Empath Spell Circle

 

 

Implementation

This spell circle is implemented to level 20 as of 1/25/92.

NOTES:

All of these spells are used to heal injuries and scars on the empath's own body.  As the empath advances in knowledge, the ability to transfer certain injuries from other adventurers will also progress.

Spells which heal scars cannot be used until all of the current damage on the given area has already been healed.

Spells which heal major damage are doing very specific kinds of repair, and may not have any effect on minor damage.  Also, some types of major damage may require more than one cast of the spell to be reduced to a manageable level.  The student empath should seek out a suitable teacher, or else engage in serious field research, to learn the different types of wounds and the spells required to heal them.
 
 

801 Heal I                                                      HEAL1

Heals 10 points of damage.
 
 

802 Limb Repair I                                               LIMREP1

Heals minor limb injuries.
 
 

803 System Repair I                                             SYSREP1

Heals minor damage to the nervous system.
 
 

804 Head Repair I                                               HEDREP1
Heals minor damage to the face, head, and neck.
 
 

805 Organ Repair I                                              ORGREP1
Heals minor damage to the chest, back, abdomen, and eyes.
 
 

806 Heal II                                                     HEAL2

Heals 50-70 points of damage.
 
 

807 Limb Repair II                                              LIMREP2

Heals major damage to limbs.
 
 

808 System Repair II                                            SYSREP2

Heals major damage to the nervous system, such as convulsions.
 
 

809 Head Repair II                                              HEDREP2

Heals major damage to the face, head, and neck.
 
 

810 Organ Repair II                                             ORGREP2

Heals major wounds of the chest, back, and abdomen.  Also useful for certain eye injuries.
 
 

811 Limb Repair III                                            LIMREPIII

Heals minor limb scars.
 
 

812 System Repair III                                           SYSREPIII

Heals minor nervous system damage, such as that which causes slurred speech.
 
 

813 Head Repair III                                              HEDREPIII

Heals minor scarring of the head and neck.
 
 

814 Organ Repair III                                            ORGREPIII

Heals minor scars of the chest, back, and abdomen.  Also useful for black eyes.
 
 

815 Limb Repair IV                                              LIMREPIV

Heals major scarring of the limbs.
 
 

816 System Repair IV                                            SYSREPIV

Heals major spasms, and other serious problems resulting from old nervous system damage.
 
 

817 Head Repair IV                                              HEDREPIV

Heals old wounds and scarring around the face, head, and neck.
 
 

818 Organ Repair IV                                            ORGREPIV

Heals old scars and mutilations about the chest, back and abdomen.
 
 

819 Eye Regeneration                                            EYEREGN

Will restore a blinded eye.  This spell is most useful on old scars.   For freshly-lost eyes, the Organ Repair II spell may be more useful.
 
 

820 Limb Regeneration                                           LIMREGN

Restores a lost limb.  This spell is most useful on old scars.  If the limb has been freshly severed, the Limb Repair II spell may be more useful.