Implementation
As of September 11, 1995, all spells in this circle have been implemented
except 605 and 625.
601 Natural Colors 15 sec/lvl (100 sec minimum) NTRCOLOR
This spell attunes the target with their surroundings, making him or
her more difficult to see, and correspondingly more difficult to attack.
Activities such as hiding and stalking are also easier while this spell
is in effect.
602 Resist Elements 60 sec/lvl RESISELEM
This spell will create an area of near-constant temperature around the
caster, offering protection against extreme forms of heat, cold, and electricity
(attack or otherwise).
603 Foraging 15 sec/lvl FORAGE
While under the effect of this spell, the caster's sense of the plant-life
in the local area is greatly heightened. Living herbs and other plants
in the area, which might otherwise be difficult to find, will become obvious
to the caster. This spell is very useful on expeditions to gather
herbs and other valuable plants.
604 Skinning 60 seconds SKINNING
This spell will make the caster more dexterous and better able to skin
a carcass. While this spell lasts a very short time, it will add
significantly to the caster's skill with the skinning knife.
605 Tracking 15 sec/lvl TRACKING
While under the effect of this spell, the caster gains supernatural
skill to decipher tracks in the undergrowth and spot tiny clues in the
area, to make him or her better able to track people or creatures.
These tracks may indicate which creatures (and perhaps the direction they
were headed) have passed through the area recently.
606 Phoen Strength 30 sec/level PHEONSTR
Phoen, god of the sun and husband of Oleani, lends his great strength
to the caster when this spell is cast. This spell will increase the
caster's inner strength, making him or her more likely to hit a target
for the duration of the spell. This spell may only be cast outdoors.
607 Sounds 2 sec/level SOUNDS
This spell will create distracting sounds all around the target, making
him/her/it less able to defend themselves. While this spell has an
extremely short duration, it is known to be very difficult to resist.
608 Camouflage Instantaneous CAMOUFLAGE
While outdoors, the caster of this spell will be able to use the surroundings
to blend in with such success as to be effectively invisible. This
being an extreme benefit in combat, it will also make the caster
significantly more likely to strike his/her target when attacking from
their hidden position.
609 Sunburst Instantaneous SUNBURST
A great pulse of light will come from the caster's hand when this spell
is cast, causing all those hidden to become obvious to all in the room.
While this will not reveal invisible targets to the caster, it will make
him/her aware of their presence.
610 Tangle Weed varies TANGWEED
This spell will cause a vine to animate (or grow) in a particular area
and begin to lash about at all those not joined to the caster. The
vine is likely not only to attack, but also knock over any targets if it
strikes them.
611 Mass Colors 30 sec/level MASSCOLOR
This will allow the caster's entire group to feel the effects of the
first level spell, natural colors, for a longer duration. See 601
for more information on how this spell works.
612 Breeze 3 sec/level BREEZE
This spell will create a small whirlwind in an area, creating moderately strong breezes which will blow away many forms of clouds, including gas clouds, poison clouds, and many fog clouds. While this spell does not directly modify combat, it can be invaluable protection for some dangerous hunting environments.
Note: Light objects lying about the area have a tendency to get
tossed about by this spell.
613 Self Control 60 sec/level SELFCONTR
This powerful spell will allow the caster to focus his or her will,
as well as energy from the natural surroundings, and set up a powerful
protection field around themselves. This spell will not only offer
physical protection (+25 DS) but spell protection as well (+25 spell warding).
614 Imbue Instantaneous IMBUE
When cast on a piece of natural, organic material (such as a tree branch), the ranger casting this spell will channel powerful energy into the object, changing its basic structure. The result will allow the affected object to be turned into a magical item by someone with the 20th level minor elemental spell. The higher level the ranger, the greater magic the object can hold.
Note: Some organic objects, due to their structure, may be unaffected
by this spell.
615 Whispering Willow 30 sec/level WHISPWILL
This spell will allow the caster to project his or her voice over a
long distance, while having it remain but a mere whisper. When used
outdoors, and when attempting to communicate with someone who is also outdoors,
the natural surroundings of the area will carry the caster's voice to whomever
s/he wishes to speak with.
616 Spike Thorn Instantaneous SPIKETHORN
This spell will cause large, spiked thorns to grow under the target which will very likely damage him/her/it. The amount of damage depends not only on the ranger's level, but also the target's level, and the conditions under which it was cast. This spell can be very difficult to ward against.
Note: While this spell will work indoors, it is more powerful
when used where there is already vegetation present in the area.
617 Sneaking 15 sec/level SNEAKING
When active, this spell will allow the caster to control all sound that emanates from his or her body, allowing a greater chance of hiding, sneaking, and stalking. When the caster also has the Natural Colors spell active, the two together make the caster nearly imperceptible when outdoors, thus allowing him or her to move from room to room unnoticed by all except only the most perceptive.
Note: Although this spell allows the caster to move around mostly
unnoticed, if a creature or player specifically looks around the room for
a new target, the caster will still be noticed as the combination of the
two spells does not allow for perfect invisibility.
618 Mobility 30 sec/level MOBILITY
This spell will increase the ranger's reaction times and reflexes, allowing
him or her to dodge "special" attacks, such as flying webs or acid attacks.
This spell also will provide some slight protection against certain specific
types of spells such as Tangle Weed.
619 Mass Calm varies MASSCALM
An experienced ranger is adept in all forms of animal empathy.
With this spell, the ranger takes the right non-threatening actions, says
the correct soothing words, and makes calming gestures in order to
sedate all creatures in the room. Although this spell has a short
duration, it is very difficult to ward against.
620 Killer Weed varies KILLWEED
This powerful spell is similar in nature to the 10th level spell, Tangle
Weed, and when cast indoors will create a vine nearly identical to that
of the one generated by that spell outdoors. When this spell is cast
outdoors, the thorny vine which grows from the ground will become much
more animated and violent, actually injuring the target as the vine drags
him/her/it to the ground.
625 Nature's Touch 15 sec/level, maximum
5 minutes
NTRTOUCH
Once cast, the ranger with this spell active will feel the power of
nature surround him or her no matter where they are. This means the
caster will be able to summon the energy to cast a lower level spell as
if they were outside, even if they are inside.