Arawn the Reaper
Arawn is the God of Dead and ruler of the the underworld or death
realm known as Annwn. He is the reaper of souls though he rarely has to
travel from his realm to collect them. Most find their own way to him.
Arawn has absolute power over life and death and all the other deities
must defer to him in these matters. On times when he has to traval from
his realm he appoints his old friend Pwyll to rule in is stead who
he made a Lord of Annwn in times of old.
Roleplaying Notes
Arawn is seen as a dark terrifing figure. However this is not always
the case. In his own realm he is a caring considerate deity. Particularly
when it comes to his wife. When it comes to matters of Death he takes a
darker side. Though he judges matter of Death with an eye to justice. He
is adverse to the resurection of mortals and the other deities respect
this. They only allow their priests to do so in dire situations. If this
ever happens however their is a 5% chance that Arawn will send his Avatar
to recalim the mortal and a 25% chance he will send his Avatar to bargain
for the mortal.
Statistics: AL LN; WAL NG, LN, TN, NE; AoC Life and Death; SY Sythe
Arawn’s Avatar (Fighter 21st, Priest 24th, Wizard
18th)
Arawns avatar can take on two forms. One of that of a normal in
black robes with dark, deep set features and the other that of a
black robed skeletal figure bearing a Sythe.
Str 20
Dex 24
Con 20
Int 21
Wis 21
Cha 12
MV 24
SZ 7’
MR 60%
AC -6
HD 24
HP 359
# AT 4
Thaco -6
Dmg 1d8+11
Special Att/Def: His magic resistance increases to 100% against harmful magic cast against him. Anyone hitting him with a magical weapon must make a save vs death magic or die. Each time he hits someone they must make a save vs death magic or die.
Duties of the Priesthood
It is the duty of the Priests to officiate over the dead. To perform
burial rites and to gaurentee the souls passage to Annwn then eventually
onto the next life or Avalon.
Requirements: AB Wis 15; AL NG, LN, TN, NE; WP Dagger, Knife, Sythe
and Bow; AR Any.
Spheres (Major)
All, Astral, Creation, Divination, Elemental Earth, Healing, Law,
Necromantic, Summoning and Wards.
Spheres (Minor)
Guardian, Numbers, Protection, Thought, Time and Travelers.
Granted Powers
1) Speak with Dead 10) Animate Dead 1/Hour 15) Immune to Death Magic
Turning
Control