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BETA TEST
V.09b
GULL ZAG
ARMY LIST
The Gull Zag is one of the most hated warband in all of Orkdom.  Because they are for hire, they have access to most assault & special weapons.  Other Orks don't trust the mercenaries, so they fight alone.  The G. Z. ally with other armies and take wargear for their payment.

SPECIAL CHARACTERS
GRIMGOB GUR BADSKAB
BLOOD AXE MERC KAPTIN
75 Points + Wargear
GRIMGOB was a Blood Axe Kommando KAPTIN.  Then found out that you could get dakka weapons for helping Chaos.  Soon after that Imperial Guard, Space Marine, Eldar And even squats.  Due to his success other experienced Blood Axe Orks have joined him on midnight raids and heated battles.  their reward, stolen weapons from raids & fallen allies.  These actions have cost him the trust of other Orks and has never advanced in rank.
Troop Move WS BS S T W I A LD.
GRIMGOB 4 6 6 4 5 3 5 3 9
WEAPONS:    Bolt pistol

ARMOR:          Flak Armor (6+ save)

WARGEAR: Grimgob may have up to 5 Wargear Cards

                         Grimgob may be give additional wargear from the wargear list in the
                         Ork codex (p.53).  Armor & Stikkbombz only

                         Gull Zag characters may take any wargear card except for demon,
                         Psychic, or unique

                         Gull Zag can also take any assault and special weapons

SPECIAL:       Any Blood Axe Nobz mob can be upgraded to Gull Zag Nobz
                         for the cost of 2 points per model or Stormtroopaz for the cost of
                         10 points per model

AUTONOMY:  Because no one  trusts them, the Gull Zag can't fight with their allies.
                         They must fight together but apart from the others.

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BLUEBOY DA NITWIT
GULL ZAG MEKBOY
20 points + Wargear
Blueboy was the crowning jewel in the Death Skull crown.  Due to a mutation his blood & skin is blue.  First thought to be a good luck charm, but cast out due to his lack of intelligence & fighting skill.  It tuns out that Blueboy has a knack for throwing together grate weapons.  Grimgob quickly added him to his force once word got out.
Troop Move WS BS S T W I A LD.
BLUEBOY 4 3 3 3 4 1 3 1 7
WEAPONS:    Bolt pistol

ARMOR:          Flak Armor (6+ save)

WARGEAR: Blueboy may have up to 2 Wargear Cards, one must be Mekboy tools

                         Blueboy may be give additional wargear from the wargear list in the
                         Ork codex (p.53).  Armor & Stikkbombz only

                         Gull Zag characters may take any wargear card except for demon,
                         Psychic, and unique Gull Zag can also take any assault and special weapons

SPECIAL:       Any  model your army can also be equipped with the wargear  from the
                         Blueboy Wargear List

AUTONOMY:  Because no one  trusts them, the Gull Zag can't fight with their allies.
                         They must fight together but apart from the others.
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STUDBOSS AD ROKK
BLOOD AXE KOMMANDER
135 Points + wargear
You may use Studboss as army commander instead of a Warboss.  Not part of the Gull Zag, but is known to hire them from time to time.  Studboss is the oldest living Blood Axe Ork.  He's been blown up so many times his body had to be replaced.  Amazed by his new prowess he tends to hire lots of Gull Zag Studboyz to assist him in his battles.  He even has Blueboy cyber his Bodyguards.
 
Troop Move WS BS S T W I A LD.
Studboss 4 5 8 4(+2) av(15) 4(+2) 5 3 9
 
WEAPONS:    Bolt pistol, axe, Frag & Melta Stikkbombz

ARMOR:          Cybork Body (see wargear card for AV rules in Ork Codex)

WARGEAR:    Studboss may have up to 2 Wargear Cards

                         Studboss may be give additional wargear from the Stud boy section
                         Blueboy Wargear List

SPECIAL:       Ork units within 12" may use Studbosses LD for brake and panic tests.

                         Studboss can also be accompanied by 0 - 5 Studthug bodyguards that
                         must stay with in 5" of Studboss.

STRATEGY:   Studboss has a strategy value of 3
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STUDTHUG BODYGUARDZ
50 points per model + Wargear
 
Troop Move WS BS S T W I A LD.
Studthug 
Bodyguard
4 4 4 3(+2) av15 1(+2) 3 1 8
WEAPONS:    Bolt pistol, axe, Frag Stikkbombz

ARMOR:          Cybork Body (see wargear card for AV rules in Ork Codex)

WARGEAR:    A Bodyguard may be give additional wargear from the Stud boy section
                          Blueboy Wargear List.


CHARACTER
GULL ZAG
BIGBOSS
38 points + wargear
These are Bigbosses who moved on to do more destruction for fun and profit.  Most of them joined to get away from warbosses that order them around too much.
Troop Move WS BS S T W I A LD.
Gull Zag 
Bigboss
4 5 5 4 5 2 4 2 8
WEAPONS:    Bolt pistol

ARMOR:          Flak Armor (6+ save)

WARGEAR:    Gull Zag Bigboss may have up to 2 Wargear Cards

                         Gull Zag Bigboss may be give additional wargear from the wargear list
                         in the Ork codex (p.53).  Transport, Armor & Stikkbombz only.

                         Gull Zag characters may take any wargear card except for demon,
                         Psychic, and unique

                         Gull Zag can also take any assault and special weapons

SPECIAL:         One out of three Gull Zag Bigbosses may be equipped with a Heavy Weapon

AUTONOMY:  Because no one  trusts them, the Gull Zag can't fight with their allies.
                         They must fight together but apart from the others.


MOBZ
GULL ZAG
NOBZ
Nobz fascinated at Grimgob's success will join up.  At first they are put through what seems to be endless training.  Only to emerge as the best.  they can even take on special training others can't.
Troop Move WS BS S T W I A LD.
Gull Zag Nobz 4 4 5 3 4 1 3 1 8
 
WEAPONS:    Bolt pistol, Axe, Frag Stikkbomb

ARMOR:          Flak Armor (6+ save)

WARGEAR:    Gull Zag Nobz may have 1 Wargear Card

                         Gull Zag Nobz may be give additional wargear from the wargear list
                         in the Ork codex (p.53).  Heavy, Transport, Armor & Stikkbombz only

                         Gull Zag can also take any assault and special weapons

SPECIAL:       Gull Zag Nobz can select one of the special training skills

                          Infiltration (see page 11 of 40K rule book) .................. +5 Per Model
                          Space Marine Jump packs Training ............................. +5 Per Model
                          Crew training (can replace Vehicle or support crew) .... +5 Per Model
                          Rapid fire Training ....................................................... +5 Per Model

AUTONOMY:  Because no one  trusts them, the Gull Zag can't fight with their allies.
                         They must fight together but apart from the others.
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GULL ZAG
STORMTROOPAZ
Stormtroopaz have left all they know behind.  Taking on ancient Human military tactics.  These Gull Zag nobz use terror tactics.  While invading a planet they will separate and pull the local inhabitancy out of their homes.  Executing them in front of the enemy in the street.  This shows how cold and hart less war really is.  This cusses fear in the harts of most worriers.  They are the most hated of the Gull Zag.
Troop Move WS BS S T W I A LD.
Storm Troopaz 5 3 5 3 4 1 5 2 8
WEAPONS:    Hand Flamer, Axe, Frag Stikkbomb

ARMOR:          Flak Armor (6+ save)

WARGEAR:   Gull Zag Stormtroopaz may be give additional wargear from the Blueboy wargear
                        list.  Stormtroopa Assault weapons only.

SPECIAL:       Gull Zag Stormtroopaz can pair off into teams of two.
                         Because of there brutal tactics and rep.  Gull Zag Stormt