Troop | Move | WS | BS | S | T | W | I | A | LD. |
Green Space Marines | 4 | 3 | 3 | 4 | 4 | 1 | 2 | 1 | 6 |
WEAPONS: Bolter, Combat Knife, & Frag Grenades
ARMOR: Power Armor (3+ save)
WARGEAR: Up to one Green Space Marine can exchange
his bolter for a special
weapon
Troop | Move | WS | BS | S | T | W | I | A | LD. |
Special Forces | 4 | 5 | 5 | 4 | 4 | 1 | 5 | 3 | 10 |
SQUAD: The squad consists of 4 Special Forces & 1 Sniper
WEAPONS: Master Crafted Plasma Pistol (see wargear card) & Combat Knife
ARMOR: Stealth Armor (5+ save)
WARGEAR: Any Model may be equipped with weapon from
the assault &
grenades sections of the Space Marine wargear list.
The Sniper may be given a Needle Sniper Rifle a cost of 0 pts.
SPECIAL: Stealth Armor scrambles
most electronic scanning devices. They can be
detected by normal initiative rules. Special Camoline gives them
a -2 to
be hit if they don't move.
Self Defense training gives each model one additional parry in HTH.
Rapid Fire, Infiltration and Dispersed formation rules apply as normal
Troop | Move | WS | BS | S | T | W | I | A | LD. |
ENGINEERS | 4 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 |
SQUAD: The squad consists of 5 Space Marine Engineers
WEAPONS: Melta gun & Melta bombs
ARMOR: Blast Power Armor (2+ save, 3+ on 2D6 Vs. Template weapons)
WARGEAR: Any Model may be equipped with weapon from
the assault &
grenades sections of the Space Marine wargear list.
SPECIAL: Blast Power Armor is made
of thick plates of titanium. The Plates are
over lapped & woven together with carbon thread. This allows
the
armor to absorb most of the shock from an explosion.
Explosives Experts, this allows the engineers to detect all (type) traps
and mines with in 12". They can also disarm them on a 4+ on a D6.
Rapid Fire rules apply as normal
Troop | Move | WS | BS | S | T | W | I | A | LD. |
vet. space marine | 4 | 5 | 5 | 4 | 4 | 1 | 5 | 1 | 9 |
SQUAD: The squad consists of 9 Vet. Space Marines & 1 Vet. Sergeant
WEAPONS: Bolt pistol, Bolter W/ Axu. grenade Launcher, Krack & Frag Grenades
ARMOR: Power Armor (3+ save)
WARGEAR: Any Model may be equipped with weapon from
the assault &
grenades sections of the Space Marine wargear list.
The Sergeant may be given a 1 wargear card.
Up to 4 models may exchange their bolter for a weapon from the
Special Weapon list.
SPECIAL: Rapid Fire, Split formation
and Dispersed formation rules apply as
normal.
Troop | Move | WS | BS | S | T | W | I | A | LD. |
Space Marine Hunter | 4 | 5 | 5 | 4 | 4 | 1 | 5 | 1 | 9 |
ARMOR: Scout Armor (4+ save)
WARGEAR: Any Model may be equipped with weapon from
the assault, special
& grenades sections of the Space Marine wargear list.
Space Marine Hunters may have up to 2 Wargear Cards
SPECIAL: Space Marine Hunters
can only target characters. Normal rules
of engagement do not apply except in H2H. If there are no enemy
characters left. The Space Marine Hunter must return to the
deployment zone.
Rapid Fire & Infiltration rules apply as normal.