfire is rolled, roll a D6 and follow
the chart below.
Misfire
1 ..............................................................
KABOOM!!! (the pack explodes killing the Studboy)
2 ........... look out below (the pack shuts down, the Studboy
takes 1 wound for every 4" he falls)
3-5 .. where am I (the Studboy is spun around in a random direction,
roll a scatter and move D6")
6 ..................... 'ere we go, 'ere we go WOOHOO!!! (the Stud
boy has a max movement of 12")
WAAAGH! generator
This uses the studboys inner strength
to hit his opponent/opponents first. At the beginning of each HTH
phase the Studboy automatically hits all models in base to base contact
twice. If the models survive they may fight as normal. At the
end of HTH roll a D6. The Studboy's head explodes on a 4+
killing him.
Zag Field
The Zag Field is a field of lightning
that will shock any models or vehicles in HTH. Roll A D6 for each
hit. On a 4+ the extra damage added
to the damage of the HTH weapon.
NOTE: Pistols don't count. This
dose counts if you ram.
Short Range
|
Long Range
|
To Hit
Short
|
To Hit
Long
|
Strength
|
Damage
|
Save Modifier
|
Armor Penetration
|
Special
|
-
|
-
|
-
|
-
|
+3
|
+D6
|
+-3
|
+3+D6
|
-
|
LEFT
ARM
Anvil Fist
It's a fist shaped like an anvil.
This large hunk metal can be used to ram your opponent. So you now
have the option to charge or ram.
Short Range
|
Long Range
|
To Hit
Short
|
To Hit
Long
|
Strength
|
Damage
|
Save Modifier
|
Armor Penetration
|
Special
|
-
|
-
|
-
|
-
|
User+1
|
+1
|
+-2
|
User+1+D6
|
Ram Attack
|
Rokkit Fist
The Rokkit Fist uses a powerful fuel
that burns quickly. It can also be used in HTH.
NOTE: if used in close combat it can
only score One hit.
Short Range
|
Long Range
|
To Hit
Short
|
To Hit
Long
|
Strength
|
Damage
|
Save Modifier
|
Armor Penetration
|
Special
|
0-6
|
6-12
|
-
|
-2
|
10
|
D6
|
-6
|
10+2D6+D10
|
Close Combat
|
LEGS
AKME Rokkit Skatez
Rocket Skatez jet the Studboy forward
vary vary fast. The Studboy must move D10
X 2. He can now do drivebys and
rams.
Movement
2-6 ..................................................................
Slow Speed
6-12 ............................................................
Combat Speed
12-20 ................................................................
Fast Speed
Short Range
|
Long Range
|
To Hit
Short
|
To Hit
Long
|
Strength
|
Damage
|
Save Modifier
|
Armor Penetration
|
Special
|
-
|
-
|
-
|
-
|
User+1
|
+1
|
+-2
|
User+1+D6
|
Ram Attack
|
KAMMA-KAZZEE
GRETCHIN BOMBER JACKET
FRAG
Short Range
|
Long Range
|
To Hit
Short
|
To Hit
Long
|
Strength
|
Damage
|
Save Modifier
|
Armor Penetration
|
Special
|
-
|
-
|
-
|
-
|
3
|
1
|
-1
|
3+D6
|
3" Blast Area
|
KRACK
Short Range
|
Long Range
|
To Hit
Short
|
To Hit
Long
|
Strength
|
Damage
|
Save Modifier
|
Armor Penetration
|
Special
|
-
|
-
|
-
|
-
|
6
|
D6
|
-2
|
6+D6+10
|
2" Blast Area
|
MELTA
Short Range
|
Long Range
|
To Hit
Short
|
To Hit
Long
|
Strength
|
Damage
|
Save Modifier
|
Armor Penetration
|
Special
|
-
|
-
|
-
|
-
|
8
|
D6
|
-3
|
8+D6
+D10+D20
|
2" Blast Area
|