Shriek1

ShriekBall!

Blue\Red

Unsummon Deck

Blue Creatures

Blue Spells

Red Creatures

Red Spells

Artifacts

Land

Total: 60 cards

Description:

I began planning this deck before the release of Visions, after I saw a projected card combo in Inquest Magazine: Shrieking Drake and Ball Lightning.

In this ShriekBall! deck, you take advantage of being able to reuse a very powerful creature that has the drawback of returning to your hand at the end of the turn.

So, cast a Ball Lightning, immediately attack with it, then cast Shrieking Drake and return Ball Lightning to your hand before the end of the turn. Afterwards, try to return Shrieking Drake to your hand with Undo or Man-o'-War so that you can repeat this process again.

You can also use Vanishing on Ball Lightning so that you can phase it out of play instead of having to bury it at end of turn. Ball Lightning will return to play at the beginning of your next untap phase, ready to go again.

It's a fun deck, and fast too!

March 1, 1997

Back